So today update, I am slowly getting better at doing this still not perfect but otherwise with version control. The first thing is first:
TA Shaders! This means that TA Shader mod is now dodo'd and no longer required. The second thing is Axel (not Developer Axel) has for every Kbot added a walking animation and redid several of the older units. A new concep; way TA Construction is working is that for comparable Build Time, a Factory + Engineer give or take = Supcom equivalent tech build power.
Some more units been rebalanced as stated as we morve more fully into the rebalancing the T2 Units and otherwise. So every Unit where applicable has cloak, walking and proper building animations now.