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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Commander Survival Kit (A new SIM Mod)

    Scheduled Pinned Locked Moved Modding & Tools
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    • C Offline
      CDRMV @Caliber
      last edited by

      @Caliber
      Currently, I'm leaning toward releasing the first version of Mechdivers in December of this year. Of course, this depends on how well the development goes. Otherwise, it'll be in the first quarter of next year. Unlike CSK Units, Mechdivers is a smaller unit pack but will be regularly updated with new content and features in the future. Anyone who wants to play Mechdivers in early access or support its development can already download the current developer version from my GitHub repository. 😉

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      • C Offline
        CDRMV
        last edited by CDRMV

        c40e60a0-a607-4a38-b84b-3ac1a898eba3-image.png

        ANNOUCEMENT

        Commander Survival Kit (Version 2.0.5) - FAF Modvault Release

        The most recent Version of the Sim Mod: Commander Survival Kit is now officially downloadable from the FAF Modvault
        With the help of @Brutus5000 and probably a few others we have now finally found a functional way to upload large Mods on it again.
        Previously the Mod was only downloadable from its official Moddb Page (Manual or as an Installer).

        Version 2.05 includes the following Features such as:

        • 12 new Lobby Options,
        • New callable Air Strikes,
        • New callable Drop Defenses,
        • Support for an more Structure wise Gameplay, which includes 5 new Buildings for each Faction,
        • Naval Reinforcement Manager,
        • Full German Translation,
        • Alot of Bug Fixes,
        • UI Improvements such as the new advanced Support Panel,
        • Support for the official Submod: Commander Survival Kit: Timeos (Already downloadable from the FAF Modvault),
        • And more

        Inside the Documentations Folder of the Mod you can check out the the Patchnotes.pdf and the Readme.pdf for an more detailed Overview of anything.

        So you can finally get the Mod now more easier for FAF, see who is playing the Mod and more.

        Have fun and stay tuned for Updates about Mechdivers.
        Best regards
        CDRMV

        1 Reply Last reply Reply Quote 3
        • DDDXD Offline
          DDDX
          last edited by

          nice work. So...when do Tarantulas become melee? 🙂

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            CDRMV @DDDX
            last edited by

            @DDDX
            They will get Melee in one of the next upcoming Early Access Updates for CSK Units. 😉

            1 Reply Last reply Reply Quote 2
            • C Offline
              CDRMV
              last edited by CDRMV

              Hello everyone,
              today I want to present you the next Development Report of Mechdivers.
              The upcoming Unit Pack which is focused on to introduce Units from Helldivers 2 into Supcom.

              321b8d9b-7c06-4251-89ad-3ae78efe1e47-17571583827094887736190483364952.png

              'Valkyrie' - Tech 3 Assault Drone
              A armored Assault Drone armed with an Fusion Cannon and two light Photonic Missile Launchers. This Unit is currently not buildable by an Tech 3 Air Factory but will be spawned by the Tech 3 Drone Fabricator below.

              c77ea570-2f63-45a2-830c-16364b85cbe4-17571589221466508414298535193985.png

              Tech 3 Drone Fabricator
              A armored Facility which spawns Assault Drones if enemy Units are coming into its Range. It comes with an Reload Time of 60 Seconds for each Drone Squadron. The Drones will attack the enemy automatically and return to the Station if there are destroyed. Only 6 can be builded by each Player. The Design is based on the Automaton Gunship Fabricator from Helldivers 2. This Structure will get a few Additions in upcoming Updates.

              010dcd74-828b-4fc6-ba4d-959350aac42b-17571588165851340198219811053516.png

              6f0dbced-1106-4508-a59c-4a292fd05715-17571589062295424650515687977996.png

              'Megacirus' - Tech 3 Air Transport Drone
              A armored Drone to Transport ally Land Units to an Target Location. It comes with 6 Anti Air Nanite Missile Launchers and an increased Speed. The Design is based on the Automaton Dropship from Helldivers 2.

