RCVII ~ 4v4 AI ~ Tournament Dev
@Fearghal I'll make a note to ask if anyone if they would like to help out in the creation of a trailer for a tourny in next week news @Femboy (Javi) is our Promotions team resident Photoshop Expert and will be the one to collaborate with for banner spread on the news hub
"The needs of the many outweigh the needs of the few" - Spock
@Fearghal I also Sudjest you join the FAF Promotions Discord as well as that's were I tend to hide out
"The needs of the many outweigh the needs of the few" - Spock
@Fearghal https://discord.gg/Hyr7Bacj A lot of the Ai dev's Live here so feel free to ask them more directly here about stuff Also are you in the Promotions discord if so ill get you added to the Tournament discussion chat so we can talk promo material
"The needs of the many outweigh the needs of the few" - Spock
If I am not mistaken AIs are not that well versed with naval battles. I'd say it needs to be a bit higher than a multiplier used on a land-based map.
A work of art is never finished, merely abandoned
Will replay IDs be posted as the games happen and/or will games need to have a specific title so they can be easily located in the vault? Eg as thereโll be a few days between losers round 4 and the final day if any issues come up in that time for M27 thereโs a chance I could do something to fix them ahead of the final
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v130