FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Small suggestions topic

    Scheduled Pinned Locked Moved Suggestions
    291 Posts 90 Posters 72.6k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • arma473A
      arma473
      last edited by

      @Jip Which license(s) would you accept for sounds?

      If someone creates a new sound and donates it to FAF, that would work, and anything that is 100% in the public domain should work.

      Are there any kind of open source licenses that you would accept, e.g. which of the creative commons licenses is acceptable? Is the FAF project willing to include a sound if it means you have to give "attribution" to the author? That seems like a relatively easy thing to do, just distribute a file with the FAF files that lists all of the "attributions." I don't know if FAF already has something like that.

      1 Reply Last reply Reply Quote 0
      • W
        wikingest
        last edited by

        Just an idea, could we just cut the existing sound? "Nuke launch detected" for enemy, and "Nuke launch" for allie?

        Going further on this. If multiple nuke launches follow in very short time, will every new notification stop earlier one? I mean for 3 nukes: "Nuke nuke nuke launch detected"? In this case both notifications should start differently. So it would be possible to differencie in spite of overlapping notifications. "Nuke launch detected" for enemies, and "launch detected" or "n-launch" for allies. So in overlapping case it would be: "n-lau n-lau nuke launch detected". So it would be possible to understand only from hearing, that there was two friendly and one enemy nuke launched.

        1 Reply Last reply Reply Quote 1
        • Z
          Zokora
          last edited by

          Suggestion: SACU explosion should be different from the ACU. I think even Gyle mentions it several times that it is really distracting.

          1 Reply Last reply Reply Quote 3
          • QuietJoyQ
            QuietJoy @Deribus
            last edited by

            @deribus Oh god yes, this please!

            I had a look on audiojungle and there are plenty of good sfx for a dollar or two. A basic license is included which would allow FAF to put it in their game. Here's two great possibilities for the radar ping -

            Radar ping 1
            Radar ping 2

            The second part of this SFX might suit a SACU explosion

            Sacu go boom

            I'd be happy to buy a SFX and donate it to FAF.

            1 Reply Last reply Reply Quote 3
            • DeribusD
              Deribus Global Moderator @Jip
              last edited by Deribus

              @jip said in Small suggestions topic:

              If you can bring me an alternative then I can set it up 🙂 .

              I'd just give it the default structure selection sound, don't see a reason for it to have a special one

              G 1 Reply Last reply Reply Quote 2
              • JipJ
                Jip
                last edited by Jip

                I don't know about you but my radar sounds more like this. Especially the UEF radars that I make.

                I'm not confident that their license applies to FAF, I quote:

                9. You must not permit an end user to extract the Item and use it separately from an End Product.

                Extracting is quite possible. We won't permit it of course, but that doesn't mean they can't use it seperately.

                A work of art is never finished, merely abandoned

                1 Reply Last reply Reply Quote 0
                • JipJ
                  Jip @Ctrl-K
                  last edited by

                  @ctrl-k said in Small suggestions topic:

                  Add x button in players search field in client to clear it 🙂

                  I think this would be one for @Sheikah

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • MarcSpectorM
                    MarcSpector
                    last edited by

                    Show the total score of each team in the lobby. To make it easier to balance 😃

                    G 1 Reply Last reply Reply Quote 5
                    • JipJ
                      Jip
                      last edited by

                      Suggestions on where to show that? Please be visual - take a screenshot and draw it out.

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 0
                      • QuietJoyQ
                        QuietJoy
                        last edited by

                        this might be the easiest location. whats the maximum number of teams the game can hold? six?

                        alt text

                        JipJ 1 Reply Last reply Reply Quote 2
                        • CheeseBerryC
                          CheeseBerry
                          last edited by

                          Suggestion: Make the "repeat build" keyboard hotkey work the same as the UI button you click with your mouse.

                          Right now, they almost but not quite behave the same: If you select multiple factories, some with repeat build on and some off, the UI will show repeat build to be off for them.

                          If you click the repeat build UI button, repeat build will turn on for all of them.
                          If you press the repeat build hotkey for the same setup, repeat build will turn off for all of them.