              52e5ff19-a5f8-4f20-a47a-c7c3e01c07ba-17571590025086806712558301885908.png

              94d1659b-3a4c-4afb-a393-7ed224a54b84-17571594237014524848575872324188.png

              The following UEF Units will be moved to thier specific Techlevel soon. Currently there are available on Tech 1.

              Drop Missile Silo
              A Droppod which comes with an integrated Advanced Tactical Missile Silo. The Missile will cause the same Impact Explosion like the Blu4000 Bomb from CSK. The Design is based on the new recently released Missile Silo Hellpod Strategem from Helldivers 2

              45c6737f-1733-400e-ab9b-52ee3f6024d7-17571590252563644591081054927065.png

              Drop Bomb/Mine
              A Droppod, which comes with an attached High Explosive Blu Bomb. It comes with the Automated Detonated System or can be Detonated Manaully by two Ability Buttons. The Design is based on the Hell Bomb Strategem from Helldivers 2.

              145a0b59-10dd-4483-acfa-3b2ff97457a6-17571590998347786356804878468896.png

              Drop Shield Generator
              A Droppod which comes with an advanced Pocked Energy Shield. The Design is based on the Shield Generator Relay Hellpod Strategem from Helldivers 2.

              4a6a6ca1-94db-47dd-a9af-d0445850567e-17571591980391881084954983389760.png

              Drop Sensor Beacon
              A Droppod, which comes with an integrated Optical Device to increase the Radius of the Vision Range if Enabled. The Design is based on the SOS Beacon Strategem from Helldivers 2.

              2552be4c-48c0-4891-9ba3-7d1fbeeb221b-17571592936476664504487644787080.png

              All presented new Units above are now available in Early Access on my GitHub Repository and included in the Mod: Mechdivers

              Stay tuned for more upcoming Updates
              Best regards
              CDRMV

              1 Reply Last reply Reply Quote 2
              • C Offline
                CDRMV
                last edited by

                Hello everyone,

                its been a while since our last Development Report of Mechdivers.
                However I want to let you know the next one is on the Way.
                This upcoming new Report will be larger and will present alot of new Units, which have been integrated into Mechdivers recently.
                You can expect alot of new Units for the Cybrans and a few for the UEF in this upcoming Report.

                So stay tuned for it and see you soon. 😉
                Best regards
                CDRMV

                1 Reply Last reply Reply Quote 0
                • F Offline
                  famklio
                  last edited by famklio

                  Hi, can you make a mini-guide for installing the Commander-Survival-Kit, and new units on FAF?
                  And how does the mod work online?
                  Well, if possible, links
                  Only of CSK Units

                  C 1 Reply Last reply Reply Quote 0
                  • F Offline
                    famklio
                    last edited by

                    To be specific, I ask you to leave a link to CSK Units in the update posts, otherwise it is difficult to constantly search for it)

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                    • C Offline
                      CDRMV @famklio
                      last edited by CDRMV

                      @famklio
                      Hey just search in the FAF Modvault for Commander Survival Kit and subscribe the Mod. If needed I will going to Create an small Guide later today with Screenshots to Show it visually as well. The FAF Client will Download and Install the Mod automatically into the Mods Folder of the Game.The Commander Survival Kit itself is actually Designed for the Survival Mode. Specifically agianst Survival related AIs where you and your Allies (usually other Players) are playing agianst Hordes of AI Waves. The Main Goal is to survive them at all costs. The Mod gives you the ability to Support you and your Allies to call in Reinforcements and Fire Support Solutions agianst those AI Waves. The Commander Survival Kit can be Played in other Game Modes as Well such as the Campaign of the Base Game, FAF Coop Campaigns, Skirmish and Multiplayer.
                      The Mod comes with several new Lobby Options as Well where you can Manage the Access of callable Reinforcements, Air Strikes or some specific Gameplay Mechanics such as the Structure wise Gameplay with the Mod as an example. So Take a look into the Lobby Options once you have the Mod. If the Mod is going to be Played in Multiplayer or together in other Game Modes I recommend that the Players should agree in advance on which lobby options and gameplay mechanics they want to use in the match. Otherwise, it can become quite unfair If anyone is using different Setttings. Hope that is okay for you as an small Guide but If you have any more Questions feel free to ask me anytime.

