When is the development cycle going to include active steps to reduce cheating in Supcom? Or are there any plans to actively tackle cheating?
I understand that dropping people and desync through packet manipulation is hard to detect, however there are many other cheats that could be resolved.
For example UI mods, would it be easier to simply ban UI mods and integrate those that are allowed on a case by case basis once approved and then add the adjustment of those on the options screen rather than the lobby screen?
Would it be worth to then separate in the vault a UI mod from a SIM mod. A UI mod could be anything that affects the user interface, while a SIM mod is anything that effects the simulation (E.G Auto eco management, hover bombing and all of that).
I know there was a discussion about this some years ago, but it never really resolved to any clear plan of action.