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    Matchmaker Pool Feedback Thread

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    • T
      Tagada Balance Team
      last edited by

      We have decided to (atleast for now) remove Seton's from future 4vs4 TMM pools. Thank you for your feedback.

      1 Reply Last reply Reply Quote 6
      • MoraxM
        Morax
        last edited by

        How do people feel about the size and number of maps in the 4v4 matchmaker pool, and the rating bracket breakdown? That is the only other important question I was going to ask in the official poll system, so if we can answer that here that should cover everything the matchmaker team would inquire.

        Sladow-NoobS 1 Reply Last reply Reply Quote 0
        • Sladow-NoobS
          Sladow-Noob @Morax
          last edited by

          @morax The variaty and size is perfect imo. I keep getting the same maps over and over again but not sure if that's intended or just bad luck.. Besides that it's fine though - also heard from quite many trainees that they're happy with the maps overall as well

          Inactive.

          MoraxM 1 Reply Last reply Reply Quote 1
          • MoraxM
            Morax @Sladow-Noob
            last edited by

            @sladow-noob said in Matchmaker Pool Feedback Thread:

            @morax The variaty and size is perfect imo. I keep getting the same maps over and over again but not sure if that's intended or just bad luck.. Besides that it's fine though - also heard from quite many trainees that they're happy with the maps overall as well

            Glad to hear it! I figured creating a pool that was much larger than 1v1 would be a good move as quite a few people will be playing and want to see a lot of variety.

            The reason for repeat maps is likely due to the fact that TMM ratings have not increased enough to bring everyone into the higher tiers. As shown in the matchmaker pool post one needs to be in a game with everyone at the rating bracket to see the higher ones. For example, if you are in a game with 7 people at 1500+ but one is 1200, you will unfortunately be locked into <1500 maps.

            Hope this gets better in time, if not, I will work with the matchmaker team and devs to remedy the situation. No one likes redundancy in maps, myself included.

            Sladow-NoobS 1 Reply Last reply Reply Quote 1
            • Sladow-NoobS
              Sladow-Noob @Morax
              last edited by

              @morax That's interesting, always thought it's the other way around aka lower ranked ones get high ranked maps if they play with us. I think that indeed explains why I keep up getting the same maps over and over again

              Inactive.

              1 Reply Last reply Reply Quote 0
              • K
                kdrafa91
                last edited by

                played 4v4
                Win
                Game was not rated: unknown result

                Is this normal on ladder?

                MoraxM 1 Reply Last reply Reply Quote 0
                • BanthaFodderB
                  BanthaFodder
                  last edited by

                  Setons is the perfect 4v4 map.

                  1 Reply Last reply Reply Quote 1
                  • MoraxM
                    Morax @kdrafa91
                    last edited by

                    @kdrafa91 said in Matchmaker Pool Feedback Thread:

                    played 4v4
                    Win
                    Game was not rated: unknown result

                    Is this normal on ladder?

                    No, but this is also a thread about the maps used in the pools. I would recommend discussing this in the "I need help" forum (and its sub forums) or the #technical-help channels in the FAF discord:

                    50f99bf4-d9bd-43e7-b672-f435a12c5cb9-image.png

                    1 Reply Last reply Reply Quote 0
                    • TheVVheelboyT
                      TheVVheelboy
                      last edited by

                      Addition of adaptive lone Eagle should be imo reconsidered by the TMM team due to bad texturing and terrain sculpting which doesn't allow players to tell what is a hill or not at first glance, instead requiring to zoom in close and even free-cam to find the reason why engineers aren't capable of reaching the reclaim and mexes. It literally costed me 2 idle engineers in the beginning of the game due to how poorly the elevation and impassable terrain is conveyed on this map which imo is inexcusable.

                      1 Reply Last reply Reply Quote 0
                      • E
                        Exselsior
                        last edited by

                        Yeah I played one game on there and my build on it got cancered thinking I could walk to the hydro behind me. Was a very gassed start because I couldn’t tell the terrain wasn’t passable. Maybe that’s a me problem though

                        1 Reply Last reply Reply Quote 0
                        • MoraxM
                          Morax
                          last edited by

                          @E33144211332424 @Exselsior FYI:

                          PNG image 8.png

                          We will be removing it from future pools until the author updates the map.

