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    Model/Texture Editing Blender .Scm / .Sca

    Scheduled Pinned Locked Moved I need help
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    • K
      killerfrog2222
      last edited by

      Hey there,

      i started modelling units for Supcom in Blender...i Found a script online which allows to import/export .Scm/sca files from Supcom into the program.

      i have a few questions about this Process:

      1.) how can I model the texture (albedo .dds) so that it fits perfectly on the Unit after making changes in Blender?
      (Of course it works in Photoshop, but how is it possible to make it fitting on the model perfectly?)

      2.) How do i attach a new weapon on the unit? I think i have to set up Muzzles, Bonez and turrets in Blender and then change the weapon section in the units blueprint file...is there anymore i have to do? Whats your approach?

      3.) Are the Albedo.dds files mandatory, or can i create a texture inside of blender and delete the Albedo .dds?

      I hope my Questions are comprehensible and not too stupid...

      Beste wishes from Germany
      Nils

      KaletheQuickK 1 Reply Last reply Reply Quote 0
      • MadMaxM
        MadMax
        last edited by

        https://wiki.faforever.com/index.php?title=Creating_Ingame_Models
        I found this helped a lot

        Vault Admin / Creative Team / Map Guru

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        • SaverS
          Saver
          last edited by

          Neu im Modding

          Hallo Nils,

          ich versuche ebenfalls in Blender Einheiten zu modelieren bzw. zu modden. Welches Blender benutzt du?

          Gruß aus Kiel
          Saver

          auch mal fünf gerade sein lassen

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          • KaletheQuickK
            KaletheQuick @killerfrog2222
            last edited by

            @killerfrog2222 In my experience getting the texture onto the model is the same as any other UV mapping operation. Do you have any experience with this or would you like some explanation on that?

            You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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