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    Small suggestions topic

    Scheduled Pinned Locked Moved Suggestions
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    • CheeseBerryC
      CheeseBerry
      last edited by

      Suggestion: Make the "repeat build" keyboard hotkey work the same as the UI button you click with your mouse.

      Right now, they almost but not quite behave the same: If you select multiple factories, some with repeat build on and some off, the UI will show repeat build to be off for them.

      If you click the repeat build UI button, repeat build will turn on for all of them.
      If you press the repeat build hotkey for the same setup, repeat build will turn off for all of them.

      Not only is this inconsistent (why should the behavior vary between mouse and keyboard?) but the UI button behavior is actually preferable:

      If you select multiple factories, some with repeat build on, some off, the button will show repeat build to be off. As such, you can't be sure if repeat build is off for only some, or all of the factories selected.

      For the UI button, this doesn't matter. In both cases (some or all off), pressing the UI button with the mouse will turn on repeat build for all of them. The behavior is predictable.

      The problem is that the keyboard hotkey behavior is not predictable in this situation.
      If all of them are off, pressing the keyboard hotkey will turn them all on.
      If only some of them are off though, pressing the keyboard hotkey will turn them all off.
      This is bad, because from just selecting the factories you couldn't have known their repeat build state a priori!

      Interestingly, the "pause" button does work the same way for both the keyboard hotkey and the UI button, in both cases using the preferable behavior.

      TL;DR: Make the "repeat build" keyboard hotkey work the same as the UI button because the current behavior is inconsistent between the two and the UI button's behavior is preferable.

      1 Reply Last reply Reply Quote 2
      • JipJ
        Jip @QuietJoy
        last edited by Jip

        @scout_more_often said in Small suggestions topic:

        this might be the easiest location. whats the maximum number of teams the game can hold? six?

        Try that with a map that is generated 🙂 .

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 0
        • DeribusD
          Deribus Global Moderator
          last edited by

          Ship FAF with PD + Walls template by default

          JipJ 1 Reply Last reply Reply Quote 3
          • MarcSpectorM
            MarcSpector
            last edited by MarcSpector

            @Scout_More_Often
            Thank you for printing the score of each team. It would have taken me a long time to print this.

            @Jip
            The "Settings" window mostly occupies empty space. I propose to reduce its height and put the "Points of each team" block in place.
            Here are two options for how it will look.
            example1.png
            example2.png

            1 Reply Last reply Reply Quote 1
            • JipJ
              Jip @Deribus
              last edited by

              @deribus said in Small suggestions topic:

              Ship FAF with PD + Walls template by default

              This is added by the extended ringing feature. You can right click a t1 point defense to add walls.

              A work of art is never finished, merely abandoned

              DeribusD 1 Reply Last reply Reply Quote 0
              • H-masterH
                H-master
                last edited by

                Suggestion: infinite build button for movable experimentals.

                Result: the builder will Keep trying to build a new experimental on the same spot.

                There is a key combination for it I believe, but a button is probably easier to find.

                Check out my maps here:

                Madness 1 - 10

                https://forum.faforever.com/topic/480/h-master-s-maps

                Z H-masterH 2 Replies Last reply Reply Quote 1
                • DeribusD
                  Deribus Global Moderator @Jip
                  last edited by

                  @jip said in Small suggestions topic:

                  This is added by the extended ringing feature. You can right click a t1 point defense to add walls.

                  Not at all the same

                  Can't be queued with PD, can't be dragged, and doesn't demonstrate to new players the template system

                  1 Reply Last reply Reply Quote 2
                  • BlackYpsB
                    BlackYps
                    last edited by

                    How does shipping a template demonstrate the template system? I think Thomas' argument is very valid that it is better to teach to fish than giving people a single fish.

                    1 Reply Last reply Reply Quote 0
                    • DeribusD
                      Deribus Global Moderator
                      last edited by

                      "I have a button for T1, T2, T3, and Experimentals. Hey what's this new button? A template? Wow! I didn't know those existed! I should ask how to make those"

                      1 Reply Last reply Reply Quote 0
                      • QuietJoyQ
                        QuietJoy
                        last edited by

                        For team score, it occurred to me last night the easiest place to display these might be in the observers/waiting text box?

