Commander Survival Kit (A new SIM Mod)
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cool mod! i love helldivers! looking forward to release. maybe you can give me some advice. i made a post earlier today about how i wanted to rotate a units position because in a mod i am using most of the point defense buildings are rotated like 30 degrees to the left not aligning with other units. the mod also does this to some of the vanilla and units from other mods. i'm trying to correct that but as i'm new to modding. i'm still learning. any advice u can provide would be a great help. @CDRMV
https://forum.faforever.com/topic/9373/need-some-help-with-editing-unit-positions/7
here is a link to my original post. have a great day!
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@Zanryo
Hey Zanryo,
welcome to the FAF Modding Community.
Yeah I will going to Help you If I have the time.
From what I saw in the FAF Modding Discord Nomander leads you to the right Direction related to the Rotation of the Point Defenses. Glad to hear you like the Helldivers inspired Units which will be included in the upcoming Unit Pack Mechdivers. Mechdivers will get its own official Forum Post here soon but for now Updates related to it will be posted here. Currently I Work on the Units for the Cybrans for Mechdivers which are basically the Cybran Designs of the Automaton Units. Stay tuned for them because they are heading to us already.Of course I and several Others in this Community can help and teach you in Modding for the Game. So If you need help let me know.
Best regards
CDRMV -
Hello everyone,
today I want to present you the current Development Progress for the upcoming Unit Pack Mechdivers. As you know Mechdivers is focused on to introduce Units from the Game Helldivers 2 into Supcom. Of course reesigned to fit the Design Style of the Supcom Factions. Now it is time to show you the first Cybran Units, which are based on several Automaton Units.'Annihilator' - Tech 3 Heavy Tank
A Heavy Tank, which is armed with an single Heavy Fusion Laser Cannon, a additional Light Fusion Laser Cannon in its Main Turret and an two Barrel Light Fusion Laser Cannon Turret in its Chassis (Front) for Close Combat. The Heavy Fusion Laser Cannon has an long Range and causes 1000 Damage on Impact but the Turret rotates slow and has an long Reload Time. The Design is based on the Automaton Annihilator Tank from the Game Helldivers 2.

'Shredder' - Tech 3 Heavy Autocannon Tank
A Heavy Tank armed with an powerful rapid fire quad Fusion Laser Autocannon Turret. It comes with an two Barrel Light Fusion Laser Cannon Turret in its Chassis (Front) for Close Combat. This tank can be used against enemy Air Units as well. The Design is based on the Automaton Shredder Tank from the Game Helldivers 2.

'Barrager' - Tech 3 Mobile Missile Battery
A Heavy Tank armed with an Proton Missile Battery which fires 33 Missiles to the target Location. It comes with an two Barrel Light Fusion Laser Cannon Turret in its Chassis (Front) for Close Combat. The Design is based on the Automaton Barrager Tank from the Game Helldivers 2.

Next to of the 3 Tanks above the Cybrans have get several Strucutres as well.
'R-1' - Tech 1 Contact Mine
A Medium Size Mine which comes with several high sensitive Sensors. Once an enemy Land Unit comes to close the Mine will explode automatically.
'Scanner' - Tech 2 Detector Tower
A Tower, which comes with an large Scanner to check the area around it. Once it detects an enemy Unit as its Target you will be able to call in Land Reinforcements with an Ability Button. Keep in Mind the Toggle Button will temporary disappear once you call in the Air Transport with the Land Reinforcements. The Button has an reload time of 100 Seconds. Note: Each Player and the AI can only build 3 of them. The Design is based on the Automaton Detector Tower from Helldivers 2.
New Defenses
The Automatons in Helldivers 2 have several Turrets which defend Outposts or serve as Misison Objectives. Now the Cybrans get their own Versions of them as well:

'Kratos' - Tech 3 Heavy Point Defense
Comes with two Variations (Short and High) and is armed with the same Turret found on the Annihilator Tech 3 Heavy Tank.
Both are based on the Automaton Cannon Turret from Helldivers 2.'Zeta' - Tech 3 Rapid Fire Autocannon
Comes with two Variations (Short and High) and is armed with an Rapid Fire Laser Autocannon. This Turret is based on the Bunker Turret found on Automaton Command Bunkers in Helldivers 2.'Pyros' - Tech 3 Mortar
'Warning you are in Range of enemy Artillery'
This is the Message you get if you play Helldivers 2 and come to close to an Automaton Mortar Emplacement. Now the Cybrans have now get their own Version of this Mortar.'Smilodon' - Tech 3 Anti Air Quad Autocannon
Basically the Turret of the Shredder Tank mounted on an Short Fundament. It can be used against enemy Air Units only compared to its Mobile Cousine. Based on the Automaton Anti Air Emplacement in Helldivers 2.All Units Show above are now available in Early Access on my GitHub Repository and included in the Mod: Mechdivers
Note:
Mechivers will get its own official Moddb Page and FAF Forum Post soon if the First Version arrives.Thats all for today and hope you like it what you see.
Stay tuned for more Updates
Best regards
CDRMV -
These models look great when do you plan on releasing the mechdivers mod? @CDRMV
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Hello everyone,
today I want to present you the next Wave of new Units for the upcoming Mod: Mechdivers
Tech 2 Tactical Jammer
An advanced Jamming Generator, which is able to Disable the Shield of enemy Units if they are in its Range. This Unit will get an second ability in the future. The Design is based on the Automaton Strategem Jammer from the Game Helldivers 2.
'Breaker' - Tech 3 Heavy Mortar Tank
A Heavy Fusion Mortar Turret mounted on the Chassis of an Annihilator Heavy Tank. Next to of this it comes with the 2 Barrel Hull Fusion Cannon Turret for Close Combat. Based on an Leak for an unreleased Automaton Mortar Tank from Helldivers 2.