                      About CSK Units:
                      The Unit Pack itself is currently only available in Early Access on my GitHub Repository, because it is still in Development:

                      https://github.com/CDRMV/Commander-Survival-Kit

                      You can find it in the Mods Folder If you Download the Repository.

                      Same goes for the Unit Pack: Mechdivers which is currently in Development as Well:
                      https://github.com/CDRMV/Mechdivers

                      Best regards
                      CDRMV

                      1 Reply Last reply Reply Quote 1
                      • F Offline
                        frost_OTBEPTKA
                        last edited by

                        хай а где все эти юниты можно найти ( я скачал репризитории гита на не нашёл большую часть этих юнитов я протсетировал все твою юниты которые нашёл некоторые юниты т3 мехи в частности не стреляют , а транспортники не могут транспортировать за исключением тяжолого транспота т 3 )

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          CDRMV @frost_OTBEPTKA
                          last edited by CDRMV

                          @frost_OTBEPTKA
                          Translation:

                          Hi, where can I find all these units? (I downloaded the GIT replicas and didn't find most of these units. I tested all your units. I found some T3 mechs, in particular, they don't shoot, and transports can't transport anything except heavy T3 transports.)

                          First of all I don't speak and understand Russian so you should better use English. Depends on which Units you mean specifically. If you have Screenshots of those Units I can directly tell you where you can find them in my Mods. Hmm that Sounds the Mods are incorrectly installed. So If the Units Shot Just Red Lines, the Animations doesn't Work or other broken Behaviours is this cleary the Sign for an incorrect Install of the Mod.
                          You should better Show me how do you have install these Mods from GitHub with Screenshots of your Mods Folder and thier specific Folders. This makes it much easier to Support you more to find an Solution for it.

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                          • F Offline
                            frost_OTBEPTKA
                            last edited by

                            hi, sorry, I didn’t think to write in English right away
                            I'm interested in units like "A10". "Caspian monster" “helicopter”, but I would like to touch all the units, how they behave, and so on
                            installed this way
                            1- downloaded both github repositories and put them in the mods folder
                            This is a method without a boot "doucher"
                            2-
                            with the boot "launcher" I unpacked it into the folders called "mods" and "game data"

                            F C 2 Replies Last reply Reply Quote 0
                            • F Offline
                              frost_OTBEPTKA @frost_OTBEPTKA
                              last edited by

                              said in Commander Survival Kit (A new SIM Mod):

                              hi, sorry, I didn’t think to write in English right away
                              I'm interested in units like "A-50 Thunderbolt". "Caspian monster" “helicopter”
                              , but I would like to touch all the units, how they behave, and so on
                              installed this way
                              1- downloaded both github repositories and put them in the mods folder
                              This is a method without a boot "doucher"
                              2-
                              with the boot "launcher" I unpacked it into the folders called "mods" and "game data"

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                CDRMV @frost_OTBEPTKA
                                last edited by CDRMV

                                @frost_OTBEPTKA
                                Regarding to the Commander Survival Kit If you Play FAF you don't need the Gamedata Folder. The Gamedata Folder which includes the SCD Files is only required for the Steam/Retail (Vanilla) Version of the Game.

