Can't you turn it off in settings once joined?
Best posts made by scytale
Latest posts made by scytale
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RE: Understanding team maps
@moses_the_red said in Understanding team maps:
Look, with the 1v1 ladder system, 1v1 ladder maps should dominate the team map space. Everyone plays at least a little 1v1 right? Its massive free advertising for any map that gets chosen in the ladder rotation.
No. 1v1 and team games are very different.
Your assumptions are way off the mark...
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RE: Moses’ tips for team map design
@moses_the_red said in Tips for team map design:
Its also worth noting that people quit pretty often in team games if they seem to be going badly.
I don't think that is the case at all.
Larger team games, the lobby can take a tiny bit of time to fill so the incentive to play it out is there. Rarely do I find people leaving during the game, even when doing badly. If it actually does happen, it is very easy to not have them in your game anymore (the community isn't THAT large).
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RE: League System Development: Division Icons Wanted
@FtXCommando said in League System Development: Division Icons Wanted:
Have you guys looked at how many people are at rating ranges before throwing out ideas?
Do you have the breakdown of the rating ranges?
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RE: Cheating in SupcomFA
I thought the target can change without right click? So targeting the acu for example, then right click to move, the target may change on it's own?
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RE: A Topic of Dumb Ideas!
I am not a good player, but I do use the Harbs reclaim ability all the time.
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RE: Cheating in SupcomFA
I honestly have the same opinion. Take Target Priorities for example, where you can set target as the ACU so they don't target random pgens, engi etc. Gives you a huge advantage over someone that does not have that installed.
The way it was explained to me though... the targeting should be able to controlled by the player and just a downfall of how the game was designed originally.
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RE: Unofficial tournaments should be allowed on the forums
Is it really an obstacle?
Tournaments that are run should follow the guidelines anyway. Wouldn't it be easy to show the structure to FTX (or anyone for that matter) and then post?
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RE: Cheating in SupcomFA
If the community was large, tournaments had a lot of money at stake, then the risk might be mitigated.
You have not given ANY evidence that cheating is wide spread and a problem. Give proper examples? Maybe come up with rulebook yourself?
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RE: M&M Map Vault Plans for Fall 2020 and On
@biass said in M&M Map Vault Plans for Fall 2020 and On:
As is with all art, there is still objective qualities that can be judged.
the quality and consistency of your terrain
the application of your textures and how believable they are in creating a setting
the quality and application of your decals to improve the appearance of the map
the application of your props (reclaim) and how they’re tied into your world
the lighting of your scene and how it conveys your setting
the placement of your mex points, which despite being a game mechanic are still natural ore deposits.This right here is exactly what should be considered.
I think the rating system was being discussed as a metric for how it is searched in the vault.
I hope no one is saying Astro should be in a matchmaker... Jesus! Having good, decent maps included in matchmaking and tournaments would be a good enough incentive for creators.
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RE: Cheating in SupcomFA
There is a place to report cheating. The report would get reviewed and then a decision made as to a course of action.
You would have a hard time trying to define what is cheating and what is not. Unless there are multiple reports coming in for cheating, why would anything be done about a non existent issue?