Supreme Commander Total Annihilation or SCTA, is a mod porting the two Total Annihilation Factions to Forged Alliance.
So players new and old can see for themselves what our ‘parent’ game looks like and how it is different from ours. Where Forged Alliance had come from it. And now is on the Vault! So you can download and start playing today!
The two mods on the vault are SCTAFix which, is bugfixed version of the original mod, which has the goal is to emulate an original TA experience.
While SCTABalance rebalances CORE and ARM to be comparable vs Supreme Commander Factions.
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Discord Link
https://discord.gg/5QfAtU3
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The Project:
The project uses as its base the SCTA code made Raevn to port, but much of that code or methods/tools that FAF user Axel had done to convert the mod from its GPGNet Era incarnation to FAF is broken and where it works is often CPU intensive.
These are often the files in Lua Folder or the unit script files where in the animations are handled. And require extensive rewriting, to work or reduce cpu usage. While I have handled all or most of the coding so far, I have been helped by Balthezar of Brewlan extensively. The code for faction reselection was made by Seneth and the code for Necro was done was by Uveso. Additionally the porting of the TA Sound bank and the coding of the TA Shaders was done by Armored Fish.
The second is conversion process was porting of TA Meshes directly. To become Vault Legal (and featured Mod heyond that). All original TA Models must be replaced. We have currently replaced over 70 models, new ones created by Madmax. And then Gamma of TA Total Mayham has graciously provided his redone/remade versions of TA OG Units for this purpose.
Third is the rebalancing process to make TA and Supcom Factions in line with one another. The balance team is composed of F-Odin of GB, Harzer of EDC, and Silene. Every other Sunday, from Noon EST to normally 3PM EST. A series of games and such are hosted were I watch the balance between players and unit engagements. And during the week I play games vs people with SCTA Balance to further refine everything!
The Link
https://github.com/Dragun123/SCTA
To Install the PlayTest Version (updated Daily)
- Simpy Download as Zip from the Code tab to Desktop.
1b: If you have an Old Version SCTA-Master (and/or SCTA-Balance Master if you have gotten a much older of the two mod projects) Folder Delete it - Extract from SCTA-Master to the Mods Folders
-The Folder is located in /Documents/mygames/gaspoweredgames/forgedalliance/mods - Click SCTA Fixed Mod. If you have a version named SCTA that is Raevn’s or Axel’s (not Developer Axle) version
- In Lobby if you wish to enable Rebalance (which rebalances the TA Factions to be closer in line with the Supreme Commander Factions) go to Options the Mods, click Mod SCTA Rebalance to enable it.
Installation Issues:
Not Deleting Old Version of the Mod
Extracting Original Zip to the Mod. And after extracting not deleting the original