                          Not only is this inconsistent (why should the behavior vary between mouse and keyboard?) but the UI button behavior is actually preferable:

                          If you select multiple factories, some with repeat build on, some off, the button will show repeat build to be off. As such, you can't be sure if repeat build is off for only some, or all of the factories selected.

                          For the UI button, this doesn't matter. In both cases (some or all off), pressing the UI button with the mouse will turn on repeat build for all of them. The behavior is predictable.

                          The problem is that the keyboard hotkey behavior is not predictable in this situation.
                          If all of them are off, pressing the keyboard hotkey will turn them all on.
                          If only some of them are off though, pressing the keyboard hotkey will turn them all off.
                          This is bad, because from just selecting the factories you couldn't have known their repeat build state a priori!

                          Interestingly, the "pause" button does work the same way for both the keyboard hotkey and the UI button, in both cases using the preferable behavior.

                          TL;DR: Make the "repeat build" keyboard hotkey work the same as the UI button because the current behavior is inconsistent between the two and the UI button's behavior is preferable.

                          1 Reply Last reply Reply Quote 2
                          • JipJ
                            Jip @QuietJoy
                            last edited by Jip

                            @scout_more_often said in Small suggestions topic:

                            this might be the easiest location. whats the maximum number of teams the game can hold? six?

                            Try that with a map that is generated 🙂 .

                            A work of art is never finished, merely abandoned

                            1 Reply Last reply Reply Quote 0
                            • DeribusD
                              Deribus Global Moderator
                              last edited by

                              Ship FAF with PD + Walls template by default

                              JipJ 1 Reply Last reply Reply Quote 3
                              • MarcSpectorM
                                MarcSpector
                                last edited by MarcSpector

                                @Scout_More_Often
                                Thank you for printing the score of each team. It would have taken me a long time to print this.

                                @Jip
                                The "Settings" window mostly occupies empty space. I propose to reduce its height and put the "Points of each team" block in place.
                                Here are two options for how it will look.
                                example1.png
                                example2.png

                                1 Reply Last reply Reply Quote 1
                                • JipJ
                                  Jip @Deribus
                                  last edited by

                                  @deribus said in Small suggestions topic:

                                  Ship FAF with PD + Walls template by default

                                  This is added by the extended ringing feature. You can right click a t1 point defense to add walls.

                                  A work of art is never finished, merely abandoned

                                  DeribusD 1 Reply Last reply Reply Quote 0
                                  • H-masterH
                                    H-master
                                    last edited by

                                    Suggestion: infinite build button for movable experimentals.

                                    Result: the builder will Keep trying to build a new experimental on the same spot.

                                    There is a key combination for it I believe, but a button is probably easier to find.

                                    Check out my maps here:

                                    Madness 1 - 10

                                    https://forum.faforever.com/topic/480/h-master-s-maps

                                    Z H-masterH 2 Replies Last reply Reply Quote 1
                                    • DeribusD
                                      Deribus Global Moderator @Jip
                                      last edited by

                                      @jip said in Small suggestions topic:

                                      This is added by the extended ringing feature. You can right click a t1 point defense to add walls.

                                      Not at all the same

                                      Can't be queued with PD, can't be dragged, and doesn't demonstrate to new players the template system

                                      1 Reply Last reply Reply Quote 2
                                      • BlackYpsB
                                        BlackYps
                                        last edited by

                                        How does shipping a template demonstrate the template system? I think Thomas' argument is very valid that it is better to teach to fish than giving people a single fish.

                                        1 Reply Last reply Reply Quote 0
                                        • DeribusD
                                          Deribus Global Moderator
                                          last edited by

                                          "I have a button for T1, T2, T3, and Experimentals. Hey what's this new button? A template? Wow! I didn't know those existed! I should ask how to make those"

                                          1 Reply Last reply Reply Quote 0
                                          • QuietJoyQ
                                            QuietJoy
                                            last edited by

                                            For team score, it occurred to me last night the easiest place to display these might be in the observers/waiting text box?

                                            alt text

                                            1 Reply Last reply Reply Quote 7
                                            • First post
                                              Last post