ADAPTIVE SAND BOX
Until recently this beauty of nature in Aeon territory was a famous destination for travelers from all over the galaxy to chillax. But the revolutionary discovery that the blue crystal has special abilities changed everything. Now every faction wants to get hold of the rare material and years of peace and love are over.
Player: 2-10 (1v1-5v5)
Size: 10x10 km
Prop value: 55.804 mass & 63.996 energy
Latest version: 5
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Info
- Completely rebuild to fix the heightmap/reclaim disadvantages and enable the first fair games on this awesome strategic map --> credit to unknown original creator
- Default resources match original 2v2 and 3v3 map version on slots 1-6
- New 1v1 play style possible at expansion slots 9 & 10
- A way on the beach is now implemented --> enables you to walk between water and hills/cliffs with land units
- Single land/air factory placement on beach possible --> outer frigate wrecks mark spots
- Improved AI path nodes --> still not satisfied?! try to keep spot 9 & 10 empty and/or disable naval
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Adaptive Features
- Dynamic Spawn Of Resources (mirror slots, used slots, no mirror = no resources, XvX setup) --> default: mirror slots
- Crazyrush (forward crazyrush mexes (4 center mexes), crazyrush 1 core mex, crazyrush) --> default: disabled
- Core Mexes (3 or 4) --> default: 3
- Civilian Base (disable, wreckage or operational) --> default: wreckage
- Civilian Defenses (disable, wreckage or operational T1 - T2/T3) --> default: T1 wrecks (PD+AA)
- Land Wreckage (disable, T1 - T4) --> default: T1 wrecks
- Naval Wreckage (disable, T1 - T3) --> default: T1 wrecks
- Natural Reclaim Values (0-300%) --> default: 100%
- Regrowing Trees (disable, fast, enable or slow) --> default: disabled
- Jamming (add a Seraphim jamming crystal to the map center) --> default: disabled
Optional Civilian Base + T2 defenses
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Mapping Tools
- Photoshop: basic heightmap shape
- GPG editor: final heigthmap, strata, textures, decals, marker, props, units
- b2ag's scmap mirror tool