• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Is there a way to automate structures builds? Mex specifically

Scheduled Pinned Locked Moved Modding & Tools
9 Posts 5 Posters 711 Views 1 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    Tobi__
    last edited by 9 May 2021, 03:28

    Making a ui-mod that automate engineers actions, can roam around and reclaim, can go to mass deposit, but cant build mex on it.
    Is there a way to make it build something without clicking?

    1 Reply Last reply Reply Quote 0
    • J Offline
      Jip
      last edited by 9 May 2021, 06:57

      A sim mod would be able to do so, a UI mod can not as far as I am aware (and if it can then I think it is considered cheating)

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 3
      • A Offline
        arma473
        last edited by 9 May 2021, 15:32

        Does the Shared Armies Mod work with an AI teammate?

        1 Reply Last reply Reply Quote 0
        • T Offline
          Tobi__
          last edited by Tobi__ 5 Nov 2021, 00:08 10 May 2021, 22:00

          This post is deleted!
          1 Reply Last reply Reply Quote 0
          • T Offline
            Tobi__
            last edited by 29 May 2021, 16:07

            Found a way through SimCallbacks.lua, but it sim method. it is BuildMobile function.

            how to send command, like UI click do?

            1 Reply Last reply Reply Quote 0
            • U Offline
              Uveso
              last edited by 29 May 2021, 16:17

              @K21

              There is a reason why you only can use some sim commands via simcallback from the UI.
              Its simply to prevent cheating.

              Also using sim commands from the UI level of the game with a UI mod is considered as cheating.
              (using simcallbacks as example)

              So please don't ask for help in this case. Also not for proof of concept.

              In case you want to make a sim mod, you can have any help you want.
              Have in mind that this sim code will not help you with any UI modification plans you may have in mind.

              T 1 Reply Last reply 29 May 2021, 16:21 Reply Quote 1
              • R Offline
                Resistance
                last edited by 29 May 2021, 16:18

                yes,hi there

                queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Tobi__ @Uveso
                  last edited by Tobi__ 29 May 2021, 16:21

                  @uveso whot about sending command, like if i clicked it? no simcallbacks use

                  1 Reply Last reply Reply Quote 0
                  • U Offline
                    Uveso
                    last edited by 29 May 2021, 16:22

                    @K21

                    UI mods are not allowed to issue sim commands.

                    If you want to move a unit, only a sim mod is allowed to do it.

                    1 Reply Last reply Reply Quote 0
                    • First post
                      Last post