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    Questions about performance

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    • Z Offline
      zwierzak
      last edited by zwierzak

      I failed to reproduce MaximusXXX's error and the game now desyncs for me, too. Probably because of the Mantis fix.
      However, while testing just now, I found new problems:

      Game: #15195914
      Timestamp: 20:00
      Issue: UEF T1 Attack Bomber seems to do very little damage

      Game: #15195914
      Timestamp: 28:00
      Issue: Cybran T2 Naval Support Factory auto-repairs VERY quickly

      Log isn't much help, as I didn't have debug enabled. 😞

      JipJ 1 Reply Last reply Reply Quote 0
      • JipJ Offline
        Jip @zwierzak
        last edited by

        @zwierzak

        Game: #15195914
        Timestamp: 20:00
        Issue: UEF T1 Attack Bomber seems to do very little damage

        This is a known issue, it has to do with a change unrelated to performance. The Janus is hit hard too by that same change. Keyser is going to look at it this weekend.

        Game: #15195914
        Timestamp: 28:00
        Issue: Cybran T2 Naval Support Factory auto-repairs VERY quickly

        I'll look at it - thanks for reporting it.

        A work of art is never finished, merely abandoned

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        • SaverS Offline
          Saver
          last edited by

          Hello Jip, thank you very much for your work in the forum and the game. Thanks also to the team. I think it's great how the community helps with every question. That's what I wish for in every game.

          Regarding the question, I have noticed a drop in performance in the game so far (1 - 2 players vs 4 AIs)

          auch mal fünf gerade sein lassen

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          • JipJ Offline
            Jip
            last edited by

            There is an issue with the current faf develop that was introduced yesterday. It causes a lot of warnings. It is fixed in about an hour 🙂 .

            A work of art is never finished, merely abandoned

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            • JipJ Offline
              Jip
              last edited by

              @Saver it should be stable now again 🙂 .

              A work of art is never finished, merely abandoned

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              • SaverS Offline
                Saver
                last edited by

                Thanks 🙂

                auch mal fünf gerade sein lassen

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                • SaverS Offline
                  Saver
                  last edited by

                  Hallo zusammen, ich hatte zwei Patien hintereinander diesen Fehler,
                  ...

                  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                  attempted to read memory at 0x0000005c

                  Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                  Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15248616.log /gpgnet 127.0.0.1:51021 /mean 1366.81 /deviation 289.003 /savereplay gpgnet://127.0.0.1:60541/15248616/Saver.SCFAreplay /country DE /numgames 8

                  Callstack:
                  Unknown symbol (address 0x0050dfd8)
                  Unknown symbol (address 0x0068af40)
                  Unknown symbol (address 0x2046e5fb)

                  Last 100 lines of log...

                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  debug: Current gametime: 01:32:30
                  debug: Current gametime: 01:33:00
                  debug: Current gametime: 01:33:30
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  info: CWldSession::DoBeat() unknown entity id (0x2ff0274b) supplied in a pose update.
                  debug: Current gametime: 01:34:00
                  warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Response BaseRestrictedArea"
                  warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Response BaseRestrictedArea"
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  debug: Current gametime: 01:34:30
                  warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                  warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                  info: CWldSession::DoBeat() unknown entity id (0x2ff029fa) supplied in a pose update.
                  warning: Scanning: unit ["xsl0304"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  debug: Current gametime: 01:35:00
                  warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  warning: GetResource: Invalid name ""
                  info: UI_MakeSelectionSet 1
                  debug: Current gametime: 01:35:30
                  debug: Current gametime: 01:36:00
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02abc) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02abd) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02abe) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ac1) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ac5) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ac7) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ac8) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02a90) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ace) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02acf) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ad0) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ad2) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ad3) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ad4) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02ada) supplied in a pose update.
                  debug: Loading module '\000/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua\000'
                  info: Hooked /projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua with /mods/rks_explosions/hook/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua
                  warning: ACU kill detected. Rating for ranked games is now enforced.
                  debug: Loading module '\000/effects/quantumwarhead/quantumwarheadeffect01_script.lua\000'
                  info: Sending game result: 8 score 1
                  info: GAMERESULT : \000score 1
                  info: Sending game result: 3 defeat -10
                  info: GAMERESULT : \000defeat -10
                  debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000'
                  warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(4005): attempt to call method `GetLocationCoords' (a nil value)
                  stack traceback:
                  ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(4005): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua:3995>
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02abc) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02abd) supplied in a pose update.
                  info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(false)
                  debug: Current gametime: 01:36:30
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02b78) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02b7b) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02b7c) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02b7d) supplied in a pose update.
                  info: CWldSession::DoBeat() unknown entity id (0x2ff02b7f) supplied in a pose update.

