Oh, i never thought about the v100
Maybe its time for an easter egg
Depending on whether you can generate enough energy and mass (eg: multiple paragons or the like) you can add and build the mod "Experimental SquareSheilds".
Square edged LARGE shield, lots of damage absorption, and no impact damage to any shielded unit/structure.
Just catching up on release notes.
Love update version 93, Especially this change:
New: AI is now able to use gifted factories also after full share or player disconnect.
This is great for Full Share AI / Human games
where the AI will Now control the gifted bases the same as the Human players.
Gotta close that gap
Thaks for your reply
I don't know if i posted this, but the sharing also works for mobile units.
In case the AI gets units from a player that are outside every location manager, it will move those units
to the neearest base so they can be reassigned to the manager.
Is there a way to get an older version? In the new version, the AI keeps sending his ACU near my base.
@ropi Hi Ropi, Yea the attacking leader's are "fun". Depending on game settings and plugins (example all factions mod) the AI might send one or more ACU units as portable nukes into your base