ADAPTIVE FAF ATOLL
Player: 2-12 (1v1-6v6, FFA, Phantom)
Size: 20x20 km
Prop value: 11.503 mass & 9.778 energy
Latest version: 2
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Info
- Once I got the idea, I could not resist
- Due to the logos nature left-right is the default play style, but if you like rotational balance e.g. for Phantom or Free For All, just enable
Rotational
in theGame Option
- Every faction is represented in 2 from a total of 8 optional civilian bases, but all bases contain: Seraphim T2 PD, Aeon T2 TMD, UEF Shields and UEF T3 PD to balance unit/reclaim differences
- Heightmap fix: Enables T3 ships to pass everywhere
- Improved AI path nodes
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Adaptive Features
- Rotational balance?! (At default play style "left-right" all adaptive options are available. "Rotational" disables all options marked with a star* to remove resources that are unfit for rotational balance - use case e.g. Phantom or Free for All) --> default: disabled
- Dynamic Spawn Of Resources* (mirror slots (left-right), used slots, no mirror = no resources, XvX setup) --> default: mirror slot (left-right)
- Crazyrush (forward crazyrush mexes (first mex ring from center), crazyrush 1 core mex, crazyrush) --> default: disabled
- Core Mexes (3 or 4) --> default: 4
- Scale remaining resources (Mexes Near Outer Hydro, 2nd Mex Ring*, Outer Hydros*, Inner Hydros*) --> default: enabled
- Civilian HQ Base* (disable, wreckage or operational) --> default: wreckage
- Civilian HQ Defenses* (disable, wreckage or operational T1 - T2/T3) --> default: T1 wrecks (PD+AA)
- Civilian Forward Base* (disable, wreckage or operational) --> default: wreckage
- Civilian Forward Defenses* (disable, wreckage or operational T1 - T2/T3) --> default: T1 wrecks (PD+AA)
- Land Wreckage* (disable, T1 - T4) --> default: T1 wrecks
- Naval Wreckage (disable, T1-T2) --> default: T1 wrecks x2
- Natural Reclaim Values(0-300%) --> default: 100%
- Regrowing Trees (disable, fast, enable or slow) --> default: disabled
- Jamming (adds 4 Seraphim jamming crystals to the location of Civilian HQ Base) --> default: disabled
T1-T3 operational Civilian Base and Defenses + T1-T4 Wreckage
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Mapping Tools
- Inkscape: basic heightmap, marker planning, masks
- World Machine: final heightmap, strata
- SupCom editor: textures, decals, units, water
- FAF editor:marker, props
- b2ag's scmap mirror tool