                                If you Download the GitHub Repository for example of the Commander Survival Kit you will need to Put the included Folders, which are inside the Mods Folder for example Commander Survival Kit, Commander Survival Kit Units, Commander Survival Kit Ammunition and so on into your Mods Folder. After that is done you can activate the Mods in the Mod Manager and they will Work. Same goes for Mechdivers where you need to put the Mechdivers Folder which is inside the Mods from GitHub into your Mods Folder than activate the Mod in the Mod Manager. The Units which you are looking for are included in the Mod Commander Survival Kit Units (CSK Units) So If you want to Play them Put the Commander Survival Kit Units Folder from the Mods Folder from GitHub into the Mods Folder of the Game and activate the Mod in the Mod Manager.

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                                • F Offline
                                  frost_OTBEPTKA
                                  last edited by

                                  Thank you

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    CDRMV
                                    last edited by

                                    Hello everyone,
                                    After a period of quiet, it's finally time to present you with the newest development report for Mechdivers. And this time it's significantly larger than usual.

                                    e396df60-d82d-46e4-845d-e816504934d1-image.png

                                    First of all the Unit Roster of the UEF has get a few new Additions + a few of the exiting Units has get an new Texture.

                                    'T 080 DAD' - Tech 2 Heavy Tank
                                    A new Tank Series has been added into the Mod.
                                    This Tank is armed with an Improved Gauss Cannon, a Machine Gun and a Gatling Secondary Turret. The Design of this Tank is based on an Helldivers 2 Fan Concept Artwork for an Super Earth Tank. The Model has been created by myself and the Texture has been created by Wardem.

                                    48c01903-6472-41b0-8e7e-97c5abf5454a-image.png

                                    Drop Tesla Tower
                                    Once the Drop Pod hits the Ground a Tesla Tower will be unpacked. This Defense is able to Stun and Damage the Target Unit. However the effect will be expanded on enemy land unit, which are close to the Target . So they will be stunned and damaged by Chain Lightning. The Design is based on the A/ARC-3 Tesla Tower Strategem from Helldivers 2.

                                    5bc16773-e657-4a0c-aeb1-94be944c5a70-image.png

                                    Drop HMG Emplacement
                                    The first stationary Defense, which can be manned by an single Mech Marine has been added into the Mod. This Turret is armed with two Rapid Fire Armor Piercing Machine Gun Cannons. Next to of this this Turret has access to Enhancement Upgrades, where you can install additional Armor or an Wall. If you install the Armored Wall Upgrade you will be able to link it with the Wall Emplacement and to rotate it manually if needed with two additional Buttons.
                                    A Video Demonstration, where you can see how it works will be posted soon on Moddb. The Design is based on the E/MG-101 HMG Emplacement from Helldivers 2.

                                    1ae16a6f-195a-4b71-b66e-cf72ce7d6984-image.png

                                    Drop Anti Tank Emplacement
                                    Similar like the Drop HMG Emplacement it can be manned with an Mech Marine. It comes with a Enhancement Upgrades to install Armor and Wall with the specific Rotation Abilities. The Design is based on the Anti Tank Emplacement Strategem from Helldivers 2.

                                    c066c918-0073-4774-89e4-1192e4057f83-image.png

                                    Drop Wall Emplacement.
                                    The first Variation of the Wall Emplacement has arrive.
                                    After the Drop Pod arrives the Wall will be unpacked in an nice Animation Sequence. This Unit comes with two Abilities where you can Rotate the Wall in the following Directions: Left and Right. They will be a another Variation of this Unit soon with the access to an attached Grenade Launcher. A Video Demonstration, where you can see how it works will be posted soon. 😉 The Design is based on the E/GL-21 Grenadier Battlement from Helldivers 2

                                    69dfb246-f36c-4b2c-9670-7725a2fdbeaf-image.png

                                    8690bbaf-af59-451f-a9d8-1c99a3946c9d-image.png

                                    New Textures for two UEF Units by Wardem:
                                    'Razer G-167' - Tech 1 Assault Truck
                                    5e659af7-e711-439b-81cc-0f2e91199fc8-image.png