                          1 Reply Last reply Reply Quote 3
                          • N
                            Nooby
                            last edited by

                            The Bjarg map is not one i like, very misleading unreclaimable wrecks that should be removed from the map, or map removed from pool

                            1 Reply Last reply Reply Quote 0
                            • RoweyR
                              Rowey
                              last edited by

                              that's just part of the Maps aesthetics it take you 1 game to know that certain wreck arent reclaimable + if you just one quick Ctrl+shift you can clearly see that they have no mass value

                              "The needs of the many outweigh the needs of the few" - Spock

                              1 Reply Last reply Reply Quote 0
                              • N
                                Nooby
                                last edited by

                                No other map I have ever seen has this. It is just needless, unfriendly and unintuitive. Seems very silly to introduce this mechanic for a single map. The it takes 1 game argument does not hold up.

                                1 Reply Last reply Reply Quote 1
                                • MoraxM
                                  Morax
                                  last edited by

                                  There was a large amount of feedback regarding visuals of the map being difficult to read as well, so it likely won’t be in folding pools until it is updated a bit.

                                  I will mention this to the author as well.

                                  1 Reply Last reply Reply Quote 2
                                  • X
                                    XerxesGRONDNoob
                                    last edited by

                                    I would enjoy a reduction of the percentage chance that I get a map gen pool map whilst searching in the competitive mode, I have been experiencing, through bad luck or whatever other factors are at play, 3/4 map gen matches in succession. Seems a bit much. I thank you all, much love

                                    MoraxM 1 Reply Last reply Reply Quote 0
                                    • D
                                      Dukes
                                      last edited by Dukes

                                      Hi, was playing 2v2 ladder and got the map Xellaria. The map is way too dark to play on and is really difficult to see the terrain changes. Also with fog of war and radar pings it basically blends into the background, When the game ended and put us into obvs view it was actually a lot brighter and easier to see. any chance it could be made to that light level permanently

                                      sorry, just seen the map is already being removed for next pool ect

                                      MoraxM 1 Reply Last reply Reply Quote 0
                                      • MoraxM
                                        Morax @XerxesGRONDNoob
                                        last edited by

                                        @xerxesgrondnoob said in Matchmaker Pool Feedback Thread:

                                        I would enjoy a reduction of the percentage chance that I get a map gen pool map whilst searching in the competitive mode, I have been experiencing, through bad luck or whatever other factors are at play, 3/4 map gen matches in succession. Seems a bit much. I thank you all, much love

                                        So I have been playing ladder quite a bit recently and have not noticed this, myself. 3/4 matches sounds really, really high. Has this issue persisted for you?

                                        1 Reply Last reply Reply Quote 0
                                        • MoraxM
                                          Morax @Dukes
                                          last edited by Morax

                                          @dukes said in Matchmaker Pool Feedback Thread:

                                          Hi, was playing 2v2 ladder and got the map Xellaria. The map is way too dark to play on and is really difficult to see the terrain changes. Also with fog of war and radar pings it basically blends into the background, When the game ended and put us into obvs view it was actually a lot brighter and easier to see. any chance it could be made to that light level permanently

                                          sorry, just seen the map is already being removed for next pool ect

                                          UPDATE: When was this map in the pool? I do not see it in any pool within the past few months??

                                          Just checked and yes: it is absolutely awful to look at the very dark textures... I will make a note to the team and reduce its aesthetic score until addressed so it does not show up again.

                                          Thank you for your report.

                                          1 Reply Last reply Reply Quote 0
                                          • Plasma_WolfP
                                            Plasma_Wolf
                                            last edited by

                                            Just had a game on Moonlight swamps. Very dark texture, so it's impossible to see the height differences, and also that there's a lake in the middle. Checked the reclaim, which is imbalanced under water, and also not symmetrical on land.

                                            1 Reply Last reply Reply Quote 2
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