@brutus5000 I asked for stable games as well. What do you think my picture is about. The zillion times there was a disconnect in ladder.
Still angry and salty about ...
@brutus5000 I asked for stable games as well. What do you think my picture is about. The zillion times there was a disconnect in ladder.
Still angry and salty about ...
IMO map veto isn't really required (with good choice of maps), but...
@ftxcommando said in How do I block horrible maps:
Glaciers sucks at high level
Glaciers simply sucks. Too much mass for 1v1. Like many of the GPG maps its seems to be designed for more than two teams and doesn't really translate to 1v1 — perhaps with smaller fewer expansions it would be better. It's also ugly. The main thing to get out of it for lower level players is learning early air control and drops on large maps.
Biggest issue here seems to be that you guys don't like 20x20. Mostly cause they don't play landspammy or because you feel overwhelmed by them? 20x20s usually are unpopular in the lower rating ranges. That's why we have only one for the <700 rated in the pool. But we still want beginners to become familiar to larger maps and not get into the case that they are absolutely overwhelmed once they make it above the rating thresh hold. Seraphim glaciers and roanoke are the easiest 20x20s we have to offer. Land 20x20s are way harder to play.
@thomashiatt said in How do I block horrible maps:
Seraphim Glaciers is a good map.
I've had some good games on the map, including big T3 navy battles, telemazor against an ACU, stealing islands, taking them back, etc. I don't remember specifically if I ever made a nuke or if I ever won by air snipe but those are obviously viable options. There's a lot of options on that map, not just for the endgame, but there are a lot of ways to try to catch up if you're falling behind. From the replays I've watched on that map, I see a lot of diversity in how each match unfolds. So I consider it to be a good map.
@arma473 I don't agree. I have never seen any usefull t3 navy battle with low rated players. Just one team wins because they got to mid first. They only thing it learns you is to make a perfect drop BO. Like dual gap but then way less fun. Because after a perfect execution the match is won and thus over.
If you ask me this map is there just to annoy people.
I totally agree with @arma473 . I have lost mid, and still won in crazy nonstop battles raging in land, sea and air. Where shooting and micro never ends
While I absolutely hate Seraphim Glaciers and regardless of what I will say next I favor blocking maps...
I learned a lot from it. First I developed a ACU drop build that would reliably end the game quickly, pretty much 50% win rate. Sometimes these drops resulted in a base/Island capture without outright winning. This new situation allowed me to practice the "normal game" with a huge advantage. Ultimately I got comfortable with the normal game and now understand T2 navy better and T3 somewhat.
@valki I honestly think that 50% winrate bo is not enough try considering a bo with at least 70%.
Also thats not a bo but rather a game plan or strategy to win.
Also bo has a winrate against other bos and there are 2 ways of playing 20km
#1 airlock
#2 rush trans
"Good luck and a safe landing commanders!"