Why are you surprised your games are eco sims if you’re playing “two team camping maps.” There are zero restrictions on what maps people can play and unit balance goes hand in hand with maps. Means for maps you need to self select a reliable pool to serve as a control for games. For balance concerns that tends to be focused on maps in the matchmakers.
Balance was hardly solved “years ago.” There are less noob trap units in the game than there ever were. Example in terms of Aeon roster:
Units made useful that were useless years ago:
- blaze
- obsidian
- chrono
- second shield,
- gunship
- frig
- battleship
- czar (beyond being a guided crash nuke)
- snipers
Many of these units had longstanding problems solved which in turn made Aeon extremely overtuned because they got their shit units resolved while keeping their S tier units (or gained new ones) and so that calls for balance patches to deal with lowering their ceiling after raising the floor of the faction.
These days the only “noob trap units” in Aeon roster are probably their ACU teleport upgrade and maybe mercy, no idea where they fall after the rework.