<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Voice problems in the co-op missions of SC1]]></title><description><![CDATA[<p dir="auto">Hello everyone,</p>
<p dir="auto">I wanted to see if I can fix an old problem with voice output in FAF.</p>
<p dir="auto">Why?</p>
<p dir="auto">If you want to play the game in your native language, you don't get any voice output. Currently, this only works if you set the language to US.</p>
<p dir="auto">As a test, I'm looking at the first mission of the Aeon. Specifically, the file:<br />
SCCA_Coop_A01_Strings.lua</p>
<p dir="auto">But I still don't understand where the Lua file gets the voice data from.</p>
<p dir="auto">In FAF, only the US voices are stored, but simply adding voices from other languages ​​isn't enough.<br />
<img src="/assets/uploads/files/1762707205858-48d771cd-2692-4a7b-a9b0-8b4cdbc350e2-image.png" alt="48d771cd-2692-4a7b-a9b0-8b4cdbc350e2-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Therefore, there is no prompt to specify which folder to use, as the files in the respective Voice folders have the same names.<br />
<img src="/assets/uploads/files/1762707611416-ac65ceab-6fe7-470c-b583-2aa4a114b217-image.png" alt="ac65ceab-6fe7-470c-b583-2aa4a114b217-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">One more thing. This problem only exists in the missions of Supreme Commander, but not in the missions of Forged Alliance.</p>
<p dir="auto">If anyone has any tips for me, please let me know <img src="https://forum.faforever.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=30176cb40ac" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forum.faforever.com/topic/9633/voice-problems-in-the-co-op-missions-of-sc1</link><generator>RSS for Node</generator><lastBuildDate>Fri, 05 Jun 2026 12:42:18 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/9633.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 09 Nov 2025 17:00:23 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Fri, 02 Jan 2026 10:51:36 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/negnag" aria-label="Profile: negnag">@<bdi>negnag</bdi></a> wenn du magst, zock gern die Kampagne mit meinem Factory mod. keine Bange, er ändert nur die Optik der Fabriken, aber nicht das Balancing. Also nur eine Kleine optische Aufwertung.</p>
]]></description><link>https://forum.faforever.com/post/71059</link><guid isPermaLink="true">https://forum.faforever.com/post/71059</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Fri, 02 Jan 2026 10:51:36 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Fri, 02 Jan 2026 10:52:46 GMT]]></title><description><![CDATA[<p dir="auto">Fix is ready.</p>
]]></description><link>https://forum.faforever.com/post/71058</link><guid isPermaLink="true">https://forum.faforever.com/post/71058</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Fri, 02 Jan 2026 10:52:46 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Fri, 02 Jan 2026 10:46:18 GMT]]></title><description><![CDATA[<p dir="auto">Ok, der fix war einfach. Ich hatte diesen doch erledigt, aber falsch benannt. Es handelte sich um den Ordner FMV. er muss aber für FAF FMV_Vanilla heissen, damit das skript e akzeptiert.</p>
]]></description><link>https://forum.faforever.com/post/71057</link><guid isPermaLink="true">https://forum.faforever.com/post/71057</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Fri, 02 Jan 2026 10:46:18 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Fri, 02 Jan 2026 07:50:29 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/negnag" aria-label="Profile: negnag">@<bdi>negnag</bdi></a> Ich denke mal das wir hier auch in unser Sprache schreiben können ^^</p>
<p dir="auto">Vielen Dank für deine Rückmeldung. Ich schätze dein Feedback sehr. Ich werde mir die Abspann Videos anschauen und hoffentlich fixen können <img src="https://forum.faforever.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=30176cb40ac" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /> Diese gehörten nicht zum Missionsskript, was ich betrachtet hatte. Daher gingen die leider unter.</p>
]]></description><link>https://forum.faforever.com/post/71054</link><guid isPermaLink="true">https://forum.faforever.com/post/71054</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Fri, 02 Jan 2026 07:50:29 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Fri, 02 Jan 2026 06:48:36 GMT]]></title><description><![CDATA[<p dir="auto">I’ve now completed all the missions and couldn’t find any more issues. The outros have no voices, which is the only thing I noticed.</p>
<p dir="auto">Once again, thank you for your great work on creating this mod!</p>
