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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Voice problems in the co-op missions of SC1

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • SaverS Offline
      Saver
      last edited by Saver

      Hello everyone,

      I wanted to see if I can fix an old problem with voice output in FAF.

      Why?

      If you want to play the game in your native language, you don't get any voice output. Currently, this only works if you set the language to US.

      As a test, I'm looking at the first mission of the Aeon. Specifically, the file:
      SCCA_Coop_A01_Strings.lua

      But I still don't understand where the Lua file gets the voice data from.

      In FAF, only the US voices are stored, but simply adding voices from other languages ​​isn't enough.
      48d771cd-2692-4a7b-a9b0-8b4cdbc350e2-image.png

      Therefore, there is no prompt to specify which folder to use, as the files in the respective Voice folders have the same names.
      ac65ceab-6fe7-470c-b583-2aa4a114b217-image.png

      One more thing. This problem only exists in the missions of Supreme Commander, but not in the missions of Forged Alliance.

      If anyone has any tips for me, please let me know 🙂

      auch mal fünf gerade sein lassen

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      • speed2S Offline
        speed2
        last edited by

        FA mission voice files come from the game installation
        Vanilla mission voice files come from FAF server, downloaded into FAF /gamedata and unpacked into /voice and /movies folders

        The reason why you cant just grab the files from the vanilla installation is, that FA uses a newer version of the audio engine and the old files are not compatible and have to be repacked with the correct settings for FA
        This wiki pages have some explanations about the audio https://wiki.faforever.com/en/Development/Missions/Mission-Scripting

        To make the voices of other languages work, you would have to upack the original ones, repack them correctly in the correct format and place them where coop can load them.

        SaverS 2 Replies Last reply Reply Quote 2
        • SaverS Offline
          Saver @speed2
          last edited by

          @speed2 Thank you so much for your quick reply 🙂 and also for the detailed answer. That's a good start. Do you happen to know of a program you could recommend that I could use to accomplish this?

          auch mal fünf gerade sein lassen

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          • SaverS Offline
            Saver @speed2
            last edited by

            @speed2 Or I could just read it directly from your link ^^ sy

            auch mal fünf gerade sein lassen

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            • speed2S Offline
              speed2
              last edited by

              This can unpack the existing voice files https://mega.nz/file/t940hY7A#1NMVIPJt2O953FEVN15Nz6j8ZRbCnfyL5mxZkXWha6w
              But it might mess up the naming, so you have to check that and correct file unpack file names if it does

              This is the correct version of the tool to put them back together https://mega.nz/file/51oW3YSC#7fNmj8PKyChdTZRVDBgkB0MAO2aUOM-tJDpSAUGUVgU

              And these are the original FA project files for correct settings for the tool above https://mega.nz/file/dk4QxahA#CUlLBA9b7d7fvevKW6vN-VJ8FcjwcGfF8Km6Wk9UwZ8

              SaverS 2 Replies Last reply Reply Quote 2
              • SaverS Offline
                Saver @speed2
                last edited by

                @speed2 big Thx

                auch mal fünf gerade sein lassen

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                • SaverS Offline
                  Saver @speed2
                  last edited by

                  @speed2
                  I think (I don't know for sure) the converter no longer works on Win11 : / but I'll look for an alternative.

                  auch mal fünf gerade sein lassen

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                  • speed2S Offline
                    speed2
                    last edited by

                    @Saver Place the files you want to unpack to the same folder and run the .bat file
                    It will create a folder for each voice file

                    explorer_2025-11-09_19-19-25.png

                    SaverS 1 Reply Last reply Reply Quote 0
                    • SaverS Offline
                      Saver
                      last edited by

                      ok 🙂

                      auch mal fünf gerade sein lassen

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                      • SaverS Offline
                        Saver @speed2
                        last edited by

                        @speed2 Unfortunately, I have to bother you a few more times. I seem to be a bit slow on the uptake again. On the wiki page, I read that I can edit the file using the Cross Platform Audio Creation Tool Version 2.0 (XACT). Unfortunately, the tool doesn't recognize the converted files. Do you have any further advice?

                        de079b93-9eee-4712-a378-5090418c0b44-image.png

                        And before I forget anything else, I assume this is the setting for the voice settings, right?
                        30f861f1-0693-4716-b1b7-f78e1d4d7919-image.png

                        Please excuse me if the questions are already becoming annoying, but I've never dealt with this before.

