AI-Uveso (v98) - AI mod for FAForever

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Oh, i never thought about the v100

Maybe its time for an easter egg 🙂

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@bude132 said in AI-Uveso (v96) - AI mod for FAForever:

suicide

Depending on whether you can generate enough energy and mass (eg: multiple paragons or the like) you can add and build the mod "Experimental SquareSheilds".

Square edged LARGE shield, lots of damage absorption, and no impact damage to any shielded unit/structure.

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Just catching up on release notes.
Love update version 93, Especially this change:
New: AI is now able to use gifted factories also after full share or player disconnect.
This is great for Full Share AI / Human games
where the AI will Now control the gifted bases the same as the Human players.
Gotta close that gap 😉

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@Fearghal

Thaks for your reply

I don't know if i posted this, but the sharing also works for mobile units.
In case the AI gets units from a player that are outside every location manager, it will move those units
to the neearest base so they can be reassigned to the manager.

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Is there a way to get an older version? In the new version, the AI keeps sending his ACU near my base.

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@ropi Hi Ropi, Yea the attacking leader's are "fun". Depending on game settings and plugins (example all factions mod) the AI might send one or more ACU units as portable nukes into your base 😉

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Update 05.Oct.2021(v97)

  • Fix: fixed movement in ACU platoon where support units are blocked by terrain
  • Fix: fixed a bug where lost factories where reassigned to new managers
  • Fix: experimentals should no longer join the ACU platoon as support unit
  • Fix: renamed "CDR Attack" platoon to prevent conflicts with hooked builders
  • Opt: reduced ACU targeting intervall (from 100 to 700 miliseconds)
  • Opt: added builder to upgrade the first T1 land factory when we have more than 2 tech2 massextractors
  • Opt: removed gamepatches that are already released
  • Opt: removed unused functions
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Update 10.Oct.2021(v98)

  • Fix: compatibility patch for insignificant units test. (needed, If you play FAFdevelop)
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@uveso said in AI-Uveso (v98) - AI mod for FAForever:

Update 10.Oct.2021(v98)

  • Fix: compatibility patch for insignificant units test. (needed, If you play FAFdevelop)

Got any plans for v100? Strippers and/or booze?

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Yes, in version 100 i implement some code to set the AI free.
Hopefully it will dominate the world without killing all humans 🙂