Unusual tactic in 1v1 ladder games
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@Blodir I would not give him 10 minutes on open palms - turbo didn't even last 8 minutes on palms vs nexus in the fall invitational. This dude would probably die faster.
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@Wainan It is off topic, but I feel the same. I end up just playing 1v1 because I am not used to general team games, and thus I underperform from what my global rating should suggest, which I achieved simply because I did some lazy-games on Setons or Gap on occasion, which actually further adds to the issue. Low amount of custom games with a global rating of 1100 makes people suspicious and typically won't let me play in others hosted games. It is a bit of a negative spiral
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@SteelTalon Try playing some mapgen teamgames. Hosts are usually quite open to less experienced players. Futhermore, mapgens games (due to their novelty) usually dont have fixed roles/lanes for players and are often quite dynamic to play. Both should be an advantage for ladder players.
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@Amygdala what are those and how do you find a game?
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@Wainan. Mapgen means computer generated maps. Its an option when you make a custom game. Mapgen maps are displayed with a die symbol in the custom games list. There are some players which regulary host teamgames on mapgen like phong and Sheikah (which is also the main developer). Or simply host them yourself.
Here a randomly picked game to give you an idea: https://replay.faforever.com/13583551
Here a forum post about the mapgen options:
https://forum.faforever.com/topic/17/neroxis-map-generator?_=1610817988604 -
@Wainan Here is a good replay to see how to beat him in a long game: #13648407
Pay attention to: (1) map control (2) how Teruco keeps his units moving so they don't die to random lobo spam (3) how Teruco keeps up economically. Specifically--the map control helps him (he gets more reclaim, he makes/holds more t1 mexes) but he can't keep up economically without making T2 mexes and then T3 mexes. Pay attention to (4) how Teruco doesn't throw away many units with failed attacks. Look at (5) how Teruco finally finishes things, with overwhelming force. He is able to pay for all that because his economy is bigger than Derek_'s.
Derek_ does try to expand. If you let him push out and get more T3 mexes, he can get a bigger economy than you, and ultimately win. So you have to keep him boxed in. It is as much a threat as it is an opportunity, because you can see how much reclaim gets left behind when Teruco does break his expansions.
If you want to avoid losing tanks to lobos, you want to keep them in motion, and not in a straight line. You don't have to babysit them (watch them and nothing else on the map). You can queue up zig-zag move orders for them.
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@arma473 For his rating, that is pretty much a perfect response.
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@arma473 said in Unusual tactic in 1v1 ladder games:
13648407
Thanks, that was interesting. Do you reckon it's possible to kill him quickly? The idea of spending an hour on a 5k map isn't very appealing. I was exhausted just watching by the end.
That was the same map I met him on. I've watched it back and honestly if I'd been a little more aware of the danger and killed PDs instead of trying to reclaim his factory I might have got away with it. I dunno though.
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@Wainan I've done it on Open Palms, and seen it happen from time to time too in replays. The early engineers are never protected, so if you manage to raid them before they reach expansions that is a major win. If this fails, make sure your answer is not tank-spam but instead precision with T1 mobile artillery to kill the PD, and, hopefully factory lock him if he gets one online.
You can break the main base early, but only if you manage to harass him quickly enough that he does not reach T2 with his ACU. Do mind his T1 PD placement, air scouts are great to use here. Once he reaches T2, he will be free to build Triads and Klink Hammers to fend of whatever you have into the T3 stages and this is where most people fail by trying to break in with landspam and MMLs.
There are probably much more fancy tactics to throw him off that much better rated players than I am can manage, but for an equal rating... I don't think it is too bad of an approach.
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@Wainan said in Unusual tactic in 1v1 ladder games:
Do you reckon it's possible to kill him quickly? The idea of spending an hour on a 5k map isn't very appealing. I was exhausted just watching by the end.
It's definitely possible.
If you focus on t1 spam instead of making t2 mexes, you might be able to build up a big enough force to overrun him. However, it's risky. If you lose the fight, his T2 PD will survive, he will have lots of reclaim to take, you will basically guarantee that you will lose.
If you can snipe down his early T2 mexes, you can deal a major blow to his economy. For example, if you do an artillery drop and kill one of his first 3 T2 mexes, that could slow him down which would buy time for you to get ready for a t1 spam wave.
You can also look for a T2 snipe. For example, make 3 MMLs to harass his base. He will probably overreact to the MMLs (spam TMD and t2 artillery.) Meanwhile you make 30 corsairs, enough to punch through his shields and kill him in 1 pass. You spread out your corsairs so they don't all die to flak shots and try to win. But again, if you lose the fight, you will leave a lot of reclaim. It will be a tough fight from there.
So yes, it's POSSIBLE. It does depend in part on your skill. (More skill = you can do any strategy better.)
It's risky, but if you're willing to take the risk, you can definitely try it. Put your entire economy into making t1 land spam, build up enough to knock down his t2 PDs (you're going to want a LOT of light artillery, like 1 tank for every 1 light arty) and then go for it. You can make your own decisions, you don't always have to play the safe way.
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@Blodir Great answer, instead of me bashing my head against firebases haha.
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Ah the time tested Blodir answer of attack when your opponent eco's, defend when your opponent attacks and eco when your opponent defends.