• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Model/Texture Editing Blender .Scm / .Sca

Scheduled Pinned Locked Moved I need help
4 Posts 4 Posters 462 Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • K
    killerfrog2222
    last edited by 14 Jun 2021, 11:00

    Hey there,

    i started modelling units for Supcom in Blender...i Found a script online which allows to import/export .Scm/sca files from Supcom into the program.

    i have a few questions about this Process:

    1.) how can I model the texture (albedo .dds) so that it fits perfectly on the Unit after making changes in Blender?
    (Of course it works in Photoshop, but how is it possible to make it fitting on the model perfectly?)

    2.) How do i attach a new weapon on the unit? I think i have to set up Muzzles, Bonez and turrets in Blender and then change the weapon section in the units blueprint file...is there anymore i have to do? Whats your approach?

    3.) Are the Albedo.dds files mandatory, or can i create a texture inside of blender and delete the Albedo .dds?

    I hope my Questions are comprehensible and not too stupid...

    Beste wishes from Germany
    Nils

    K 1 Reply Last reply 15 Aug 2021, 16:17 Reply Quote 0
    • M
      MadMax
      last edited by 14 Jun 2021, 14:01

      https://wiki.faforever.com/index.php?title=Creating_Ingame_Models
      I found this helped a lot

      Vault Admin / Creative Team / Map Guru

      1 Reply Last reply Reply Quote 0
      • S
        Saver
        last edited by 15 Aug 2021, 13:00

        Neu im Modding

        Hallo Nils,

        ich versuche ebenfalls in Blender Einheiten zu modelieren bzw. zu modden. Welches Blender benutzt du?

        Gruß aus Kiel
        Saver

        auch mal fünf gerade sein lassen

        1 Reply Last reply Reply Quote 0
        • K
          KaletheQuick @killerfrog2222
          last edited by 15 Aug 2021, 16:17

          @killerfrog2222 In my experience getting the texture onto the model is the same as any other UV mapping operation. Do you have any experience with this or would you like some explanation on that?

          You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

          1 Reply Last reply Reply Quote 0
          • First post
            Last post