]]></description><link>https://forum.faforever.com/post/71053</link><guid isPermaLink="true">https://forum.faforever.com/post/71053</guid><dc:creator><![CDATA[Negnag]]></dc:creator><pubDate>Fri, 02 Jan 2026 06:48:36 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Wed, 24 Dec 2025 16:06:37 GMT]]></title><description><![CDATA[<p dir="auto">It should be fine now.</p>
<p dir="auto">I hope that was the last mistake ^^</p>
<p dir="auto">Anyway, I wish everyone happy holidays <img src="https://forum.faforever.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=30176cb40ac" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forum.faforever.com/post/70832</link><guid isPermaLink="true">https://forum.faforever.com/post/70832</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Wed, 24 Dec 2025 16:06:37 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Wed, 24 Dec 2025 07:59:56 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/negnag" aria-label="Profile: negnag">@<bdi>negnag</bdi></a> Thank you very much for your feedback. I will check it out and fix it right away.</p>
]]></description><link>https://forum.faforever.com/post/70828</link><guid isPermaLink="true">https://forum.faforever.com/post/70828</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Wed, 24 Dec 2025 07:59:56 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Tue, 23 Dec 2025 22:10:11 GMT]]></title><description><![CDATA[<p dir="auto">In UEF Mission 2 (Snow Blind), several text messages are incorrect.<br />
When the message indicating that the convoys are waiting for their escort is triggered, the game instead displays the message stating that you have successfully escorted the convoys to safety.</p>
<p dir="auto">Conversely, when the convoys are actually escorted to safety, the game displays a message claiming that too many convoys have been destroyed and that the mission has failed.</p>
<p dir="auto">Aside from this issue, I did not encounter any errors in UEF Missions 1 through 4.</p>
]]></description><link>https://forum.faforever.com/post/70826</link><guid isPermaLink="true">https://forum.faforever.com/post/70826</guid><dc:creator><![CDATA[Negnag]]></dc:creator><pubDate>Tue, 23 Dec 2025 22:10:11 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Tue, 23 Dec 2025 08:35:54 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/speed2" aria-label="Profile: speed2">@<bdi>speed2</bdi></a> Thanks for this information.</p>
]]></description><link>https://forum.faforever.com/post/70814</link><guid isPermaLink="true">https://forum.faforever.com/post/70814</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Tue, 23 Dec 2025 08:35:54 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Mon, 22 Dec 2025 20:47:15 GMT]]></title><description><![CDATA[<p dir="auto">The video length is used</p>
]]></description><link>https://forum.faforever.com/post/70806</link><guid isPermaLink="true">https://forum.faforever.com/post/70806</guid><dc:creator><![CDATA[speed2]]></dc:creator><pubDate>Mon, 22 Dec 2025 20:47:15 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Mon, 22 Dec 2025 19:02:31 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/negnag" aria-label="Profile: negnag">@<bdi>negnag</bdi></a> Thanks for your feedback.</p>
<p dir="auto">Unfortunately, I don't know where I could shorten these phases specifically for the German voiceover, as the corresponding files control both the German and American voiceovers. I suspect the pauses were built in so that both voiceovers sound good. However, I'm still quite new to this.</p>
<p dir="auto">Let me take the first Cybran mission as an example.</p>
<p dir="auto">The file "SCCA_Coop_R01_Strings" specifies which voiceover belongs to which text.<br />
<img src="/assets/uploads/files/1766429601129-e28c1287-4f05-4f3a-8ae6-0501f5bebb9d-image.png" alt="e28c1287-4f05-4f3a-8ae6-0501f5bebb9d-image.png" class=" img-fluid img-markdown" /><br />
<img src="/assets/uploads/files/1766429698362-6899ecf5-cb45-41b6-971b-11091097d536-image.png" alt="6899ecf5-cb45-41b6-971b-11091097d536-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">The file "SCCA_Coop_R01_script," in turn, controls when this voiceover should be played.<br />
<img src="/assets/uploads/files/1766429831362-3954fdd9-9c33-4b9a-9ac7-0488b1c02711-image.png" alt="3954fdd9-9c33-4b9a-9ac7-0488b1c02711-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">The briefing file itself is called by the file scca_coop_r01.v0019/SCCA_Coop_R01_operation.lua<br />
, but no time setting is specified here either.</p>
<p dir="auto"><img src="/assets/uploads/files/1766430133209-678069f2-d47f-4d3d-919f-70e17c00abed-image.png" alt="678069f2-d47f-4d3d-919f-70e17c00abed-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">I can't see a direct setting for this, only when it should be played.</p>