                                    'Boxer' - Tech 3 Armored Mech Marine Carrier (AMMC)
                                    1e97005e-8bb5-4523-b314-94befe9a2cb0-image.png

                                    798d59fa-34eb-4991-b9ea-77047daa9efe-image.png

                                    The Unit Roster of the Cybrans has also get several new interesting Units based on Automaton Units from Helldivers 2

                                    Tech 1 Advanced Light Bot Factory
                                    This small Factory is actually similar like an Infantry Barrack. However it produce a new Series of Light Assault Bots for the Cybrans. The Design is based on the Automaton Fabricator Structure from Helldivers 2

                                    It comes with 3 Enhancement Upgrades:

                                    regular_btn_up.png Regular Legion
                                    The regular Build Configuration of the Factory builds only the first 6 Units from the list below

                                    jetpack_btn_up.png Jet Brigade
                                    Adds a few new Units with an Jetpack to the Build List and gives a few existing Units a Jetpack as well.

                                    flame_btn_up.png !Incineration Corps
                                    Adds a few new Units armed with flame Weapons to the Build List and changes the Weapons of the existing to Flame Weapons and gives them a little bit more Armor (Health)

                                    This Structure is able to build 8 new Units

                                    • Trooper (Or Raider)
                                    • Commissar (Is able to call in Land Reinforcements)
                                    • MG Raider
                                    • Marauder
                                    • Rocket Raider
                                    • Brawler (A Melee Variant armed with two Blades)
                                    • Assault Raider (Comes with an Jetpack)
                                      Only Buildable if the Jet Brigade Upgrade is installed to the Factory
                                    • Pyro Trooper (Armed with an Flamethrower
                                      Only Buildable if the Incineration Corps Upgrade is installed to the Factory

                                    Note:
                                    I will probably going to make an additonal post to show you these Units more in Detail.

                                    8975e911-7ce2-4962-94c2-552af1566a0a-image.png

                                    Tech 2 Advanced Heavy Factory
                                    A Heavy Factory, which is able to Build the Scout Striders, Devastators, Tanks and the Hulks. Similar like the Advanced Light Bot Factory this Factory comes with Enhancement Upgrades. The first 3 Upgrades are similar like the ones of thew other Factory which gives you the Build Access to Units of the Jet Brigade and the Incineration Corps. However it comes with an fourth Upgrade which allows the construction of the Cybran Tech 3 Land Units from Mechdivers. Later regular Factories from the Game itself will no longer be able to build the Cybran Mechdivers Units. But currently they are still buildable because the AI needs an Support for the two Factories. The Design is based on the Automaton Bulk Fabricator from the Game Helldivers 2

                                    04344534-245a-47da-be91-cd694988beab-image.png

                                    'Hunter II' - Tech 2 Medium Assault Bot (Scout Strider)
                                    A bipedal Walker, which can be manned/unmanned by an Trooper to make it functional. The Walker is armed with two Fusion Laser Cannons. Additionally this Walker has access to the "Speed Booster", which allows him to move faster if needed. The Design is based on the Automaton Scout Strider from Helldivers 2
                                    Buildable in the Tech 2 Advanced Heavy Factory.

                                    19f373b9-9e32-4eba-aa1c-9817b6921e6a-image.png

                                    Hunter III' - Tech 3 Medium Assault Bot (Advanced Scout Strider)
                                    Basically an improved Version of the Hunter II. The Pilot cabin has been fully armored which gives him more HP. Additionally the Walker has get access to 4 Proton Missiles, which gives him additional Fire Power in Combat. This Walker has access to the "Speed Booster", which allows him to move faster if needed. The Design is based on the Automaton Reinforced Scout Strider from Helldivers 2. Buildable in the Tech 2 Advanced Heavy Factory.

