Energy and mass discounts question
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Hello everyone!
I’m a newbie and trying to understand how the connection discount works. For example, what’s the difference in discount between T1, T2, and T3 generators, and between T2 and T3 mass fabs? Also, for example, if I have my SACU Gate connected to a T3 Mass Fab (4 times), and I have some % discount on mass cost - does that mean that I need to spend less mass, and with the same build power, will I finish producing of an expensive unit faster?P.S. Also a question about arty fire speed: T1, T2, and T3 generators give a speed boost - what are the actual values?
Thanks in advance!
P.P.S. Sorry if there was a similar discussion before. I didn’t find anything useful with real values except a 2021 discussion of percival strategy xD
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Here's the full list of bonuses
does that mean that I need to spend less mass, and with the same build power, will I finish producing of an expensive unit faster?
You will spend less mass but the build time is unaffected. A factory which usually would draw 4 mass/s with a 25% mass discount will instead draw 3 mass/s building the same unit.
Also note that these discounts are for the factory build power only. Any engineers assisting the factory will not receive any benefits.
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Then if I got it right - discount only affects the factory's own build power, while assisting engineers still pay full price. That means the more engineers you pile on, the smaller the relative saving. In heavily assisted production, the benefit becomes marginal but for unassisted setups like air grids, it's a huge deal.
Got it, thank you! -
The premise is that adjacency rewards you making a decision to lock up your buildpower. Engineers are completely transitional and able to swap between supporting any theater of war.
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Check out this: https://docs.google.com/document/d/1T7iWUZtmVKdUQZKOdDSPCfIbHa5Pj2MzqBoBQJ9OK3Y/edit?tab=t.0#heading=h.44cytjw8thzm
And here's my document that outlines how adjacency bonuses stack up (or don't) with additional engineering: https://docs.google.com/document/d/1UT6xJbBYUu3jX1YIlK_v4Ma9IqMjEWQNNcrg_rI47gI/edit?tab=t.0 -
And here's my document that outlines how adjacency bonuses stack up (or don't) with additional engineering: https://docs.google.com/document/d/1UT6xJbBYUu3jX1YIlK_v4Ma9IqMjEWQNNcrg_rI47gI/edit?tab=t.0
It's not really useful to think of mass discount adjacency as a discount on unit costs because it doesn't cause the unit to scale its per mass effectiveness in the same way as a reduced unit cost. Trying to calculate that reduced unit cost alongside adjacency is not useful for the same reason.
It's better to think of mass discount adjacency as a bonus mass income that is greater than the bonus income from storages but is affected by mass stalls, requires building an expensive adjacent structure, and locks up the bonus income in that structure's expenditure.
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