“beetles bad, pls fix”. These words from the first balance suggestion on the new forum so eloquently describe our collective experience with the Cybran T2 mobile bomb, the fire beetle. Think back, when was the last time you’ve seen a fire beetle? For me, it would be in a Heaven video from years ago, where Tokyto dropped some fire beetles to snipe an ACU. Since then, I don’t think I’ve seen it at all. It’s clear that this unit is being relegated to the ash heaps of history. Here’s my suggestion for what to do to fix it.
New toggleable ability: ambush. Once toggled, the fire beetle may not move; its vision radius increases from 24 -> 45 (radar range of the mole); and it gains stealth.
If this ability is toggled on, it will not get selected by click/drag boxes or select all army hotkeys in the same fashion as a selen with cloak toggled on.
The effect is to create a new role for the fire beetle. An enterprising commander can set up fire beetles ambushes in strategic locations and use beetles as landmines. Perhaps the enemy ACU will head in that direction. Perhaps a tightly clumped army must pass through that location. Other use cases are just as exciting. The enemy army could pass by the fire beetles, which can then continue to advance into undefended enemy territory. The enemy commander could spot the beetles, but then you’d react by putting them on ambush mode, and the enemy commander would have to camp the beetles with some units with radar coverage (to catch them once they start moving). Anyone who has watched StarCraft II knows the exciting moments a well placed baneling landmine can create.
If you actually look at it closely, this is not a big change. Cybran could already pair deceivers with fire beetles for cloak+stealth on the fire beetles for similar effect. The big impact this change should have is to provide a simple and clear use case – move the unit to a spot, press a button, and wait. The ability provides immediate visual feedback – a larger vision radius and sound effect. Not being selected with other units once the fire beetle is in position should also be a nice QOL addition. A new fresh and exciting ability might just get people to build the fire beetle.
Also, btw, beetles don’t target enemy beetles. Beetles also cannot do damage to enemy beetles. Pls fix.