                                    dcc07a06-fc86-4c40-9181-462c6cf66f88-image.png

                                    'Devastator' - Tech 2 Advanced Assault Bot
                                    The Successor of the Advanced Light Assault Bot Series. Comes with an full redesigned armored Body and a integrated Medium Fusion Laser Blaster on its Right Arm. This Bot is slow but has access to the Speed Boost Ability to increase its Move Speed a bit if needed. The Design of this Unit is based on the Automaton Devastator from the Game Helldivers 2. Buildable in the Tech 2 Advanced Heavy Factory.

                                    d5b9f6bd-343e-4fd3-b539-cee4d1319944-image.png

                                    'Rocket Devastator' - Tech 2 Advanced Missile Bot
                                    An another Variation of the Devastator, which comes with an Proton Missile Launcher on its Back. The Design of this Unit is based on the Automaton Rocket Devastator from the Game Helldivers 2. Buildable in the Tech 2 Advanced Heavy Factory.

                                    0f815e78-af21-4b0e-8053-e16a40013fed-image.png

                                    'Heavy Devastator' - Tech 2 Advanced Siege Bot
                                    An another Variation of the Devastator, which comes with an portable armored shield and an improved Fusion Machine Gun. The Design of this Unit is based on the Automaton Heavy Devastator from the Game Helldivers 2. Buildable in the Tech 2 Advanced Heavy Factory.

                                    c142f54c-55cd-4f91-8a8d-d8589d545b1f-image.png

                                    'Incineration Corps Devastator' - Tech 2 Advanced Shotgun Bot
                                    An another Variation of the Devastator, which comes with an portable armored shield and an Flame Shotgun. Buildable in the Tech 2 Advanced Heavy Factory. Only if the Incineration Corps Upgrade is installed to the Factory.

                                    9a15a060-1d98-49be-86e3-f80e4b6c1ace-image.png

                                    '!Jet Brigade Devastator' - Tech 2 Advanced Jetpack Bot
                                    An another Variation of the Devastator, which comes with an Jetpack on its Back.
                                    Buildable in the Tech 2 Advanced Heavy Factory. Only if the Jet Brigade Upgrade is installed to the Factory.

                                    7c795ba6-d351-477e-9412-e65ab64e57ab-image.png

                                    ***'Hulk Scorcher' - Tech 3 Heavy Ambush Bot ***
                                    A large armored bipedal Mech, which is armed with an flamethrower and an circular saw for close combat engagements. The Design is based on the Automaton Hulk Scorcher from Helldivers 2. Note: The circular saw is functional in close combat as well make sure to place the unit close to an enemy unit to see the saw in action. Buildable in the Tech 3 Advanced Heavy Factory. There is an Jet Brigade Variant of this Unit with access to an Jetpack. There is an Incineration Corps Variant of this unit as well with an small modifed Model to give it an more armored approach.
                                    Only Buildable if the Jet Brigade Upgrade is installed to the Factory.

                                    d3357c5b-3276-44f8-b4c3-f64521f4b79d-image.png

                                    'Hulk Bruiser' - Tech 3 Heavy Assault Bot
                                    A large armored bipedal Mech, which is armed with an Heavy Fusion Laser cannon and an Proton Missile Launcher. The Design is based on the Automaton Hulk Bruiser from Helldivers 2. Buildable in the Tech 3 Advanced Heavy Factory.
                                    There is an Jet Brigade Variant of this Unit with access to an Jetpack.
                                    Only Buildable if the Jet Brigade Upgrade is installed to the Factory.

                                    139ea92c-8bbf-46d8-ab25-92fab51fb8b4-image.png

                                    'Hulk Obliterator' - Tech 3 Heavy Assault Bot
                                    A large armored bipedal Mech, which is armed with two Proton Missile Launchers. The Design is based on the Automaton Hulk Obliterator from Helldivers 2. Buildable in the Tech 3 Advanced Heavy Factory.

