[Guide] : fake-fullscreen and optimisation

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@tatsu said in [Guide] : fake-fullscreen and optimisation:

@arma473 no it's not accurate.

you just use the ui party mod as stated. you'll see it's ideal. and the screens truly behave as two independent screens even though you're in fake fullscreen.

According to that thread, I'm supposed to use UI-Festival instead of UI-Party. Do you know if that's true? So I have to get UI-Festival through github because it's not in the mod vault.

Or does UI-Party currently support different-size screens?

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the point of UI-festival the way I see it is only if you have two screens of different resolutions.

if your two screens are of the same resolution UI-Party is the one for you.

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one is landscape, the other one is portrait. So it probably just won't work for me. I'm doing okay without fake fullscreen so I guess i will just stick with that. Thanks for your help though.

Is there a way to get any kind of optimization without fake fullscreen? Can I use AHK to prioritize the thread, without fake fullscreen?

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Is there a benefit to doing it the way outlined in the OP over using an app like Game Companion?

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well yes,

  1. this is more optimized, lower consumption of resources than Game companion and
  2. this allows to execute our optimization of FA itself.
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@arma473 well that's where you would need UI-Festival.

anyways it's up to you

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@tatsu said in [Guide] : fake-fullscreen and optimisation:

There are multiple versions of the script depending on your monitor setup, and whether you just want the windowed fullscreen, the optimization, or both.

This makes it seem like you shouldn't need fake fullscreen for the optimisation. As it is, I couldn't get the fake fullscreen to work this way for some reason (probably user error) so I will just switch back to what I was doing before I guess.

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Just so no one has to look for it, from the prior thread, here is the script given if you want to use AHK for optimization, without using it for Fake Fullscreen. There are other examples of scripts people used in the prior thread (https://forums.faforever.com/viewtopic.php?f=2&t=9778)

#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
#Persistent

procName := "ForgedAlliance.exe"
SetTimer, CheckProc, 2000
Return


CheckProc:
    If (!ProcessExist(procName))
        Return

    WinGet Style, Style, % "ahk_exe " procName
    If (Style & 0xC40000)
    {
Run, %comspec% /c process -a forgedalliance.exe 111111111110    ;remember to edit this to fit you thread count!!
Run, %comspec% /c process -p forgedalliance.exe high
    }
    Return

ProcessExist(exeName)
{
   Process, Exist, %exeName%
   return ERRORLEVEL
}

return

(And remember to edit the thread count where the comment in the code indicates, e.g. 1110 for 4 logical cores, 11111110 for 8 cores)

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yeah I had that too.

check the spacing.

it's space sensitive for where it begins and ends the loops.
mine looks like this :

1ed264e8-1055-4573-9393-24cda1998ab7-image.png

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