Voice problems in the co-op missions of SC1
-
Hello everyone,
I wanted to see if I can fix an old problem with voice output in FAF.
Why?
If you want to play the game in your native language, you don't get any voice output. Currently, this only works if you set the language to US.
As a test, I'm looking at the first mission of the Aeon. Specifically, the file:
SCCA_Coop_A01_Strings.luaBut I still don't understand where the Lua file gets the voice data from.
In FAF, only the US voices are stored, but simply adding voices from other languages isn't enough.

Therefore, there is no prompt to specify which folder to use, as the files in the respective Voice folders have the same names.

One more thing. This problem only exists in the missions of Supreme Commander, but not in the missions of Forged Alliance.
If anyone has any tips for me, please let me know

-
FA mission voice files come from the game installation
Vanilla mission voice files come from FAF server, downloaded into FAF /gamedata and unpacked into /voice and /movies foldersThe reason why you cant just grab the files from the vanilla installation is, that FA uses a newer version of the audio engine and the old files are not compatible and have to be repacked with the correct settings for FA
This wiki pages have some explanations about the audio https://wiki.faforever.com/en/Development/Missions/Mission-ScriptingTo make the voices of other languages work, you would have to upack the original ones, repack them correctly in the correct format and place them where coop can load them.
-
@speed2 Thank you so much for your quick reply
and also for the detailed answer. That's a good start. Do you happen to know of a program you could recommend that I could use to accomplish this? -
@speed2 Or I could just read it directly from your link ^^ sy
-
This can unpack the existing voice files https://mega.nz/file/t940hY7A#1NMVIPJt2O953FEVN15Nz6j8ZRbCnfyL5mxZkXWha6w
But it might mess up the naming, so you have to check that and correct file unpack file names if it doesThis is the correct version of the tool to put them back together https://mega.nz/file/51oW3YSC#7fNmj8PKyChdTZRVDBgkB0MAO2aUOM-tJDpSAUGUVgU
And these are the original FA project files for correct settings for the tool above https://mega.nz/file/dk4QxahA#CUlLBA9b7d7fvevKW6vN-VJ8FcjwcGfF8Km6Wk9UwZ8
-
@speed2 big Thx
-
@speed2
I think (I don't know for sure) the converter no longer works on Win11 : / but I'll look for an alternative. -
@Saver Place the files you want to unpack to the same folder and run the .bat file
It will create a folder for each voice file
-
ok

-
@speed2 Unfortunately, I have to bother you a few more times. I seem to be a bit slow on the uptake again. On the wiki page, I read that I can edit the file using the Cross Platform Audio Creation Tool Version 2.0 (XACT). Unfortunately, the tool doesn't recognize the converted files. Do you have any further advice?

And before I forget anything else, I assume this is the setting for the voice settings, right?

Please excuse me if the questions are already becoming annoying, but I've never dealt with this before.
-
If you double click the FA project, it should open the xact tool and load all the settings.
You then need to create the sound and wave banks for the mission voice files and set them correctly (there will be all other kinds of sound banks loaded from the project, so just click through things to see how they are set up)
You can then drag and drop the wav files into the opened wave bank you've created. -
@speed2 Hi, I'm really grateful for the explanations. Unfortunately, I don't quite understand you or the program. Here are the steps I've taken so far, as far as I can tell. This might serve as a reminder later on.




Unfortunately, I couldn't find a tab for Voice in Wave Banks. Therefore, I initially used the OP_Briefing tab. I selected all the files and compressed them to the ADPCM 128 format, as described in the wiki.
But what's next? How do I create a SoundBank from this?
Again, I apologize if I seem slow on the uptake.

-
I found the project from when I was fixing the VOs https://mega.nz/file/lphxUJRA#7zCGIq4WFNDsdibmb8xqkIyH6hqg_YKfKqEVVAF2NSI
So it has all the things set up already
You wanna to through all the wave/sound banks, you have to delete the existing entries and add them again from your unpacked files-
Select wave and sound bank of 1 mission, delete the entries in this orders (for each select all, delete):

-
Add new files and set them up

-
repeat for all other missions
-
File - Build...
-
test ingame, adjust the volume as mentioned above ^^, rebuild and test again
-
-
@speed2 Thank you very much. I'll take a look at it. At least I can take the tests for the German section

-
@speed2 Hi again. Thank you so much for your help. It's working perfectly. I'll change all the sound files on Sunday. I haven't looked at the other languages yet, but I could adjust them as well. Unfortunately, testing them will be very difficult.
So, before I get too excited/euphoric again, let's wait and see how it goes on Sunday. I'll gladly give you an update
See you soon. -
Hi everyone,
I was able to test the first line of the Aeon campaign. And so far, everything sounds as it should ^^!!!!Thanks again @speed2 !!!!!!
If desired, I can gladly share the modified voice files (German). But I don't think that's possible via a mod in this case.
Or is it?
-
Hi, I wanted to test whether I could add the voice as a mod, but it kept not being recognized.
So I used the Mod Vault as a file distributor. I hope that's okay.

If you want to use the voice files, you just need the file in the folder and place it as shown in the mod images and described here.
Step 1

Step 2

Then everything should work. If anyone notices any errors, please let me know. I'll try to fix them if possible.
I wish the users lots of fun.
-
Hello, unfortunately the UEF Mission 3 Metal Shark is not working correctly. The sound files are mixed up. I will go through the scripts and assign them to the correct sound files.
-
Fix mission 3 UEF Update v2
-
Okay, I now understand Speed2's comment better. At least in the UEF missions, most of the names seem to differ significantly from those in Strings.lua. So that I don't have to post every update, I'll get in touch when a faction is complete. Well then, let's get started ^^
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login