Matchmaker Pool Feedback Thread
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@morax The variaty and size is perfect imo. I keep getting the same maps over and over again but not sure if that's intended or just bad luck.. Besides that it's fine though - also heard from quite many trainees that they're happy with the maps overall as well
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@sladow-noob said in Matchmaker Pool Feedback Thread:
@morax The variaty and size is perfect imo. I keep getting the same maps over and over again but not sure if that's intended or just bad luck.. Besides that it's fine though - also heard from quite many trainees that they're happy with the maps overall as well
Glad to hear it! I figured creating a pool that was much larger than 1v1 would be a good move as quite a few people will be playing and want to see a lot of variety.
The reason for repeat maps is likely due to the fact that TMM ratings have not increased enough to bring everyone into the higher tiers. As shown in the matchmaker pool post one needs to be in a game with everyone at the rating bracket to see the higher ones. For example, if you are in a game with 7 people at 1500+ but one is 1200, you will unfortunately be locked into <1500 maps.
Hope this gets better in time, if not, I will work with the matchmaker team and devs to remedy the situation. No one likes redundancy in maps, myself included.
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@morax That's interesting, always thought it's the other way around aka lower ranked ones get high ranked maps if they play with us. I think that indeed explains why I keep up getting the same maps over and over again
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played 4v4
Win
Game was not rated: unknown resultIs this normal on ladder?
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Setons is the perfect 4v4 map.
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@kdrafa91 said in Matchmaker Pool Feedback Thread:
played 4v4
Win
Game was not rated: unknown resultIs this normal on ladder?
No, but this is also a thread about the maps used in the pools. I would recommend discussing this in the "I need help" forum (and its sub forums) or the #technical-help channels in the FAF discord:
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Addition of adaptive lone Eagle should be imo reconsidered by the TMM team due to bad texturing and terrain sculpting which doesn't allow players to tell what is a hill or not at first glance, instead requiring to zoom in close and even free-cam to find the reason why engineers aren't capable of reaching the reclaim and mexes. It literally costed me 2 idle engineers in the beginning of the game due to how poorly the elevation and impassable terrain is conveyed on this map which imo is inexcusable.
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Yeah I played one game on there and my build on it got cancered thinking I could walk to the hydro behind me. Was a very gassed start because I couldn’t tell the terrain wasn’t passable. Maybe that’s a me problem though
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@E33144211332424 @Exselsior FYI:
We will be removing it from future pools until the author updates the map.
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The Bjarg map is not one i like, very misleading unreclaimable wrecks that should be removed from the map, or map removed from pool
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that's just part of the Maps aesthetics it take you 1 game to know that certain wreck arent reclaimable + if you just one quick Ctrl+shift you can clearly see that they have no mass value
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No other map I have ever seen has this. It is just needless, unfriendly and unintuitive. Seems very silly to introduce this mechanic for a single map. The it takes 1 game argument does not hold up.
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There was a large amount of feedback regarding visuals of the map being difficult to read as well, so it likely won’t be in folding pools until it is updated a bit.
I will mention this to the author as well.
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I would enjoy a reduction of the percentage chance that I get a map gen pool map whilst searching in the competitive mode, I have been experiencing, through bad luck or whatever other factors are at play, 3/4 map gen matches in succession. Seems a bit much. I thank you all, much love
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Hi, was playing 2v2 ladder and got the map Xellaria. The map is way too dark to play on and is really difficult to see the terrain changes. Also with fog of war and radar pings it basically blends into the background, When the game ended and put us into obvs view it was actually a lot brighter and easier to see. any chance it could be made to that light level permanently
sorry, just seen the map is already being removed for next pool ect
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@xerxesgrondnoob said in Matchmaker Pool Feedback Thread:
I would enjoy a reduction of the percentage chance that I get a map gen pool map whilst searching in the competitive mode, I have been experiencing, through bad luck or whatever other factors are at play, 3/4 map gen matches in succession. Seems a bit much. I thank you all, much love
So I have been playing ladder quite a bit recently and have not noticed this, myself. 3/4 matches sounds really, really high. Has this issue persisted for you?
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@dukes said in Matchmaker Pool Feedback Thread:
Hi, was playing 2v2 ladder and got the map Xellaria. The map is way too dark to play on and is really difficult to see the terrain changes. Also with fog of war and radar pings it basically blends into the background, When the game ended and put us into obvs view it was actually a lot brighter and easier to see. any chance it could be made to that light level permanently
sorry, just seen the map is already being removed for next pool ect
UPDATE: When was this map in the pool? I do not see it in any pool within the past few months??
Just checked and yes: it is absolutely awful to look at the very dark textures... I will make a note to the team and reduce its aesthetic score until addressed so it does not show up again.
Thank you for your report.
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Just had a game on Moonlight swamps. Very dark texture, so it's impossible to see the height differences, and also that there's a lake in the middle. Checked the reclaim, which is imbalanced under water, and also not symmetrical on land.
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How often is the maplist changed? I've noticed a lot of variety lately, including quite a few maps I've never even seen before like Adaptive Fate and Adaptive Sin. Also Salem Bay is pretty neat, wish that came up more.
That said, I had a match on Re Requisite FAF Version and honestly wouldn't mind never seeing that map again. Way too much for a 4v4 and way too much empty space. Such a slow and boring map.
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I thought the map list for 4v4 had 15x15 maps for the generated map? I just got a full-on 20x20 map (Corner spawns). Are there weird settings for the map generator? The map I got was on neroxis_map_generator_1.8.5_zsjc2pa7g4kpm_baia
Coincidentally, I never want to see a 20x20 corner-to-corner map again