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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    [MOD UI] Enemy Tagger

    Scheduled Pinned Locked Moved Modding & Tools
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    • wilson_W Offline
      wilson_
      last edited by wilson_

      Works like charm. Personally, I dislike the on-screen menu a lot though. Would be great to include it to the regular one, or make it a base game feature right away so you just have it somewhere in the settings / hotkeys.

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      • SkratS Offline
        Skrat
        last edited by Skrat

        A very cool mod! Thank you!

        Is it possible to make the mod indicate which exactly EXP was scouted?

        0ceaa0de-92da-4229-a293-f6b32a2caa4d-image.jpeg

        Sorry for my English. I use translator

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        • SkratS Offline
          Skrat
          last edited by

          And is it possible to add a mark to reclaim? And configure it so that it can be added only to a large racliam (from 1.5 to mass, for example)

          Sorry for my English. I use translator

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          • maggeM Offline
            magge Moderator FAF Association Board
            last edited by

            Thanks for the feedback!


            @wilson_ Integrating the mod into the base game is something that could be considered. The little time-savings really add up over time. I am also not a fan of adding more clutter to the UI.


            @skrat I double-checked; they are getting tagged correctly. My guess is that the mouse-hover did not resolve the name of the T4 unit due to partially fog / limited intel. When the mod (your mouse hover) cant resolve the name of the T4 unit then it will fall back to just EXP. If you can clearly see the EXP's name and HP, but it still gets tagged only as EXP, then please tell me the replayID and time.

            Reclaim is unfortunately not taggable that way, because it cannot be selected directly. But I will look into it, if there is another solution.

            Join a FAFtastic Team | Join the FAForever Association

            SkratS 1 Reply Last reply Reply Quote 1
            • N Offline
              Nuggets FAF Association Board
              last edited by

              I can see the use case for this just to make things easier for the player. But for what reason did you make your own panel to configure this? Isnt that what ui mod options are for? Would also make it more consistent with other mods (not all mods, but most of them) that all settings are in the mod options and not via a separate panel.

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              • wilson_W Offline
                wilson_
                last edited by wilson_

                It deffo falls back to the unit class if partially covered in fog.
                Would be great to have the option to also display progress on t4 units at the time of scouting.

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                • wilson_W Offline
                  wilson_
                  last edited by

                  found some "minor" issues.

                  2026-06-18_024037.png
                  2026-06-18_024330.png

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                  • maggeM Offline
                    magge Moderator FAF Association Board
                    last edited by

                    Thanks @wilson_ Fixed it, verified, and uploaded version 2.


                    Thanks @nuggets Good point. I moved the config into the regular FAF UI mod options, and updated the first post.

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                    • SkratS Offline
                      Skrat @magge
                      last edited by Skrat

                      @magge #27261594 start at 1:28

                      Hmm, I also checked again. On this replay, I can clearly see the unit's name and health with the help of t3 scouts. But the mark still indicates only EXP (and for the fatboy, it doesn't even indicate % readiness).

                      d487f014-f95b-4ce3-af3c-b7356e94274a-image.jpeg

                      #27256500 at 1:00

                      On this replay, I checked with T3 Perimeter Monitoring System and
                      Eye of Rhianne. The result was the same. There is no recognition of the EXP type

                      45dc597a-606d-4bc3-80d4-9ab0b45e9024-image.jpeg

                      ece3ec84-7df7-40ef-9577-f6d19cbd872d-image.jpeg

                      Anyway, I want to thank you again for the mod! Even without specifying the EXP type, it is very convenient and useful to use.

                      Sorry for my English. I use translator

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                      • maggeM Offline
                        magge Moderator FAF Association Board
                        last edited by magge

                        @skrat Thanks! Fixed, verified and v3 uploaded.

                        Edit: The next version will also include the option to add camera coordinates, so people can click them directly in chat. Edit2: v4 uploaded

                        fc89322a-7a92-4af5-a936-9ad0406f5dcc-image.jpeg

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