Adding new tech levels to the game.
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Greetings.
Relatively soon, the game will reach its 20th anniversary, which is a significant event.
Also, the "Sanctuary" feature is planned for next year, promising good graphics. Although the beta doesn't quite tell what the unit count will be. They do promise a super level with special units.
I'm asking here if local enthusiasts have the desire and ability to combine the solutions from separate modifications to create additional tech levels. And beyond the experimental super level, as a countermeasure to the "Sanctuary" feature.
It's been noted that existing modifications contain many structures and units that could be used to create new tech levels. There's also an abandoned modification that adds tech levels... In total, about half of the solutions already exist...
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This is FAF, "Sanctuary" is not a """feature""" and I do not believe we need to do anything about it, and certainly not implement any countermeasures(???).
Anyone is free to do any kind of mod, of course.
Personally, I think anything related to that game should be banned on the forums due to what happened on the past, but you do you.
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Deploy the T6 units to counter them!
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That super level is just a bigger exp with a fancy name
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That super level is just a bigger exp with a fancy name
That's true.
Although for the subjective experience, it depends on the presentation and mechanics of access.
For example, access restrictions—Quantum Gates required.
It seems like nothing has changed, but there's already a requirement for progress. -
Although for the subjective experience, it depends on the presentation and mechanics of access.
For example, access restrictions—Quantum Gates required.
It seems like nothing has changed, but there's already a requirement for progress.I’ve implemented this in a somewhat simplified way. Each faction has one "super-unit" (these are units from Total Mayhem as well as original ones, but with modified stats—including size). To build them, you first have to construct a Quantum Gate (found in the builders' "Experimentals" tab), and then you can build the unit itself from that gate.
Does this add depth to the game? No. You could churn out a thousand tech tiers, with each one simply rendering the previous one obsolete. That way, instead of having 50 units that become irrelevant just 10 minutes into the match, we could have 500. That’s great, right?

In my case, this was the easiest approach to prevent players from "spamming" these units and abandoning standard armies, since the gates themselves are very expensive.
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If we added any new units it should be the 3 Xbox Exclusives units. 4 Tech Levels (5 if you want to be pedantic, sense ACU is actually its own unique Tech Levels) is plenty.
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