Why does everything suck so much right now?

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See what's left of the game I have given up on having well faithed arguments about changing unpopular decisions no one admits that the 2k community is dead. No cares that they left. No one wants to change what made them leave. Furthermore don't pretend the administration would listen even if the argument was presented in a less blunt manner because I already know this has not been the case see username change rules update if a reminder is needed.

This thread is to gather the people that have not given up on well faithed arguments. The administration is not a monolith. Coming in here and saying "You are in denial and I won't tell you about what" is helping nobody. If you have something to say, say it, even (especially) if you think it should be obvious, because it probably isn't to everyone. But if you don't want to do that, please leave this thread. I don't want this to turn into a shitshow.

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Well the whole reason things are bad right now is because well faithed arguments have been ignored. The username change rules update was downvoted 40 to 10 and no considerable change was made to the proposed change. Then the people in favor of the change suggested that a phantom silent majority was in favor of it when so many expressed why it was not a good idea in good faith. They also constantly tried to suggests that people feelings on the matter where invalid or not "constructive". As for myself when I wrote about the state of the game people who were not part of the 2k community where trying to imply that I had no idea what I was talking about when I said that the 2k community was pissed off and leaving. I don't want this to turn into a shitshow either but I know for a fact that urgent changes are needed and it's becoming increasingly frustrating when nothing is done.

A couple things I also want to clear up about meta stagnation and high level players being a cornerstone of that problem.

FAF is not similar to many RTS because the strategic variety is heavily centered around map variation. The general meta of gameplay provides you with a toolbox which in turn must be correctly applied to the blueprint of the map/faction/player you are facing. People drastically underestimate how complicated you can make the game with “relatively inert” general meta. Back in the good old days Blackheart and Petric would spend a week sandboxing with one another to just get 5-7 maps worked out at a level they are comfortable with. They would do this and come up with a totally different build on maps people had been playing for a year or two on ladder. Farm and I could spend up to like 20-30 minutes talking about a map during teamgame tournaments. If you want strategic variety play maps and setups that encourage it. And no, 5v5 map gen slop is not gameplay variety just because it’s on a “new” map generation. It’s comfy and chill in its own way though which isn’t a problem.

Beyond that, I’d like to say things aren’t as simple as the high rated players that want to keep things the same vs the devs that want to shake up the game. I am probably one of the biggest advocates for bigger adjustments to the game yet I’m also one of the biggest opponents to many of the recent changes Jip was talking about and also one of the named toxic troll mumbo jumbo goons. Which I just find funny considering what I’ve done for FAF (had to divide my old role into 4-5 new ones after all).

But changes I advocate for have been blocked for what I saw as no coherent reason ie telebilly after the bug fix for it. This was by the proponent of “meta shakeups” here. I proposed the addition of Cybran absolver. I wanted jamming given to UEF t3 air while still advocating for adjustments to UEF spy plane to make jamming more viable since we can’t add it to ASF. I also tried to give ideas on what counter-intel Aeon and Sera could utilize. Same with trying to make mongoose/hoplite more viable by enabling them to shoot from transports. I want to remove false choices from the game, that’s what I work from. UEF teleport was a false choice, as in the current Aeon one. Mongoose was mostly a false choice. ACU drone is a false choice. Sometimes things are a false choice because they are too strong and sometimes it’s because things are too weak.

And don’t get me wrong, there is some asinine pushback from balance team sometimes. The fact it took like a month or two to argue about whether sparky being able to build radar and facs would “break the game” was nuts. But my margin for what would break the game is much wider than some of the conservative dudes on balance team but it’s definitely way tighter than Jip’s.