                  Das Spiel lief so lange gut, bis ich die Units von der besiegten ACU übergeben bekommen habe.

                  Spieleinstellung:
                  Team 1
                  1 xPlayer 3x Sorian AI VS 2 x RNGAI 2 x Sorian AI

                  Mods:
                  RKS Explosion
                  Graphicenhancement mod v1.1
                  RNGAI
                  Saver Fatboy2

                  Ich hoffe der Bericht hilft evtl. für den Patch.

                  Und nochmals vielen Dank für eure Arbeit an dem Game.

                  auch mal fünf gerade sein lassen

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                  • JipJ Offline
                    Jip
                    last edited by Jip

                    Thank you for sharing it, this is a known issue and is being solved 🙂 .

                    edit: it is the same issue described here:

                    • https://github.com/FAForever/fa/pull/3398#issuecomment-910145340

                    And the source is found.

                    A work of art is never finished, merely abandoned

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                    • SaverS Offline
                      Saver
                      last edited by

                      TOP und viel Erfolg.

                      auch mal fünf gerade sein lassen

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                      • Z Offline
                        zwierzak
                        last edited by

                        @Jip In https://replay.faforever.com/15287785 , somebody said that the explosions from UEF T2 Destroyer shots looked like the ones from a battleship. Might apply to UEF T2 PD, too.

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                        • JipJ Offline
                          Jip
                          last edited by

                          Yes - that is part of the change by @keyser if I am correct. It is intended, to give the unit more 'wow'.

                          A work of art is never finished, merely abandoned

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                          • K Offline
                            keyser
                            last edited by

                            I didn't change the explosion fx, just the decals

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                            • JipJ Offline
                              Jip
                              last edited by

                              🤔

                              A work of art is never finished, merely abandoned

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                              • JipJ Offline
                                Jip
                                last edited by

                                I'll look into that too tonight 🙂 .

                                On another note: a milestone! The benchmark map that we'll use is made by Marlo and has recently been finished! You can find the trailer here: https://www.youtube.com/watch?v=6-F_-HXgO_M

                                The trailer was made on the regular branch. As you can see the game starts to stutter more and more as it continuous. Our job is done when we can record this trailer with no stutters at all.

                                A work of art is never finished, merely abandoned

                                1 Reply Last reply Reply Quote 2
                                • JipJ Offline
                                  Jip
                                  last edited by Jip

                                  Upcoming Sunday (yes - it got moved slightly) the new patch will be live! This means that we're merging the develop branch with the standard branch that everyone plays by default, including ladder.

                                  Soon after new PRs will merge into the develop branch with more optimizations and features. You can read up about some of them in this post or by checking the pull requests on Github. Please keep playing the develop branch as it provides us with important feedback on whether the changes help and are appreciated in general. It is a solid approach to contributing to FAF while literally just playing the game and reporting back.

                                  As an example, with thanks to @WhenDayBreaks and @snagglefox some critical errors were found and fixed, including a few that were present in the standard branch too. The ping-preventing code got re-implemented and is now the same as you had before, but without the ability to abuse it in the name of someone else as easily. I can keep going with examples - know that your feedback is appreciated and I hope you all keep them coming in the future.

                                  A work of art is never finished, merely abandoned

                                  1 Reply Last reply Reply Quote 6
                                  • JipJ Offline
                                    Jip
                                    last edited by Jip

                                    And with the patch live we continue: debris is now significantly cheaper on the sim and available on FAF develop. Up to the degree that they have essentially no impact on it anymore! This should speed up the game during battles as that is when a lot of debris is made in general. See also this pull request for more information.

                                    Overall - please keep playing FAF Develop as you have done previously. The input you provide is appreciated and is important to us and for us to make sure everything is stable.

                                    A work of art is never finished, merely abandoned

                                    K 1 Reply Last reply Reply Quote 2
                                    • Z Offline
                                      zwierzak
                                      last edited by

                                      Thanks to the whole team for all the work on this!

                                      1 Reply Last reply Reply Quote 3
                                      • K Offline
                                        kdrafa91 @Jip
                                        last edited by

                                        @jip Today #15350662 enemy GC dies leaves no reclaim
                                        #15351245 game hard crashed for me, not even control alt delete or alt f4 worked

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                                        • K Offline
                                          keyser
                                          last edited by

                                          i'm pushing an hotfix rn to fix the GC not dying

                                          1 Reply Last reply Reply Quote 1
                                          • JipJ Offline
                                            Jip
                                            last edited by Jip

                                            @kdrafa91 Thank you for reporting it - it is fixed!

                                            About the hard crash - can you describe what you were doing right before?

                                            A work of art is never finished, merely abandoned

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