aeon t3 facs april fools too late?
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when is april fools over?
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let's get aeon facs vs we got aeon facs at home
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Hello,
your criticism is understandable. However, I would ask you to post it directly in the mentioned thread together with a concrete suggestion:
https://forum.faforever.com/topic/5790/redesign-of-all-hq-and-support-factories/91?_=1778960759321Over the past year, I invested a lot of time into redesigning all factories and testing various new concepts. Your comparison was also taken into account in that thread, although it has only been prepared as a draft so far.
Please take a look at the proposals — maybe we can find a good compromise.
And if this factory is your only point of criticism, then that is actually a success already.
Well then, maybe I’ll soon read another great suggestion from you.

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I just don't understand why we still don't have the right picture; the old aeon facs. They look imo infinitely better than the new one.
Other factions i honestly barely see any difference so without looking at the details its fine. Aeon just looks insanely bad though.
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I'm sorry, but what was the purpose of this change?
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Saver went to the trouble of linking to the original thread; you can check the first post for the why and you'll find all the info you need there.
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@ipconfig-release Yes but that doesn't explain why we now have an Aeon Factory that looks nothing like an HQ. More or so a generic supplementary factory.
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I am going to be very honest: the hq models are cool and all, the Aeon one is quite lacking.
However, every game update as of recent has some ill side effects (obviously uninteneded) and are causing things like OC to break, extremely frequent desyncs among other issues I have not tracked properly.
I have to say, as someone that left for a long time, and came back due to recovering, and not having much to do, I am really disappointed in the FAF leadership for allowing these changes to happen.
We all know we get what we get, but this is getting absurd that you guys cannot restrain yourselves. The game was working quite fine when I first came back, and now as of the past several months I get upset any time I see a game patch.
I do not believe anything any of you say anymore. For years people told me that the java client was needed because python would not work with matchmaker. That was obviously not true due to lack of knowledge, or refusal to work with it.
Anyone working on game updates, you have lost all credibility. I sincerely hope the leadership considers changing their allowance of updates. You can try to tell me all you want outside factors are causing this, but because it is so well known that other matters were not, I just will not believe you.
It is entirely understandable Farms and others are posting this kind of thing, ignoring your structured threads because of this.
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Let's keep this thread focused on the HQs. If you have issues with the pace of updates or FAF leadership please make a separate thread.
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This will be my final reply in this forum thread, and I'd like to take the opportunity to elaborate one last time.
I revisited this redesign project because I was not entirely satisfied with the models at the time either—specifically, the models that existed before the last patch.
Instead of simply complaining or criticizing, I asked for the topic to be given another chance and offered my help by contributing my own free time and effort, just as everyone else who works on FAF does.
I also have the advantage of having spent time learning modding as a hobby since 2020. Through numerous tutorials, I taught myself how to use tools such as Blender, GIMP, and others, which allowed me to turn my ideas into something tangible. This was similar to the first project I had the opportunity to contribute to for FAF: the upgrade of the Aeon T2 Shield to a T3 Shield.
Once my proposal was accepted, I communicated every change openly through the forum thread "Redesign of All HQ and Support Factories." In addition, anyone was free to test the models themselves through a dedicated mod (Savers Factory Rework – 06/2025).
I was also happy to consider suggestions for improvements, especially when they were presented in a specific and constructive manner. After all, it is difficult to work with comments such as "bad" or "doesn't fit" when the models have not even been tested in-game.
In particular, due to the discussions surrounding the Aeon Land Factory, I created an additional comparison mod that included several different design iterations and approaches (Savers Factory Rework + FAF – 09/2025).
Furthermore, after the factory model adjustments were completed—but while they were still in the mod phase—a news post was published in the FAF client explicitly asking for community feedback (11.2025).
This raises a genuine question: what additional forms of communication would you consider appropriate? Naturally, any approach should inform interested players without becoming intrusive or annoying to others.If this topic truly matters to you, then I can only encourage you to provide concrete and constructive suggestions—or, even better, become actively involved yourself.
Finally, I would like to leave you with one thought:
FAF exists because people are willing to invest their free time, whether through programming, balancing, organizing, modding, testing, or providing constructive feedback. Not every decision will satisfy everyone, and not every change will turn out perfectly. However, progress only happens when opinions become concrete proposals and criticism becomes actual participation.
I have done my best to make this development process as transparent as possible and to provide everyone with opportunities to test the changes and share their feedback. What each individual chooses to do with those opportunities is ultimately up to them.
With that said, I consider my participation in this forum thread concluded and will not be replying further here. I do, however, hope that the discussion continues in a constructive manner and that those who care deeply about this topic will continue to contribute their ideas, feedback, and efforts in the future.
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