RCVII ~ 4v4 AI ~ Tournament Dev

@Fearghal I'll make a note to ask if anyone if they would like to help out in the creation of a trailer for a tourny in next week news ๐Ÿ™‚ @Femboy (Javi) is our Promotions team resident Photoshop Expert ๐Ÿ˜‰ and will be the one to collaborate with for banner spread on the news hub

"The needs of the many outweigh the needs of the few" - Spock

@Fearghal I also Sudjest you join the FAF Promotions Discord as well as that's were I tend to hide out ๐Ÿ™‚

"The needs of the many outweigh the needs of the few" - Spock

@Fearghal https://discord.gg/Hyr7Bacj A lot of the Ai dev's Live here so feel free to ask them more directly here about stuff ๐Ÿ™‚ Also are you in the Promotions discord if so ill get you added to the Tournament discussion chat so we can talk promo material ๐Ÿ™‚

"The needs of the many outweigh the needs of the few" - Spock

If I am not mistaken AIs are not that well versed with naval battles. I'd say it needs to be a bit higher than a multiplier used on a land-based map.

A work of art is never finished, merely abandoned

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Will replay IDs be posted as the games happen and/or will games need to have a specific title so they can be easily located in the vault? Eg as thereโ€™ll be a few days between losers round 4 and the final day if any issues come up in that time for M27 thereโ€™s a chance I could do something to fix them ahead of the final

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I think the client will auto download the ai version the replay was done unde; the only way for a new version to be backwards compatible would be if the changes made had no impact so I dont think itโ€™d be practical

@fearghal said in RCV ~ Masters of AI Tournament Dev:

Would be nice if newer versions of AI's were backward compatible and able to show/replay
older version games.

Not possible.
As soon as you change any sim command you will change the sim checksum and cause a desync with the replay.