@Tagada said in A Topic of Dumb Ideas!:
@moses_the_red said in A Topic of Dumb Ideas!:
@FtXCommando said in A Topic of Dumb Ideas!:
Why is it when high rated players tell you that manual reclaim of tiny rocks doesn’t matter at high level you just ignore it and keep arguing the same wrong theory. I can even get a quote of jagged saying the same thing several years ago for you.
Because you're clearly fucking liars? You tell me it doesn't matter but wind up with a mass advantage doing it in every game? You want to prove me wrong, its easy, Get some high rated ladder player to stop doing it, play 50 games and see if you can stop your rating from tanking. If it doesn't fall by a a significant amount I'll concede the point.
Don't tell me it doesn't matter while you click click click away at every reclaim point you can in a frenzied bout of index-finger injuring spam. Stop doing it, and we'll see if it doesn't matter.
The less you have going on that isn’t manual reclaim, the more your ability to manual reclaim matters. Why is that? Because the tradeoff for spending time on units or base management or literally anything else vs manual reclaim is so out of favor for reclaim it isn’t even funny. It is so far down your list of priorities when you can simply attack move and accomplish the same thing at like 80% efficiency. If there is nothing else to do in ur faf game, then that efficiency difference matters.
Oh, you think I'm such an idiot that I don't understand that you can only click click click mindlessly after you've taken care of other things? I understand that that's how it works. I just don't think mindless repetitive bullshit should be part of the game just to separate the high APM from from the rest of us. If you're really skilled, you'll still win the game, you don't need the free high APM reclaim crutch to help you do it.
Take it away and most teamgames are still t3 mex ras boy simulators. Except now I have nothing to click and will instead be looking at how quality the grass looks on the map to pass the time.
Maybe you could spend the time... I don't know... communicating a plan with your team or launching an early attack. I'm sure you'll be able to find something to do with yourself.
Whatever you do though, I imagine it will be better for the game than performing mindless repetition - even if it doesn't give you a safe easy to acquire advantage.
I like how you were upset with people in the other thread "Tips for making team games" for not providing any valid arguments and doing a "pissing contest" but when you are presented with constructive criticism and arguments from a high rated players that are contradictive to your opinions you call them "fucking liars" and continue to rant about how we all know nothing and you, the 1k have the full understanding of the game but it's this pesky system that requires insanely high levels of APM averaging to 50 APM and peeking at 90 APM during air fights that holds you back clearly.
But sure, I know nothing right? As a lowly TOP 4 player on FAF I can not possibly understand the game better then you.
Manual reclaim is necessary only during first the opening BO ( up to around 3 min game time) when there is legit nothing else happening and if you wouldn't do that you would be staring at your factory that is slowly making engineers.
After that manual reclaim is only worth it if there is nothing else going on or there is some extremely high value reclaim eg. first t2 wrecks, t3 wrecks, t4 wrecks.
BTW This guy got 100 ladder rating in 1 day! Amazing! How did he do it!? It's simple, you can learn it too! STOP CLICKING TINY 10 MASS ROCKS AND START MICROING YOUR UNITS! YOU CAN KILL ENEMY ENGIES WITH THEM, YOU CAN TRADE BETTER IN FIGHTS.
Arguing with you is like arguing with entitled child, you know little, you think you know better and when someone else has other opinions and you can't beat their arguments you call it bullshit or the person a liar. Just grow up, admit that your knowledge of the game is limited, ask for advice and improve. Also maybe stop wasting 1h a day on forums writing walls of text that nobody except few can be bothered to read and start actually improving at the game.
Tagada, I do not doubt that you'd kick my ass on any map...
However, it does not follow that your skill level implies that clicking tiny rocks is good for the game. It just doesn't.
And I get that you probably worked your ass off to get where you are, and it might be insulting to be disagreed with by someone that hasn't put in that kind of effort. I really do.
But it doesn't change the fact that fundamentally, being better at the game just doesn't imply that you're actually right on every little micro issue the game has.
And frankly, the clicking little rocks issue... it is clearly a lame fucking mechanic.
I'm amazed that anyone bothers to argue it. It goes against what fundamental separates Supcom from other games in its genre. It IS a lame mindless repetitive mechanic.
And you're right that I thought it went on for longer than it did, but that doesn't change it being a lame mechanic.