RCV ~ Masters of AI Tournament Dev

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@ftxcommando Thanks ftx, That makes sense. Will scratch that request.

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@Fearghal Please also get in contact with the Promotions team so we can see what we can do to promote it in the new year after LotS

"The needs of the many outweigh the needs of the few" - Spock

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@rowey Thanks Rowey,
It's early now, but it takes a lot of time to set up, and map balance.
Last year I rushed it, and want to do it better this year.
I will Definitely get in touch with the promotions team right after the Lots Tourny!

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@Fearghal with it beeing a few months out if you like we can post a Tournamet trailer to the faf YouTube as a mean of promotion if you know somone who or if somone is willing to put one together with your input 😄

"The needs of the many outweigh the needs of the few" - Spock

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@fearghal Yes please! I would be more than happy to create banners, stream overlays and possibly a trailer for the tournament! Just reach out to me (and the promotions team) after LoTS!

FAF = Femboy Alliance Forever
Come check the draft of the FAF website 4.0! https://www.test.faforever.com/

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@femboy Most Excellent,
I will,
Look fwd to working with you,
Thanks

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@Fearghal I'll make a note to ask if anyone if they would like to help out in the creation of a trailer for a tourny in next week news 🙂 @Femboy (Javi) is our Promotions team resident Photoshop Expert 😉 and will be the one to collaborate with for banner spread on the news hub

"The needs of the many outweigh the needs of the few" - Spock

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@Fearghal I also Sudjest you join the FAF Promotions Discord as well as that's were I tend to hide out 🙂

"The needs of the many outweigh the needs of the few" - Spock

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@Fearghal https://discord.gg/Hyr7Bacj A lot of the Ai dev's Live here so feel free to ask them more directly here about stuff 🙂 Also are you in the Promotions discord if so ill get you added to the Tournament discussion chat so we can talk promo material 🙂

"The needs of the many outweigh the needs of the few" - Spock

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If I am not mistaken AIs are not that well versed with naval battles. I'd say it needs to be a bit higher than a multiplier used on a land-based map.

A work of art is never finished, merely abandoned

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@jip
Thanks Jip, true most AI are not very good at Sea Battles yet.......
But RNG is probably the best at sea maneuvers,
and will be used on 'most' of the 20x20 water maps.

Will probably increase this AIx a little after testing it again.

Thanks for the feedback, and I encourage any players who playtest these maps
to also leave their feedback here.
Whether relating to AI strength, map bugs of anything else on their minds.

Thanks

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