                        auch mal fünf gerade sein lassen

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                        • speed2S Offline
                          speed2
                          last edited by

                          If you double click the FA project, it should open the xact tool and load all the settings.
                          You then need to create the sound and wave banks for the mission voice files and set them correctly (there will be all other kinds of sound banks loaded from the project, so just click through things to see how they are set up)
                          You can then drag and drop the wav files into the opened wave bank you've created.

                          SaverS 1 Reply Last reply Reply Quote 0
                          • SaverS Offline
                            Saver @speed2
                            last edited by

                            @speed2 Hi, I'm really grateful for the explanations. Unfortunately, I don't quite understand you or the program. Here are the steps I've taken so far, as far as I can tell. This might serve as a reminder later on.

                            1.jpg

                            2.jpg

                            3.jpg

                            4.jpg

                            Unfortunately, I couldn't find a tab for Voice in Wave Banks. Therefore, I initially used the OP_Briefing tab. I selected all the files and compressed them to the ADPCM 128 format, as described in the wiki.

                            But what's next? How do I create a SoundBank from this?

                            Again, I apologize if I seem slow on the uptake. 😖

                            auch mal fünf gerade sein lassen

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                            • speed2S Offline
                              speed2
                              last edited by

                              I found the project from when I was fixing the VOs https://mega.nz/file/lphxUJRA#7zCGIq4WFNDsdibmb8xqkIyH6hqg_YKfKqEVVAF2NSI
                              So it has all the things set up already
                              You wanna to through all the wave/sound banks, you have to delete the existing entries and add them again from your unpacked files

                              1. Select wave and sound bank of 1 mission, delete the entries in this orders (for each select all, delete):
                                Xact_2025-11-11_10-34-57.png

                              2. Add new files and set them up
                                Xact_2025-11-11_10-48-29.png

                              3. repeat for all other missions

                              4. File - Build...

                              5. test ingame, adjust the volume as mentioned above ^^, rebuild and test again

                              SaverS 2 Replies Last reply Reply Quote 1
                              • SaverS Offline
                                Saver @speed2
                                last edited by

                                @speed2 Thank you very much. I'll take a look at it. At least I can take the tests for the German section 🙂

                                auch mal fünf gerade sein lassen

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                                • SaverS Offline
                                  Saver @speed2
                                  last edited by

                                  @speed2 Hi again. Thank you so much for your help. It's working perfectly. I'll change all the sound files on Sunday. I haven't looked at the other languages ​​yet, but I could adjust them as well. Unfortunately, testing them will be very difficult.

                                  So, before I get too excited/euphoric again, let's wait and see how it goes on Sunday. I'll gladly give you an update 🙂 See you soon.

                                  auch mal fünf gerade sein lassen

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                                  • SaverS Offline
                                    Saver
                                    last edited by Saver

                                    Hi everyone,
                                    I was able to test the first line of the Aeon campaign. And so far, everything sounds as it should ^^

                                    !!!!Thanks again @speed2 !!!!!!

                                    If desired, I can gladly share the modified voice files (German). But I don't think that's possible via a mod in this case.

                                    Or is it?

                                    auch mal fünf gerade sein lassen

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                                    • SaverS Offline
                                      Saver
                                      last edited by

                                      Hi, I wanted to test whether I could add the voice as a mod, but it kept not being recognized.

                                      So I used the Mod Vault as a file distributor. I hope that's okay.
                                      Saver.jpg

                                      If you want to use the voice files, you just need the file in the folder and place it as shown in the mod images and described here.

                                      Step 1
                                      Erklärbild 1.jpg

                                      Step 2
                                      Erklärbild 2.jpg

                                      Then everything should work. If anyone notices any errors, please let me know. I'll try to fix them if possible.

                                      I wish the users lots of fun.

                                      auch mal fünf gerade sein lassen

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                                      • SaverS Offline
                                        Saver
                                        last edited by

                                        Hello, unfortunately the UEF Mission 3 Metal Shark is not working correctly. The sound files are mixed up. I will go through the scripts and assign them to the correct sound files.

                                        auch mal fünf gerade sein lassen

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                                        • SaverS Offline
                                          Saver
                                          last edited by

                                          Fix mission 3 UEF Update v2

                                          auch mal fünf gerade sein lassen

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                                          • SaverS Offline
                                            Saver
                                            last edited by

                                            Okay, I now understand Speed2's comment better. At least in the UEF missions, most of the names seem to differ significantly from those in Strings.lua. So that I don't have to post every update, I'll get in touch when a faction is complete. Well then, let's get started ^^

                                            auch mal fünf gerade sein lassen

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