@maudlin27 said in Why does everything suck so much right now?:

Case in point (of how people can be the biggest obstacle) - the Blinky Lights saga, which came before the DDOS/Connection issues, and shows how even a seemingly innoculous change to a feature that the majority of people didn't know existed can still generate resistance to change:

I remember that being worse than what it looks like now to me. I thought I remembered more people being toxic trolls about it, but skimming back through the blinking lights thread it didn't seem too bad. The worst part in it was @Jip having to repeat the same thing multiple times because people couldn't be bothered to read. Yeah it's a bit silly the people arguing to keep something in the game that they didn't even know was there in the first place, but it's not entirely unreasonable to learn about something only when it's about to be removed but then think it's pretty cool and want to keep it. Even then, unless I missed something on my quick skim I don't see anyone feeling too strongly about it.

Segue that into a response to some of the other posts, since I think it's a great example of a point I want to make.

@jip said in Why does everything suck so much right now?:

What is different between the type of contributions of these two paragraphs? Nobody disagrees with improving the performance of the simulation and therefore all was good. But the moment you do something that people (individuals) disagree with it feels a post is made immediately based on their imagination to make all sorts of accusations and demands
...
As a quick example, take this topic or this one, or for example this one where I had to write an entire f'ing post in response to bust the bullshit that people imagine happened surrounding the changes of the Tractor Claws, instead of just asking about it or looking for themselves.

I read, or at least skimmed through every example given here and also was around for all of them as they happened. I don't really remember many people making a big deal about the GC tractor claw fix, it's a random player and Thomas making any sort of fuss about it, and the lower rated player gets meme'd on a bit + was reasonable other than the edgy comment about testing. Thomas is Thomas, and even then he had less of an issue with the change vs how the change happened if I'm reading that correctly. Outside of those people you're largely supported in those threads, both explicitly through comments made and upvotes.

The more controversial one is the HQ changes. This one is interesting and I think a bit unfortunate how it played out for all involved. From what I remember from following that when it happened + my brief skim through now this is my take away:

  1. Game devs wanted to improve the shaders on the factories, this part was very well communicated and everyone was onboard
  2. While working on implementing these upgrades devs realized that it wasn't going to work how they wanted, and ended up more significantly changing the the model than they thought they'd need
  3. These larger than expected changes went live without really being communicated

I am more involved than most and I knew that there was being work done on the PBR shaders to improve how the factories and was supportive of that. Despite me being quite active in the community, I still had zero idea that the factories had changed as much as they had. If I'm missing this, especially in March 2023 when I was extremely active, then most people are missing this.

Frankly, most people in that thread were quite reasonable all things considered. Looking at the dates, the specific posts talking about the factory model changes came after Ninrai's post where they were already live. It just seems like there was a communication lapse at an important juncture here where otherwise things were very well communicated.

Other than the HQ changes, these have a theme where there isn't a large number of higher rated players against them, and that's a key difference between these examples and what's happening recently. It's also why I tied everything together in my first post here around things being particularly bad for higher rated players now. At no time in the past do I remember changes being so universally disliked by more experienced players while still being pushed through and these examples only serve to reinforce that impression.

I'll make a post responding to the rest later.

This is another thing that I feel the need to touch on if 5 or 10 players spend a considerable amount of time writing a rebuttal of a proposed change and the change is done anyway what does that say? How many of these rebuttals are required for something to be implemented or reversed? Is there a number sufficient to get a change done? On subjects such as area reclaim and the username rules change there have been tons of well written responses about why these changes are not good but they are still being implemented. People don't have endless time to write lengthy forum posts.

@exselsior said in Why does everything suck so much right now?:

I read, or at least skimmed through every example given here and also was around for all of them as they happened. I don't really remember many people making a big deal about the GC tractor claw fix, it's a random player and Thomas making any sort of fuss about it, and the lower rated player gets meme'd on a bit + was reasonable other than the edgy comment about testing. Thomas is Thomas, and even then he had less of an issue with the change vs how the change happened if I'm reading that correctly. Outside of those people you're largely supported in those threads, both explicitly through comments made and upvotes.

Just to chime in real quick between your posts. Not everything happens over the forums. There's also various separate topics about the matter that I could not find anymore. In general, people express their discontent through Discord, Aeolus and even lobby titles. I'm not joking:

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It was fun the first time, but every time I see that lobby in the custom game list I just close client and go do something else, wondering why I am even here.