                        alt text

                        1 Reply Last reply Reply Quote 7
                        • JipJ
                          Jip
                          last edited by

                          I think Kyro's lobby just prints it as text in the chat, we could also take that approach.

                          A work of art is never finished, merely abandoned

                          1 Reply Last reply Reply Quote 1
                          • Dragun101D
                            Dragun101 @Jip
                            last edited by

                            @jip said in Small suggestions topic:

                            Same for the suggestion of @wikingest / @arma473 . Please keep a tab on the license of the sound.

                            Jip we can talk. This week. But there is a good possibility we wouldn’t need to worry. As there are two nuke launcher VO in the game. But 1 is unused.

                            I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                            Project Head and current Owner/Manager of SCTA Project

                            1 Reply Last reply Reply Quote 0
                            • TheWeakieT
                              TheWeakie
                              last edited by

                              Some ui improvements (not necessarily small suggestions but i'll post them anyway):

                              • Make live replays tab background like https://puu.sh/ID0mp/be76fb4c07.png instead of https://puu.sh/ID0lX/89e099d628.png to improve visibility. Should do the same for the leaderboards tab.
                              • Add more data to the leaderboards, like rating and win percentage
                              • Add some indication of the current game time of people playing a game in the userlist. Right now it shows you the map and the swords to see that they're in a match but there is no way of telling how long the game has been going on for aside for manually searching for the game in the live replays tab (where you don't have an input field to search for something). So preferably somewhere in this popup window https://puu.sh/ID0pW/347c5f15ef.png it shows you the ingame time and/or somewhere in the personal chat window https://puu.sh/ID0qk/b9bbf4348b.png
                              1 Reply Last reply Reply Quote 7
                              • JipJ
                                Jip
                                last edited by

                                those are suggestions for @Sheikah

                                A work of art is never finished, merely abandoned

                                1 Reply Last reply Reply Quote 0
                                • Z
                                  Zokora @H-master
                                  last edited by

                                  @h-master said in Small suggestions topic:

                                  Suggestion: infinite build button for movable experimentals.

                                  Result: the builder will Keep trying to build a new experimental on the same spot.

                                  There is a key combination for it I believe, but a button is probably easier to find.

                                  I looked into the hotkeys but could not find anything related to that. Can you tell us the combination, please?

                                  H-masterH 1 Reply Last reply Reply Quote 1
                                  • TCOPT
                                    TCOP
                                    last edited by

                                    One of my biggest requests is to be able to see friendly Radar bubbles. When you build a radar you can see the outline of the area it effects on your map but if a friendly can has built a radar, even though that radar works for me and I can see things inside their radar, I would love to be able to see the radius of their radars as well, as I often times find myself building radars where they aren't entirely needed as I don't know where my teammates Radars area of effect is.

                                    So basically in short, I would love to be able to see the out line of the area of effect of friendly radars as well as my own.

                                    1 Reply Last reply Reply Quote 12
                                    • K
                                      kdrafa91
                                      last edited by kdrafa91

                                      Is it just me or 90% per cent of time GCs dont know how to use the gravity pulling arms?
                                      Some GC are heroes who pull shit to them but most never use that =\

                                      Also "allied nuclear lauch detected" as a new sound effect would be nice

                                      1 Reply Last reply Reply Quote 5
                                      • CheeseBerryC
                                        CheeseBerry
                                        last edited by CheeseBerry

                                        In the vault there is a mod called "chat beep lite" which plays you a small "beep" whenever your allies write something in chat. At least for me, it hugely helps to actually read chat and coordinate with allies in hectic games.
                                        As I'm seemingly not the only one that sometimes has trouble reading chat, integrating that into the main game options would be great 🙂

                                        1 Reply Last reply Reply Quote 6
                                        • RLOR
                                          RLO
                                          last edited by

                                          When a player dies on full share and their based gets transferred to the highest score person on your team, could there be an option to accept or decilne their stuff and then it goes to the next person, or maybe a vote?

                                          1 Reply Last reply Reply Quote 4
                                          • M
                                            macdeffy
                                            last edited by

                                            Or at least a notification that the units went to you, sometimes you are deep in battle and not paying attention.

                                            Or a lobby option that splits units equally so as to not give one person crazy eco, but maybe that is too much to implement since this is meant to be small suggestion.

                                            arma473A 1 Reply Last reply Reply Quote 2
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