i think it is a brainless tanks. i mean if your engineer is idle you 98% of the time want it to reclaim stuff, and for 2% of the time we can make this behaviour togglable. (engineer should still be shown as idle tho)
1% cases when you don't want to reclaim but want to rebuild
and 1% cases when you don't want to reclaim cause you have full mass bar
So i would agree to this change being added.
i guess it is just slow and old people like me that have no "select idle engineer" hotkey, are jealous to young prodigy pro players that can simply press hotkey and alt+right click in random direction once and get rid of all idle engineers once every minute.
i don't see how game would get played by itself since engineer will not move and there will no be reclaim in it range most of the time (is this how we view this change? i don't want my idle engineers to move, lol)
But there are other things:
Who is gonna code that? check for bugs?
Is it even possible to do that and keep engineer shown as idle with our limited possibilities? (we can't change anything related to game engine)
How much performance impact it is going to create? who is gonna test that?
Should engineer stop reclaiming when storage is full? 80% full?
i mean engineers that we have right now can't stop reclaiming when storage is full. They only stop starting to reclaim new things, but if some engineers started reclaim it will not stop unit they finish even if they waste mass