[Discontinued] Ethereal FAF Client 1.0
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What are you searching for with contains?
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@sheikah Playername, but it also doesn't work for me on the python client. So not sure if it even is an issue with the java one.
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It might be an API issue but I will look into it
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I'd like it if the UNITS tab in the client was stored locally because the lag is annoying as heck. Right now I'm assuming it's some kind of web app that downloads the data every time the window is opened?
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@HarzerNoob The contains does work it is just a lot to search for among all the games so it can take a while to complete.
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Chat chat chat
Good old textures just for testing purpose. Have not started working on them yet. Also there will be different textures for private games
UPD:
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any chance this client will support linux users?
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@spikeynoob definitely not in the first releases. Currently my UI library depends on Windows, but even without that library on clear WPF technology i had some problems with building project for Linux. I have plans on porting library but it will cost me a lot of my time, i`m even slowed down on the main code due to lack of experience in such sphere of coding, so maybe some day. But, if i will be sponsored, i will focus on that right now in parallel
UPD: Have made some research, i think there is possibility to run Windows build project with Wine
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@eternal said in What would you like to see in new client:
@spikeynoob definitely not in the first releases. Currently my UI library depends on Windows, but even without that library on clear WPF technology i had some problems with building project for Linux. I have plans on porting library but it will cost me a lot of my time, i`m even slowed down on the main code due to lack of experience in such sphere of coding, so maybe some day. But, if i will be sponsored, i will focus on that right now in parallel
UPD: Have made some research, i think there is possibility to run Windows build project with Wine
Yea i was planning on trying wine, but ive found sometimes apps dont work exactly as intended and overall its a pain. How much would u look for in a sponsorship?
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Looks great. I love the notes thing. I foe laggers and assholes so it would be nice to see my notes to remember why. I tend to give assholes another chance but not laggers lol.
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@eternal My personal all time dream for FAF would be an enhanced foe system. You could mark foes from catagories such as lagger/toxic/teamkiller/badcpu etc and then (and this is the key part) everyone else can see everyone elses ratings. So if I'm a toxic player, everyone will see and I might have a hard time getting games. In this way, the playerbase will moderate itself and the actual mods will have less work to do. Each negative report will stay alive for example 3 months then be deleted/expire so over time if a player rehabilitates themselves then soon there will be no record. If you could do something like this I would build shrines in your honor lol
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@scout_more_often I had an idea of centralized database of notes so everyone will see the notes from others players, but some one said this is gonna be an explosion xD imagine also a 5-rate system... XD
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@spikeynoob not much, I think around 100$? XD and I don't ask them as one payment, I think it is better to split this price and pay as work is going on. Anyway, let's talk about this after some first beta releases
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Chat preview
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@eternal said in What would you like to see in new client:
@scout_more_often I had an idea of centralized database of notes so everyone will see the notes from others players, but some one said this is gonna be an explosion xD imagine also a 5-rate system... XD
Social scoring is highly questionable and also wide open for abuse.
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@brutus5000 That`s why notes gonna be saved locally
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Suggestion:
- A filter for custom games like
- do not show me games with map XY
- do not show me games where rating range is under/over 1000
- do not show me games where title has the following keywords in it [noobs only, welcome all, noob party, any insults, only RU, etc]
- Show me when the host has created the game. 5 minutes ago, 1 hour ago, yesterday
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@brutus5000 said
Social scoring is highly questionable and also wide open for abuse.
Yes of course. But we should never shy away from doing something positive just because some will try to abuse it or find a way around it. A shared rating system would help reduce toxicity and any exploits or methods of abusing the system could then be looked into and investigated. In life we must take positive steps regardless of how negative people may react to them.
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@zokora said
- do not show me games where rating range is under/over 1000
I like this idea of only showing me games I can currently join. My small concern would be that it could make the lobby look quite empty at times which may put off players, so possibly there could be a small comment on the screen saying eg 10 games currently filtered out so it is clear the FAF community is still thriving
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Reduce toxicity or a way to amplify it? What about the ANZ players that are going to get murked by everyone marking them a lagger which creates a giant snowball effect of them never getting into a game just because people see their ping is 450 in game?
Then you also have the dual gap lobbies where dudes enforce military discipline about cpus and mark people as laggers because the game went -1 at min 15.