I'm very new to FAF but I have some experience with Forged Alliance and SC2. Already I'm considering quitting due to the outdated UI. Which is too bad because I really like the base game and I have a lot of nostalgia for Supreme Commander
Yes Yes, I've seen the online forums. It's been battled over to death; the Area Commands. Especially the Area Reclaim order seems to raise a lot of concern. I'm not going to be re-using the old arguments because I know it won't lead anywhere. I just wanted to make 2 points I haven't seen anyone else make before and try to change some minds
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I'm sure implementing Area Commands in FAF would do great for retaining new players such as myself. And more new players = longer and healthier lifespan of the game. New players have no chance of matching the high APM of old veterans who got used to the outdated UI - putting them at a tangible disadvantage simply because they aren't fast enough at clicking rocks
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If Area Commands (including Area Reclaim) lower the skill ceiling and - as others have argued - "dumb down" the game, so too does Area Selection (click&drag). After all Area Selection is an Area Command. So, according to this line of reasoning, using Area Selection should be completely removed because it makes the game require less APM. You should only be able to select multiple units by holding shift and left-clicking on each individual unit. Alternatively, whenever using Area Selection, a 2 second input lag should be implemented - the equivalent of efficiency loss when using attack move instead of spamming manual reclaim
Just my 2 cents