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    Client checkbox for hiding locally blacklisted maps

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    • FemtoZettaF
      FemtoZetta
      last edited by

      There should be more options in general, like filtering for game type or unit restrictions.

      1 Reply Last reply Reply Quote 0
      • The_JanitorT
        The_Janitor
        last edited by

        Me in support for this idea.

        Secure the kill and send it off.

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        • Brutus5000B
          Brutus5000 FAF Server Admin
          last edited by

          This sounds like a suggestion fairly simple to implement.

          I have some questions around the details: Basically there are two options:
          a) You hide each single map manually. (e.g. in the games tab right click on the game card -> blacklist this map) This can lead to quite some work over some time, given the almost infinite amount of astro and gap variations out there. Big advantage: No false positives.
          b) You hide games by name using wildcards, e.g. astro, gap , dual. This requires less entries in your blacklist, but could lead to maps falling under a filter unintentionally.

          He said, "I've been to the year 3000
          Not much has changed, but they live underwater
          And your great-great-great-granddaughter
          Is playin' FAF, playin' FAF"

          J 1 Reply Last reply Reply Quote 0
          • J
            JazzFunkNoob @Brutus5000
            last edited by

            @Brutus5000 said in Client checkbox for hiding locally blacklisted maps:

            This sounds like a suggestion fairly simple to implement.

            I have some questions around the details: Basically there are two options:
            a) You hide each single map manually. (e.g. in the games tab right click on the game card -> blacklist this map) This can lead to quite some work over some time, given the almost infinite amount of astro and gap variations out there. Big advantage: No false positives.
            b) You hide games by name using wildcards, e.g. astro, gap , dual. This requires less entries in your blacklist, but could lead to maps falling under a filter unintentionally.

            I believe option a) is sufficient for now as there aren't that many different astro craters used commonly. The filter thing mentioned by others would definitely be a step up but also a lot more work to Implement I believe.

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            • The_JanitorT
              The_Janitor
              last edited by

              I Like and prefer option a) as well, tho give us a way to also put maps back from the blacklist.

              Secure the kill and send it off.

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              • L
                left_boy
                last edited by

                Open an github issue https://github.com/FAForever/downlords-faf-client You can put money on it if you want to with IssueHunt https://issuehunt.io/r/FAForever/downlords-faf-client

                Soon™️

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                • S
                  Sheikah
                  last edited by

                  I already opened an issue for it

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                  • L
                    left_boy
                    last edited by

                    https://github.com/FAForever/downlords-faf-client/issues/1914

                    Soon™️

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                    • P
                      Psions Banned
                      last edited by

                      Sounds like a useful addition, although the amount of lobbies open at anyone time waiting to be filled are so few, there's probably not much cost/benefit if the developers have to spend much more than a coffee break worth of time on it.

                      1 Reply Last reply Reply Quote 1
                      • L
                        left_boy
                        last edited by

                        Well @Sheikah already started XD but yes since normally all games fit on one site filtering is not really too much of a benifit

                        Soon™️

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