The HQ example was a quick example, not aimed about the second chapter of my post. The example shows what happens when you attack contributors and their intentions directly. It's counter productive to what everyone is hopefully trying to achieve - the forever part in FAForever.

A work of art is never finished, merely abandoned

People will show discontent about anything. I'm not even sure that dude is being serious. Regardless the hq was a very simple change but things like area reclaim completely change the way the game works and that is not hyperbole.

@jip said in Why does everything suck so much right now?:

In general, I wish we (as a community) shared the attitude of Grubby more. Recently even Warcraft 3 has been receiving balance patches and bug fixes that contain changes that, if done equivalent, would put the forums on literal fire. The attitude of Grubby is different however - he makes an extensive video to discuss the patchnotes and then proceeds to just have fun with the changes. How refreshing is that - someone that just experiments with the changes, has fun doing so and at the same time provides healthy feedback about the changes. He even plays on the equivalent of FAF Develop occasionally - on the damn stream!

Also, just because I am a fiend for my boy I want to emphasize that this is quite literally a description of Farmsletje. He makes videos explaining the changes, he takes input from players and responds to counterpoints. He plays with new stuff to see if it works or not on FAF Develop. You already have this guy. The changes being pushed now are just so out of scope that even our community Grubby can’t stamp out the fires well enough to get people on board. Nor is he really on board with it but I don’t want to speak for him about it really.

And yes, he is extremely open minded about adjustments to the game considering he is the one (sometimes) actually entertaining my schizo balance rambles.

Wait, was it intentional that HQs lose progress when given to another player???

“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
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@ctrl-k said in Why does everything suck so much right now?:

Wait, was it intentional that HQs lose progress when given to another player???

Aren’t they talking about the hq and support fac redesign? Far as I know that’s a bug.

I don't know, that's why I am asking.

“Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
— Steve Jobs.
My UI Mods
Support me

I've never really seen it as a FAF-specific problem. It is just another aspect of the very aggressive, divided, tribal culture that is accelerated and encouraged by the internet and social media. Similar to how at this point, Star Wars "fans" are people who go on the internet to create and watch videos hating on the latest Star Wars content that comes out and the people who make it.

Everyone wants to feel like they are smart and better than other people, and it is quick and easy to get that feeling by talking shit about what other people are doing. Joining a tribe that says how stupid and/or malicious others are and implying that they could do it better. Nothing is perfect, so people can always find flaws to point out to justify their toxic behavior. I think many people, particularly the type who spend a lot of time online, don't have very enjoyable or meaningful lives and that makes them more likely to engage in online bullying and tribalism.

I have been quite guilty of this behavior on FAF. I admit that I am an arrogant asshole and probably caused some harm to FAF by being mean to people. I do often feel bad after I write mean posts on the forums, which is why I pretty much checked out of the community entirely and tried to focus on my own projects.

The following paragraphs are intended to be some armchair psychological evaluation of myself and why I do not respect FAF and am mean on the forums. I do not claim this logic is objectively true in any way, or that it necessarily applies to any of the other people who write mean stuff on the forums. Being mean on the forum is less than useless and makes my life, and others' lives, objectively worse.

I have never had a very healthy relationship with FAF. It was just an addiction and coping mechanism for my own miserable and pointless existence. Even when I played every day for years, I never had much respect for the project, and still don't. It's just a video game that offers little more than a way to burn time. On top of that, nobody here even created the game. I never really cared, and still don't care, if FAF dies.

A big difference between FAF and the other games mentioned in the thread is that those games were actually made by the people who are changing them. It is their creation and they have the right to do whatever they want with it. There is reason to believe that the changes they make will be good because they come from the same people who made the game you chose to play in the first place. On FAF every change comes from some random amateur who appointed themselves the authority to change whatever they want without earning the right to do so. So I think it is reasonable for FAF changes to be met with more contention than normal games.