<p dir="auto">I hope this gives you a better understanding of your question. Of course, I could be wrong, and there might be other settings. But I'm not aware of them.</p>
]]></description><link>https://forum.faforever.com/post/70804</link><guid isPermaLink="true">https://forum.faforever.com/post/70804</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Mon, 22 Dec 2025 19:02:31 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Mon, 22 Dec 2025 06:25:48 GMT]]></title><description><![CDATA[<p dir="auto">In all Cybran missions, the tutorial dialogue has noticeable pauses between the lines. In Aeon and UEF missions, there are none or only very short pauses. Is this an inherent limitation caused by the significantly longer duration of the original Cybran dialogue audio, or is it a bug that could potentially be corrected?</p>
]]></description><link>https://forum.faforever.com/post/70793</link><guid isPermaLink="true">https://forum.faforever.com/post/70793</guid><dc:creator><![CDATA[Negnag]]></dc:creator><pubDate>Mon, 22 Dec 2025 06:25:48 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Sun, 21 Dec 2025 09:21:44 GMT]]></title><description><![CDATA[<p dir="auto">Thank you <a class="plugin-mentions-user plugin-mentions-a" href="/user/negnag" aria-label="Profile: negnag">@<bdi>negnag</bdi></a> for reporting a bug in the version 4 update. Not all of the new Cybran sound files were included. This bug has been fixed in version 5. If you find any other bugs, please report them here. I hope all users enjoy the game.</p>
]]></description><link>https://forum.faforever.com/post/70760</link><guid isPermaLink="true">https://forum.faforever.com/post/70760</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Sun, 21 Dec 2025 09:21:44 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Sat, 20 Dec 2025 18:14:33 GMT]]></title><description><![CDATA[<p dir="auto"><strong>So, all sound files for all factions are now complete.</strong></p>
<p dir="auto">Within the Cybran missions, I found several sound files mentioned in the string files that are missing from the German audio output<br />
(example:<br />
Cybran Mission 6 -<br />
-- Taunt 20 TAUNT20 = { {text = '&lt;LOC A05_T01_140_010&gt;[{i Blake}]: Soon the Aeon will be extinct.', vid = 'A05_Blake_T01_00951.sfd', bank = 'A05_VO', cue = 'A05_Blake_T01_00951', faction = 'UEF'},} ).</p>
<p dir="auto">However, I didn't find any errors during testing.</p>
<p dir="auto">I hope you won't find any errors either ^^, but if you do, please let me know <img src="https://forum.faforever.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=30176cb40ac" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Otherwise, I hope you have fun playing.</p>
]]></description><link>https://forum.faforever.com/post/70748</link><guid isPermaLink="true">https://forum.faforever.com/post/70748</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Sat, 20 Dec 2025 18:14:33 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Sat, 06 Dec 2025 21:34:24 GMT]]></title><description><![CDATA[<p dir="auto">Hi everyone, I've now been able to review all the Aeon voice lines and haven't found any errors. Now all that's left is to check the Cybran voice lines.</p>
]]></description><link>https://forum.faforever.com/post/70600</link><guid isPermaLink="true">https://forum.faforever.com/post/70600</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Sat, 06 Dec 2025 21:34:24 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Mon, 01 Dec 2025 19:03:34 GMT]]></title><description><![CDATA[<p dir="auto">UEF completed</p>
]]></description><link>https://forum.faforever.com/post/70488</link><guid isPermaLink="true">https://forum.faforever.com/post/70488</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Mon, 01 Dec 2025 19:03:34 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Sat, 22 Nov 2025 22:14:31 GMT]]></title><description><![CDATA[<p dir="auto">A quick question for the FAF team: once I've fixed all the language issues, is it possible to integrate them into the base game of FAF?</p>
]]></description><link>https://forum.faforever.com/post/70359</link><guid isPermaLink="true">https://forum.faforever.com/post/70359</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Sat, 22 Nov 2025 22:14:31 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Sat, 22 Nov 2025 22:12:05 GMT]]></title><description><![CDATA[<p dir="auto">Okay, I now understand Speed2's comment better. At least in the UEF missions, most of the names seem to differ significantly from those in Strings.lua. So that I don't have to post every update, I'll get in touch when a faction is complete. Well then, let's get started ^^</p>
