ADAPTIVE THETA PASSAGE
Player: 2-6 (1v1-3v3)
Size: 5x5 km
Prop value: 3.835 mass & 1.295 energy
Latest version: 6
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Info
- Remake that keeps the spirit of the original alive, BUT fixes the disadvantages in the heightmap as well as in the resource and reclaim distribution --> used for base map for the FAF version rework
- Fit for 1v1 ladder: Default settings at 1v1 (slot 1 & 2) match the resource and reclaim count of the original map
- New 1v1 or 2v2 play style possible via slots 5 & 6
- Skybox included --> source official FA v60 map "The Scar" (scmp_027)
- Replacement and bug fix for
Theta Passage Ultimate
--> placed missing wrecks and assigned player 1 & 2 resources to spawn correctly in all adaptive options - Improved mex border distance, because AI can't build mexes that are closer than 8px to map border --> info about it was implemented in FAF editor
- Improved AI path nodes
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Adaptive Features
- Dynamic Spawn Of Resources (mirror slots, used slots, no mirror = no resources, XvX setup) --> default: mirror slots
- Crazyrush (forward crazyrush mexes (2 top plateau mexes and if enabled 1 middle Extra Mex), crazyrush 1 core mex, crazyrush) --> default: disabled
- Core Mexes (3 or 4) due to less start mexes, not working if you play original 1v1 version on slot 1&2 --> default: 4
- Extra Mexes (1 in the middle of the map & 2 at the bottom plateau) --> default: disabled
- Civilian Base (disable, wreckage or operational) --> default: wreckage
- Civilian Defenses (disable, wreckage or operational T1 - T2/T3) --> default: disabled
- Wreckage (disable, T1 - T4) --> default: disabled
- Natural Reclaim Values (0-300%) --> default: 100%
- Jamming (add a Seraphim jamming crystal to the map center) --> default: disabled
T1-T4 Wreckage
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Mapping Tools
- Photoshop: original heightmap fixes
- GPG editor: strata fixes, props, textures, decals, units
- FAF editor: marker
- b2ag's scmap mirror tool