@Blackheart said in UI mod guide for the improving player:
Selection Cost UI: Not relevant.
I use this when I'm watching replays. It's nice to be able to do things like quickly find out the cost of a particular unit, or to select my army and see how much it cost, and compare that to my opponent's army. I can then quickly tell if his army is 20% more expensive than mine, or something like that.
I made a simple edit to the mod so it only shows up when I'm watching a replay or if I'm an observer, because I don't want it while I'm playing a game.
If you're interested, the edit is described here:
https://forum.faforever.com/topic/1122/selection-cost-v-7-ui/4
Also, I made a mod that adds a sound notification for some chat messages (not global messages, not messages you send, only messages to allies or direct messages, and at most it makes a noise about once per second, even if people are spamming the chat). It's in the vault as "ChatBeepLite." Do you think that would be useful for the developing player?
I often miss chat messages while I play. I notice them for the first time when I'm watching a replay. And then I think "it would have been better if I noticed that while I was playing." Like when @harzer99 told me 3 times to finish making a 90%-done T3 pgen in our TMM game. I guess not everyone overlooks chat messages. But is this a mod that you would recommend to developing players?
Or let me ask a different way: even if YOU don't want to use this mod, do you want the people playing with you to use it?