'Mawler' - Tech 3 Heavy Autocannon Tank
An another Variant of the Shredder with an single High Caliber Autocannon. Next to of this it comes with the 2 Barrel Hull Fusion Cannon Turret for Close Combat. Based on the Idea for an unreleased Automaton Tank with an Rapid Fire Bunker Turret from Helldivers 2.


'Watcher' - Tech 2 Scout Drone
A Drone which is able to call in Land Reinforcements if it has an Target. Can be destroyed by Anti Air Units because this Drone is an Air Unit. Can be builded in the Aeon Tech 3 Land Factory. Once it has an Target the Ability Button to call in an Air Transport will appear. The Ability Button has an reload of 100 Seconds. Only 3 can be builded by each Player. It is armed with an Stun Lightning WeaponDemonstration Video can be seen here:
Moddb.comDesign is based on the Illuminate Watcher Drone from Helldivers 2



As always stay tuned for more upcoming Updates.

Best regards
CDRMV -
@Caliber
Currently, I'm leaning toward releasing the first version of Mechdivers in December of this year. Of course, this depends on how well the development goes. Otherwise, it'll be in the first quarter of next year. Unlike CSK Units, Mechdivers is a smaller unit pack but will be regularly updated with new content and features in the future. Anyone who wants to play Mechdivers in early access or support its development can already download the current developer version from my GitHub repository.
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ANNOUCEMENT
Commander Survival Kit (Version 2.0.5) - FAF Modvault Release
The most recent Version of the Sim Mod: Commander Survival Kit is now officially downloadable from the FAF Modvault
With the help of @Brutus5000 and probably a few others we have now finally found a functional way to upload large Mods on it again.
Previously the Mod was only downloadable from its official Moddb Page (Manual or as an Installer).Version 2.05 includes the following Features such as:
- 12 new Lobby Options,
- New callable Air Strikes,
- New callable Drop Defenses,
- Support for an more Structure wise Gameplay, which includes 5 new Buildings for each Faction,
- Naval Reinforcement Manager,
- Full German Translation,
- Alot of Bug Fixes,
- UI Improvements such as the new advanced Support Panel,
- Support for the official Submod: Commander Survival Kit: Timeos (Already downloadable from the FAF Modvault),
- And more
Inside the Documentations Folder of the Mod you can check out the the Patchnotes.pdf and the Readme.pdf for an more detailed Overview of anything.
So you can finally get the Mod now more easier for FAF, see who is playing the Mod and more.
Have fun and stay tuned for Updates about Mechdivers.
Best regards
CDRMV -
nice work. So...when do Tarantulas become melee?

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@DDDX
They will get Melee in one of the next upcoming Early Access Updates for CSK Units.
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Hello everyone,
today I want to present you the next Development Report of Mechdivers.
The upcoming Unit Pack which is focused on to introduce Units from Helldivers 2 into Supcom.
'Valkyrie' - Tech 3 Assault Drone
A armored Assault Drone armed with an Fusion Cannon and two light Photonic Missile Launchers. This Unit is currently not buildable by an Tech 3 Air Factory but will be spawned by the Tech 3 Drone Fabricator below.
Tech 3 Drone Fabricator
A armored Facility which spawns Assault Drones if enemy Units are coming into its Range. It comes with an Reload Time of 60 Seconds for each Drone Squadron. The Drones will attack the enemy automatically and return to the Station if there are destroyed. Only 6 can be builded by each Player. The Design is based on the Automaton Gunship Fabricator from Helldivers 2. This Structure will get a few Additions in upcoming Updates.

'Megacirus' - Tech 3 Air Transport Drone
A armored Drone to Transport ally Land Units to an Target Location. It comes with 6 Anti Air Nanite Missile Launchers and an increased Speed. The Design is based on the Automaton Dropship from Helldivers 2.

