Update 27.Feb.2023(v110)
- Opt: added ghost map for units that are under the fog of war
Update 17.Feb.2023(v109) (only released for developers)
- Fix: added missing threat values for hover movement layer in target manager
- Fix: removed CanPathToCurrentEnemy function that requires a navigation mesh.
- Fix: UnitUpgradeTemplates are now a subtable from UpgradeTemplates
- Fix: StructureUpgradeTemplates are now a subtable from UpgradeTemplates
- Fix: fixed a bug that prevented the score screen from showing
- Fix: Pathing function was missing map threat
- Fix: OnDefeat function updated to the latest FAF version
- Fix: added missing baseLayer to AddBuilderManagers hook
- Fix: Fixed a bug where civilians would not attack AI units
- Opt: increased speed of pathing function.
- Opt: scout will now check for already scouted areas
- Opt: engineer will now use the hover instead of the amhibious layer for pathing
- Opt: removed temporary map-path table from marker generator
- Opt: naval factories should no longer overbuild units
- Opt: AI should no longer build to much sonar
- Opt: platoons are now using the target manager more often