]]></description><link>https://forum.faforever.com/post/70358</link><guid isPermaLink="true">https://forum.faforever.com/post/70358</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Sat, 22 Nov 2025 22:12:05 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Sat, 22 Nov 2025 20:29:20 GMT]]></title><description><![CDATA[<p dir="auto">Fix mission 3 UEF Update v2</p>
]]></description><link>https://forum.faforever.com/post/70357</link><guid isPermaLink="true">https://forum.faforever.com/post/70357</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Sat, 22 Nov 2025 20:29:20 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Fri, 21 Nov 2025 19:57:40 GMT]]></title><description><![CDATA[<p dir="auto">Hello, unfortunately the UEF Mission 3 Metal Shark is not working correctly. The sound files are mixed up. I will go through the scripts and assign them to the correct sound files.</p>
]]></description><link>https://forum.faforever.com/post/70345</link><guid isPermaLink="true">https://forum.faforever.com/post/70345</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Fri, 21 Nov 2025 19:57:40 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Mon, 17 Nov 2025 18:58:41 GMT]]></title><description><![CDATA[<p dir="auto">Hi, I wanted to test whether I could add the voice as a mod, but it kept not being recognized.</p>
<p dir="auto">So I used the Mod Vault as a file distributor. I hope that's okay.<br />
<img src="/assets/uploads/files/1763405820519-saver.jpg" alt="Saver.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto">If you want to use the voice files, you just need the file in the folder and place it as shown in the mod images and described here.</p>
<p dir="auto"><strong>Step 1</strong><br />
<img src="/assets/uploads/files/1763405827017-erkl%C3%A3-rbild-1.jpg" alt="Erklärbild 1.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto"><strong>Step 2</strong><br />
<img src="/assets/uploads/files/1763405832131-erkl%C3%A3-rbild-2.jpg" alt="Erklärbild 2.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto">Then everything should work. If anyone notices any errors, please let me know. I'll try to fix them if possible.</p>
<p dir="auto">I wish the users lots of fun.</p>
]]></description><link>https://forum.faforever.com/post/70297</link><guid isPermaLink="true">https://forum.faforever.com/post/70297</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Mon, 17 Nov 2025 18:58:41 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Sun, 16 Nov 2025 10:55:16 GMT]]></title><description><![CDATA[<p dir="auto">Hi everyone,<br />
I was able to test the first line of the Aeon campaign. And so far, everything sounds as it should ^^</p>
<p dir="auto">!!!!Thanks again <a class="plugin-mentions-user plugin-mentions-a" href="/user/speed2" aria-label="Profile: speed2">@<bdi>speed2</bdi></a> !!!!!!</p>
<p dir="auto">If desired, I can gladly share the modified voice files (German). But I don't think that's possible via a mod in this case.</p>
<p dir="auto">Or is it?</p>
]]></description><link>https://forum.faforever.com/post/70253</link><guid isPermaLink="true">https://forum.faforever.com/post/70253</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Sun, 16 Nov 2025 10:55:16 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Thu, 13 Nov 2025 19:32:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/speed2" aria-label="Profile: speed2">@<bdi>speed2</bdi></a> Hi again. Thank you so much for your help. It's working perfectly. I'll change all the sound files on Sunday. I haven't looked at the other languages ​​yet, but I could adjust them as well. Unfortunately, testing them will be very difficult.</p>
<p dir="auto">So, before I get too excited/euphoric again, let's wait and see how it goes on Sunday. I'll gladly give you an update <img src="https://forum.faforever.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=30176cb40ac" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /> See you soon.</p>
]]></description><link>https://forum.faforever.com/post/70213</link><guid isPermaLink="true">https://forum.faforever.com/post/70213</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Thu, 13 Nov 2025 19:32:49 GMT</pubDate></item><item><title><![CDATA[Reply to Voice problems in the co-op missions of SC1 on Tue, 11 Nov 2025 16:12:14 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/speed2" aria-label="Profile: speed2">@<bdi>speed2</bdi></a> Thank you very much. I'll take a look at it. At least I can take the tests for the German section <img src="https://forum.faforever.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=30176cb40ac" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forum.faforever.com/post/70177</link><guid isPermaLink="true">https://forum.faforever.com/post/70177</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Tue, 11 Nov 2025 16:12:14 GMT</pubDate></item></channel></rss>