@wikingest said in Should Strategic Missile Submarine be able to make AntiNukes?:
@FtXCommando Ok, so FAF is all about building game enders. No one should ever build armys. Everybody else are wrong in theyr game style. Thanks for teaching me (and everybody else).
If you play maps like that, yeah. Not new information to anyone. Welcome to why no top player is regularly playing dual gap and astro.
Both sides fight. For mid or for other things. Some fight better, micro better, read their enemy better, crush and reclaim enemy armys. And this could be useful and lead to victory, if, on some maps, it would not be blocked by lack of mobile antinuke.?
Nothing in mid is going to win the game and if you invest 10 T4 to win the 12 mexes in mid (dual gap which all you're saying is based on) you are still making terrible plays.
It takes 12 t2 mexes 4.5 minutes to pay off a singular T4 that was made to win control of them. It would take 14 minutes for 12 t3 mexes to pay off 10 T4s. You make these quantities of mass in units, you win the game with it, or you lose. This is beyond the game point where map control is necessary for scale. Winning gigantic mass dumps of reclaim sure, but there is no real reason for your opponent to dump T4 into your T4 but rather wait for you while they got to scale on the 5-7 minutes you were building up your T4 army. In the end the only thing that matters at that game stage is the massive T4 reclaim from a dude misplaying and attacking what he couldn't break.
P.S. How about you think before writing. And write one time. Rather than always changing your comments over and over. This would be a great time saver for everybody and would make discussion much more meaningful. Cheers
Nothing I write changes with edits. I clear up grammar or clarify points where an indirect object exists that could confuse somebody. Find a better coping mechanism.