The following UEF Units will be moved to thier specific Techlevel soon. Currently there are available on Tech 1.
Drop Missile Silo
A Droppod which comes with an integrated Advanced Tactical Missile Silo. The Missile will cause the same Impact Explosion like the Blu4000 Bomb from CSK. The Design is based on the new recently released Missile Silo Hellpod Strategem from Helldivers 2
Drop Bomb/Mine
A Droppod, which comes with an attached High Explosive Blu Bomb. It comes with the Automated Detonated System or can be Detonated Manaully by two Ability Buttons. The Design is based on the Hell Bomb Strategem from Helldivers 2.
Drop Shield Generator
A Droppod which comes with an advanced Pocked Energy Shield. The Design is based on the Shield Generator Relay Hellpod Strategem from Helldivers 2.
Drop Sensor Beacon
A Droppod, which comes with an integrated Optical Device to increase the Radius of the Vision Range if Enabled. The Design is based on the SOS Beacon Strategem from Helldivers 2.
All presented new Units above are now available in Early Access on my GitHub Repository and included in the Mod: Mechdivers
Stay tuned for more upcoming Updates
Best regards
CDRMV -
Hello everyone,
its been a while since our last Development Report of Mechdivers.
However I want to let you know the next one is on the Way.
This upcoming new Report will be larger and will present alot of new Units, which have been integrated into Mechdivers recently.
You can expect alot of new Units for the Cybrans and a few for the UEF in this upcoming Report.So stay tuned for it and see you soon.

Best regards
CDRMV -
Hi, can you make a mini-guide for installing the Commander-Survival-Kit, and new units on FAF?
And how does the mod work online?
Well, if possible, links
Only of CSK Units -
To be specific, I ask you to leave a link to CSK Units in the update posts, otherwise it is difficult to constantly search for it)
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@famklio
Hey just search in the FAF Modvault for Commander Survival Kit and subscribe the Mod. If needed I will going to Create an small Guide later today with Screenshots to Show it visually as well. The FAF Client will Download and Install the Mod automatically into the Mods Folder of the Game.The Commander Survival Kit itself is actually Designed for the Survival Mode. Specifically agianst Survival related AIs where you and your Allies (usually other Players) are playing agianst Hordes of AI Waves. The Main Goal is to survive them at all costs. The Mod gives you the ability to Support you and your Allies to call in Reinforcements and Fire Support Solutions agianst those AI Waves. The Commander Survival Kit can be Played in other Game Modes as Well such as the Campaign of the Base Game, FAF Coop Campaigns, Skirmish and Multiplayer.
The Mod comes with several new Lobby Options as Well where you can Manage the Access of callable Reinforcements, Air Strikes or some specific Gameplay Mechanics such as the Structure wise Gameplay with the Mod as an example. So Take a look into the Lobby Options once you have the Mod. If the Mod is going to be Played in Multiplayer or together in other Game Modes I recommend that the Players should agree in advance on which lobby options and gameplay mechanics they want to use in the match. Otherwise, it can become quite unfair If anyone is using different Setttings. Hope that is okay for you as an small Guide but If you have any more Questions feel free to ask me anytime.About CSK Units:
The Unit Pack itself is currently only available in Early Access on my GitHub Repository, because it is still in Development:https://github.com/CDRMV/Commander-Survival-Kit
You can find it in the Mods Folder If you Download the Repository.
Same goes for the Unit Pack: Mechdivers which is currently in Development as Well:
https://github.com/CDRMV/MechdiversBest regards
CDRMV -
хай а где все эти юниты можно найти ( я скачал репризитории гита на не нашёл большую часть этих юнитов я протсетировал все твою юниты которые нашёл некоторые юниты т3 мехи в частности не стреляют , а транспортники не могут транспортировать за исключением тяжолого транспота т 3 )
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@frost_OTBEPTKA
Translation:Hi, where can I find all these units? (I downloaded the GIT replicas and didn't find most of these units. I tested all your units. I found some T3 mechs, in particular, they don't shoot, and transports can't transport anything except heavy T3 transports.)
First of all I don't speak and understand Russian so you should better use English. Depends on which Units you mean specifically. If you have Screenshots of those Units I can directly tell you where you can find them in my Mods. Hmm that Sounds the Mods are incorrectly installed. So If the Units Shot Just Red Lines, the Animations doesn't Work or other broken Behaviours is this cleary the Sign for an incorrect Install of the Mod.
You should better Show me how do you have install these Mods from GitHub with Screenshots of your Mods Folder and thier specific Folders. This makes it much easier to Support you more to find an Solution for it. -
hi, sorry, I didn’t think to write in English right away
I'm interested in units like "A10". "Caspian monster" “helicopter”, but I would like to touch all the units, how they behave, and so on
installed this way
1- downloaded both github repositories and put them in the mods folder
This is a method without a boot "doucher"
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with the boot "launcher" I unpacked it into the folders called "mods" and "game data" -
said in Commander Survival Kit (A new SIM Mod):
hi, sorry, I didn’t think to write in English right away
I'm interested in units like "A-50 Thunderbolt". "Caspian monster" “helicopter”
, but I would like to touch all the units, how they behave, and so on
installed this way
1- downloaded both github repositories and put them in the mods folder
This is a method without a boot "doucher"
2-
with the boot "launcher" I unpacked it into the folders called "mods" and "game data"
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