beating a dead horse - Area Commands

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Area commands like Area recalim are banned,all you need to do is report that with evidence since those types of mods are forbidden by rules

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Those mods are sim-related and are not banned as far as I am aware. They're just unranked. See also the mod vault:

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I agree, I would like the reclaiming proces to be much easier. SupCom always had the philosophy to take simple tasks outside your hand so you can focus on the big decisions.

What I would like to see is to give the engineer 3 buttons.

  1. Reclaim area, focussing on getting as much mass in as is possible
  2. Reclaim area, and make the income as steady as possible
  3. Reclaim area, focus first on small mass spots and safe the big mass spots for later.
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Isn't patrol/attack move engis basically a reclaim area order? As long as you are lacking mass, the engis will prioritize reclaim over other tasks.

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@h-master said in beating a dead horse - Area Commands:

I agree, I would like the reclaiming proces to be much easier. SupCom always had the philosophy to take simple tasks outside your hand so you can focus on the big decisions.

What I would like to see is to give the engineer 3 buttons.

  1. Reclaim area, focussing on getting as much mass in as is possible
  2. Reclaim area, and make the income as steady as possible
  3. Reclaim area, focus first on small mass spots and safe the big mass spots for later.

Prioritizing reclaim would require sorting it and that is out of the question performance-wise.

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@xayo when you use patrol/attack move the engineer takes breaks after each individual reclaim, but with manual reclaim there's no breaks. The difference can be quite significant from what I've seen. When reclaiming big groups of trees the manual reclaim engineer can be so much more efficient that it allows the player to skip an additional generator or two in their initial build - saving mass, time and energy and allowing for a much faster rush

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Yes and that extra efficiency is only needed at a high level, I would say 1.6+. If you are below that level you shouldn't worry about such things, attack moving is just fine. If you have the APM and time in game to manually reclaim go ahead, if you don't then just attack move. If we would introduce an area command which would result in manual reclaim orders being placed on all the props & wrecks in the area it would break nearly every single high level BO and also drastically change how the game is played on a high level while making the lower level games actually harder because the economy management would become a lot harder with sudden influxes of resources from reclaim.

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Not to mention that 'important' mass reclaim is often hidden/mixed in with other almost/virtually useless props, so I'm not sure it would actually be on the same level as manual reclaim. If you're not sure why you aren't winning try reaching out to coaches.

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I've almost never seen a 500 rated player attack move to get reclaim, 99% just ignore the reclaim altogether. What makes you think that changing the attack move button for an area command reclaim button will make them take the reclaim all of a sudden?

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I see this as something that could be useful not just for reclaim but more generally
e.g. instead of needing to select a group of bombers, and then shift-click on every enemy in an area before using spread-attack, you just click the 'attack area' button, click to drag over the area in question, and they will randomly target any enemy in the area (at the time the command is issued, so it's a 1-off order).

Similarly with engineers they would randomly reclaim anything in that area, and keep reclaiming until the area is cleared of reclaim.