We've been playing humans vs AI games, with mods, for a long time without issue. We usually take a long time to get out from under the assault of the AI and gather up a large enough attack force to go attack and kill the AI ACUs, so a lot of game time elapses between when we start and when we kill our first AI ACU. However, since about the time we updated to the FAF Client 1.4.2, when we kill an AI ACU, the game will crash for some (or all) players. It happens pretty reliably on the first AI ACU kill. The first time, 2 of the 4 players crashed, and the second time, 2 of 2 players crashed. We launch with the FAF Client lobby, and we use a few mods (and have for many years without issue):
AI-Uveso
BlackOps FAF: ACUs
BlackOps FAF: ExUnits
BlackOps FAF: Unleashed
Flying engineers - Slow Speed
Hive Engineering Stations for All
Ninja Reclaim Drones
Resources x2
The error we are seeing when it crashes:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0067aa5f
attempted to read memory at 0x00000000
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14001564.log /gpgnet 127.0.0.1:17552 /mean 671.853 /deviation 191.512 /savereplay gpgnet://127.0.0.1:5839/14001564/jchamlin.SCFAreplay /country US /clan CKA /numgames 34
Callstack:
Unknown symbol (address 0x0067aa5f)
I've attached a copy of the full game log from my computer:
game_14001564.log