                                    b44f4d36-ded8-40a4-8edc-6ace34bd38a3-image.png

                                    'Light Fusion MG Emplacement' - Tech 1 Point Defense
                                    A basic Defense Emplacement armed with an Rapid Fire Fusion MG Cannon. Can be manned/unmanned with an Trooper. Design is based on the Automaton Fusion MG Emplacement from the Game Helldivers 2.

                                    1dbc9b27-7fa4-46a4-b732-f15f9b832989-image.png

                                    'Dual Fusion Cannon Emplacement' - Tech 2 Point Defense
                                    This Turret It is an Dual Barrel Fusion Cannon Turret which can be manned/unmanned with an Trooper. The Design is based on the Automaton Dual Fusion Cannon Emplacement from Helldivers 2.

                                    bab0bce4-dade-43eb-bcb3-6bc88a4f52cc-image.png

                                    That is actually alot already and hope you like it.
                                    Stay tuned for more Updates
                                    See you soon 😉
                                    Best regards
                                    CDRMV

                                    1 Reply Last reply Reply Quote 2
                                    • C Offline
                                      CDRMV
                                      last edited by CDRMV

                                      Hello everyone,
                                      in Addition to the Development Report from Yesterday.
                                      Two new Units join the Cybran Unit Roster in the Mod: Mechdivers today.

                                      'Hunter IV' - Tech 3.5/Elite Heavy Siege Bot (War Strider)
                                      A large Bipedal Mech which is armed with two Heavy Fusion Rail Gun Cannons and an Grenade Launcher. These Rail Guns Cannons shot 4 Projectiles per Salvo. The Grenades, which are fired by the Grenade Launcher will not explode on Impact as usual they will explode with an delay. The Grenade Launcher itself has an automatic Active and Inactive Sequence. So he will Fire its Grenades in an specific interval. This Unit is buildable by Tech 3 Engineer's + SACU's. The Design is based on the Automaton War Strider from Helldivers 2.

                                      f933e53e-044c-4bd6-ad59-a2765f042634-17638978438954262710673997074784.png

                                      426c85e0-a2a7-4a38-bc5e-01aa9cb45a3f-17638978648763344176780511962042.jpg

                                      'Incineration Corps Hulk Firebomber' - Tech 3 Heavy Armored Artillery Bot
                                      A new Hulk Variant has been added, which is armed with an Flamethrower and an Mortar. The Design is based on the Automaton Hulk Firebomber from Helldivers 2.

                                      d613a031-f371-45af-b620-daeb0e81a0fe-17638979130947899336583436524968.jpg

                                      Both Units are now available in Early Access on Github. There are included in the Mod: Mechdivers.

                                      Hope you like them.
                                      Stay tuned for more Updates
                                      Best regards
                                      CDRMV

                                      1 Reply Last reply Reply Quote 3
                                      • QuantumTyphoonQ Offline
                                        QuantumTyphoon
                                        last edited by

                                        Too bad it doesn't work with FAF.
                                        Screenshot 2025-11-27 233726.png

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          CDRMV @QuantumTyphoon
                                          last edited by CDRMV

                                          @QuantumTyphoon
                                          The Mod works with FAF but you have install the Mod incorrectly that is the Problem.

                                          Why did you don't download the Mod from the FAF Modvault?
                                          05d65fa1-932e-43b4-9782-f5403f05ffcf-image.png

                                          I See you have install the Github Version of the Mod.
                                          If you download the Mod from Github the extracted Folder is called Commander-Survival-Kit-main. If you want to install the Mod correctly open this Folder and you will find the Commander Survival Kit Folder inside the included Mods Folder. Put the Commander Survival Kit Folder into your Mods Folder and activate the Mod in the Mod Manager. If you have any throubles let me know I will help you.

                                          Note:
                                          I have Update the First Post with the Information that the Mod is downloable on the FAF Modvault as Well.

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                                          • QuantumTyphoonQ Offline
                                            QuantumTyphoon
                                            last edited by

                                            @CDMV that did it. Thanks.

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