New "Random Events" AND Roguelike-Mode Mod!
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@Nuggets nice new ava xD
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Uploaded version 19 with mainly some fixes / clarifications:
- Fixed the bug where t1 units could randomly have like 15000 hp after the event -99% hp
- negative HP modifiers now also affect shields
- Fixed "Mitosis" (dying units split into two lower tier units) not working for air
- The event that transform all units into "bugs" no longer transform unfinished experimentals into finished monkeylords with % of their health missing
- All stat modifiers for units now also impact the ACU (exceptions are modification to -HP, because I dont want ACUs to be more easily snipeable)
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V20 with some fixes, new events and the requested range modifier feature.
Changes:
- Mass defection (all engineers switch side) is now half as likely.
- The ghosts (also called Dummy Drone (ZXA0001)) removed from the transformations
- Static Storm (units standing still take damage over time) removed -> didnt work
- Commander Meltdown (all ACUs drop to 1 hp) removed -> this event had no real feature except that people randomly die to 1 unit.
New events:
- Artillery Barrage - all weapons +100% range.
- Skirmish Lines - land units -50% range, +50% speed.
- Fortress Guns - structures +100% range, -30% damage.
- Overextended - mobile units +100% range, -30% damage.
New "special events":
- Defector Vote: Each team gets a vote (with 20 second timer) to choose one teammate to move to the opponent team. This change is permanent.
- Every Man For Himself: For the duration of this events, teams are disbanded and its a FFA. As soon as the event runs out, everyone is back to their original team.
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Updated this thread to include the "Roguelike Mode" Mod!

Any questions or bug reports regarding that mod can be posted here aswell
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Awesome mod!
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Since I have been asked how the rarities work. I thought I post this table as to how the DEFAULT values work.
2 things to know before hand:- there is a lobby setting to decrease or increase the rarities
- there is a lobby setting to equalize rarities among all players (which means if one player sees a legendary in slot 1, everyone will see a legendary in that slot)

So as you can see in that ai generated picture, the odds increase over time to stay relevant.
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Is it possible to make the "Air" bonuses category in the lobby settings bannable, just like the "Navy" category?
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Is it possible to make the "Air" bonuses category in the lobby settings bannable, just like the "Navy" category?
Sure its possible to add an option but by removing air AND navy (im assuming for land spam maps) the land buffs are going to get way out of control as there is only structure and land buffs left.
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...and also for commanders, and for the economy.
Yes, I understand what that implies; nevertheless, we’ll be able to toggle between air on/off and naval on/off. For example, for land wars navy and air doesnt mean something, like as survivors games too.
By the way, I haven't seen any bonuses for boosting shields—such as shield radius or shield strength. Do they not exist, or did I just have no luck seeing them? -
Shield buffs, rerolls, and toggling off air will be implemented with the next update. Im currently thinking about what the shield buffs would look like and what the affect.
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