In response to criticism, these people will usually point out how they are unpaid volunteers keeping the game alive so we can all play it. It comes across as an attempt to gain some moral superiority as if perpetuating some useless videogame someone else made two decades ago is some kind of charitable cause that benefits humanity. Just because I waste my time playing this game, rather than some other game, doesn't mean I owe you anything. When making a contribution, you take on the responsibility for whatever happens as a result of that contribution. It doesn't matter if you were paid for it or not. This attempt to gain superiority and avoid responsibility only encourages further hostilities. I think it would be better to either say nothing or admit some responsibility which would then generate sympathy and make further aggression more difficult.

These points are even more true for moderators since they don't even have to have some coding skills or anything to contribute. They just get power handed down to them from the beginning of time that grants them the right to judge players and make up random new rules. I haven't personally had many conflicts with moderators though.

I can't comment on anything that's happened in the last two years since I haven't been participating in the community. I left as a result of my self-induced suffering, not because of any FAF issues or changes that were made.

I have noticed that there are almost zero casts of 1v1 games on YouTube anymore, outside of major tournaments, which are also quite rare now. It seemed to me that the focus of the community shifted away from 1v1 once mapgen and TMM became things. I also disagree with the ever-increasing shift for 1v1 games to be played on larger and more complicated maps. These factors mean I will never return to FAF since I play almost exclusively high-rated 1v1 games. Though my return is unlikely regardless. So those of you who dislike my toxicity can celebrate, and the few people who keep trying to get me to play 1v1 can be sad.

@Jip
I looked at the threads on the individual changes - in almost all the cases the design changes were out criticized or it was pointed out how the changes look ok but still make it harder to distinguish compared to the old models.
Iirc the changes were introduced without a big discussion on the forum or elsewhere. Then the team received a lot of backlash. Subsequently forum threads were opened with said feedback and ever since development stopped? Felt short-sided to me.
I got used to the new models - by zooming out more often, which makes any model irrelevant kinda, which I think is a bad direction to take. I still think the visual changes are making it harder to distinguish HQs and non-HQs.

I wonder: would you do it all over again the same way or would you choose a different approach (if so, how?). Is the HQ re-development concluded at this point?

@jip said in Why does everything suck so much right now?:

@thevvheelie said in Why does everything suck so much right now?:

@jip i get it with the harsh comments part, the communication and getting more points across in a nicer way could be a lot better. but do you not think that sometimes the reaction is genuinely warranted with the way that some mods and contributors respond with.

Please be specific and link the posts that you are referring to.

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You:

  • Insult us as people incapable of contributive effort (including me and our community variant of Grubby, nice one btw)
  • Exist in this "have your cake and eat it" attitude where FAF is both growing while stagnant but also it being stagnant is bad because it won't let FAF grow
  • Decided you represent the general will
  • Implicitly accuse Tagada of failing to uphold his contributor guidelines

I proceed to accuse you of the same, this ended up being considered off topic. Currently three weeks into my temporary mute, too.

@thomashiatt said in Why does everything suck so much right now?:

I have noticed that there are almost zero casts of 1v1 games on YouTube anymore, outside of major tournaments, which are also quite rare now. It seemed to me that the focus of the community shifted away from 1v1 once mapgen and TMM became things. I also disagree with the ever-increasing shift for 1v1 games to be played on larger and more complicated maps. These factors mean I will never return to FAF since I play almost exclusively high-rated 1v1 games. Though my return is unlikely regardless. So those of you who dislike my toxicity can celebrate, and the few people who keep trying to get me to play 1v1 can be sad.

I agree, big & complex map bad. You can barely expect the top 0.01% of the community to even perform well on a 10km map. I hope to see you accept banani's BO21 challenge on small maps only tommy

@FtXCommando @Jip @Tagada After reading these posts It seems to me that there are two groups of people

Group 1. People who like Supcom the way it is, and thats what makes it great.

