Wish-A-Mod Foundation
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Would it be possible that a mod shows the player APM? I use an external tool, but would prefer a mod for that.
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who knows which mod to assign hotkeys to upgrade the commander?
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@bronedooy
Additional orders extension
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@bronedooy Thanks for the details, as we discussed in the related thread I very much encourage you to try yourself. The code I sent there, experiment with it and I will leave that part for now. If you need any help just let me know.
- Should be very doable, I will see if I can do the "add one" code first, it's something I have thought about myself really and will be useful in more scenarios I think.
- This is the part I leave to you for now, I would recommend to look at other mods as well for inspiration.
- I refer to the expertise of @Ctrl-K here, but will add that it is possible to use third-party software like Auto Hotkey (https://www.autohotkey.com) to bind those mouse buttons to keyboard keys, and then bind those keys to an action. I use it myself. Try getting AHK working and I can send you the scripts for it.
- I can look into this, ideally we would want a mod that combines all of them and lets the player decide in settings what to show and when.
- Ah yes, very much agree on this one. I wonder if that is for performance reasons, as for each unit they have to get a queue to all other orders after their initial one for it to work completely. Maybe just a few more would be nice so they dont stop so soon. Or just an assist order at the end to the closest one, that should actually make them help eachother fully but then leave them not idle at the end. The problem is that it counts as an "autoclicker" and thus is blocked for mods. Should be discussed with core team, you can try to reach them or I might do it a bit later. Keep me posted if you find something out.
- I think this is very possible actually, there are mods that show things around the cursor ("Chat Wheel" comes to mind) and display anything we want. Could try to do a simple demo for this as a start and then we can add more options to it
- Ah yes, something is definitely not right there. Not sure what to do, does it work any better if you use one screen only or in some other case? I would recommend to open a new thread for it and see if anyone else has a solution. We can dig into it if you dont get any solution.
Agree with you that mods are quite essential, I couldn't go back to unmodded and frankly more mods should be integrated in my opinion (optional ofc but still standard out of the box).
Focus is on 1 and two then to begin with, sounds good. I'll be back with some code to try out. Good luck on your side!
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@Nuggets It's a good idea! Many tree groups have been missed and needlessly destroyed by the subsequent move order.
@Ctrl-K might be right here, but do you think it would still be a problem if it is optimized by let's say limiting to an area around the cursor and caching it periodically? Any other optimizations or problems that you can see?
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A button/hotkey to cycle between low health and high health units in a selection (from memory red alert 2 had such a feature with the 'u' keyboard shortcut)
E.g. press the key once, your current selection is filtered to just the low health units; press a second time a relatively short period afterwards and it goes to just the high health units in the selection; a third time and it's back to all units in the original selection (and if you add/remove units from the selection then it 'resets'/loses memory of the originally selected units)
That said if I ever finish with M28 related stuff and such a UI mod would be permitted on FAF I might have a look myself to figure out if it's possible.
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@magge Should be possible! I guess we just listen to the click events. What should it show ideally and how? Would be fun to have that in the score graph actually for all players, see where things heats up. What is this tool you use?
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@FreadyFish given that you see them around cursor it can be done in linear time.
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@maudlin27 Very useful! I have actually made an addition to the Group Scatter mod, that I havent released, that can cycle units from most damaged or healthiest, but for now its just one at a time. I have thought for some time to make it possible to click perhaps multiple times to add more and more to the selection. Maybe double every time so it doesnt require 50 clicks. Just going binary healthy/damaged would be easier to use ofc, I will look into it and see if I can add multiple options for different use cases
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I believe so, yes!
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@Ctrl-K said in Wish-A-Mod Foundation:
Additional orders extension
Yes, there is definitely this in your build! Thank you very much. I have already used the mod, but I did not figure out everything earlier due to the pressure of factors that affected the condition.
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@FreadyFish
I am glad that this topic is here, we must pay tribute to the enthusiasts working on improving the gameplay, thanks to this, the game is still relevant. I understand all this perfectly well, as well as the fact that the game sometimes takes up time and resources. In this situation and in this state, it seems to me that if the developer has not completed this project, then our efforts only prolong the suffering of the game. Depending on my condition, I sometimes behave like a conspirator in our multidimensional world. -
@FreadyFish said in Wish-A-Mod Foundation:
@magge Should be possible! I guess we just listen to the click events. What should it show ideally and how? Would be fun to have that in the score graph actually for all players, see where things heats up. What is this tool you use?
Thanks for considering it! I have used Desktop APM (First Random Image from Google:)
It has a lot of features, which I do not use, and I just was interested in the Live APM, and a history of APM after a game.
I am not sure if the LUA version of SC can track click- and keyboard events. If it is possible, you could start small by just adding a small LUA window that shows the current live APM.
And if you feel it deservers more developer time, you can flesh it out by adding a history event, or whatever you think seems good. Bringing it over to the score graph would of course be phenomenal, but I fear that approach would be far more complex.
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Something that does the same as the existing mod "Idle Engineers CBT" but looks better and is less buggy would be great.
Also a mod that makes sure that Nuke, SMD and T4 icons are always on top, when icons are overlapping (and is compatible with other icon mods).
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Something that does the same as the existing mod "Idle Engineers CBT" but looks better and is less buggy would be great.
Idle Engineers Light
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T4 icons are always on top
Engine limitation
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@Ctrl-K said in Wish-A-Mod Foundation:
Something that does the same as the existing mod "Idle Engineers CBT" but looks better and is less buggy would be great.
Idle Engineers Light
Can only recommend this mod, i've had all kinds of bugs with other engi mods, but havent had anything with this one. (even works with union control showing the correct amount of idle engies)
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@bronedooy Your wish has been (partially) granted! Test it and let me know if it works as you imagined, we will adjust and add the rest before we upload it to the vault.
It adds 5 new hotkeys to the Selection category
1 - Select_highest_engineer_inview
2 - Select_highest_engineer_inview_idle
3 - Add_closest_similar
4 - Select_highest_engineer_inview_or_add
5 - Select_highest_engineer_inview_idle_or_addWhat you described will work with 1 or 2 plus 3, the only change is that instead of selecting T3 only, it selects the highest tech engineer on screen. This way it will work at the T2 stage as well.
For 4 and 5 I find them more useful, as you can do everything with just one key. Click once and you select, click again as many times you need to add more engineers.
How is it going for you with #2?
If you check AddClosestSimilarUnit function in selection.lua it basically does that but for just 1 unit, with some modification it will solve your #2 wish as well.
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@StormLantern Did you try Idle Engineers Light as recommended by others? Let me know if you still prefer something else
Like Ctrl-K said, I do not think it is possible to change the icon overlapping unfortunately, but I will keep an eye open for any workaround. It would be very nice indeed.