Group 2. People who want to improve supcom so that it can be as good as it can be.

these two groups are abviously polar opposites and will never see eye to eye.

The solution?

Just as a player can choose between FAF, FAF Beta & FAF Develop maybe another option could be FAF classic where all the changes that have been highlighted as controversial can be reversed and therefor preserved for everyone and regular FAF that seeks to improve the experiance.

@lowki It doesn't require separate game type. Area reclaim was perfectly fine positioned as a SIM mod for a while. Returning it as a properly working SIM mod would be a good (diversity & choice) solution and won't create any controversy about breaking SupCom whatsoever. And btw it would be a good way to test how the silent majority of 17000 unique players really badly wants this feature to make games more fun.

The problem is that the goal being formulated as "shaking the meta". The more backfire change proposal gets, the more it proves itself as a good shaker. Hence the whole polar opposites thing.

I dont really mind the meta shakeups as a concept, i think it can be done right. I also think they should come from a place of tension, where the game feels the most stale/shit to play, and not from a random "wouldnt it be cool if this feature existed?". For example, i wouldnt mind even some big sim level changes to t3 arties and gameenders to make them fun and not lame to play with and against, or maybe some changes to early transport rushes so they are less volatile, maybe even some changes to make spamming full t1 into omega agression on many ladder maps less viable. Area reclaim just seems to come out of nowhere, and i really fail to see how it fixes anything.
Also i think the jips post regarding the area reclaim reads as an analysis of some random 1k rated dude, no offense. Like i just really dont see the reclaim as being the most fundamental mechanic that somehow makes you a gamer god compared to the folk who dont appreciate it. Its just another part of macro, and not even the most fundamental. Like just having a economy that isnt collapsing all the time, knowing what your game plan on the map is and using your units smartly is the basis of the game ultimately, not clicking rocks to proceed to overflow all your reclaim. I really want to get into specifics, but currently im on my phone so its omega inconvenient.

Skill issue

@ftxcommando said in Why does everything suck so much right now?:

@jip said in Why does everything suck so much right now?:

@thevvheelie said in Why does everything suck so much right now?:

@jip i get it with the harsh comments part, the communication and getting more points across in a nicer way could be a lot better. but do you not think that sometimes the reaction is genuinely warranted with the way that some mods and contributors respond with.

Please be specific and link the posts that you are referring to.

You:

  • Insult us as people incapable of contributive effort (including me and our community variant of Grubby, nice one btw)
  • Exist in this "have your cake and eat it" attitude where FAF is both growing while stagnant but also it being stagnant is bad because it won't let FAF grow
  • Decided you represent the general will
  • Implicitly accuse Tagada of failing to uphold his contributor guidelines

I proceed to accuse you of the same, this ended up being considered off topic. Currently three weeks into my temporary mute, too.

@TheVVheelie this is why it is relevant to add a link to your posts.

You can find the conversation on Discord.

I can highly recommend people to read the entire conversation that happened during the 9th of June. Then remember that the balance team is, to quote their own team member Turin, infamously inactive. Meanwhile almost half what the game team does touches balance related topics these days. You can imagine this to be frustrating after 2 years when your contributions are ignored for weeks. I'll let the posts talk for themselves.

I don't think I did anything wrong here, but do be your own judge.

@Exselsior
@jip said in Why does everything suck so much right now?:

Not everything happens over the forums.

See for example this message on Discord.

Just another example of random, useless harassment that has no real context. It adds nothing, it is within the rules but it's definitely harmful.

@ninrai said in Why does everything suck so much right now?:

I wonder: would you do it all over again the same way or would you choose a different approach (if so, how?). Is the HQ re-development concluded at this point?

The only mistake I made was not mentioning these changes as highlights in the forum topic. I did not expect people to blow up about it and scare away the contributors working because of it.

@ftxcommando said in Why does everything suck so much right now?:

Currently three weeks into my temporary mute, too.

Yes, the quality of conversation got so much better that it is a keeper if you ask me ❤ !

A work of art is never finished, merely abandoned