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    Looking for feedback on whether people perceive more or fewer connection problems

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    • L Offline
      Lord-Zereous
      last edited by

      works! AKS lol also get rid of turtle chases im done with having 12 t2 tanks and 20 lucky arty tanks slip by winning the game
      make t2 faster and t3 faster then that..
      real physics States the engines are too small on t1 not the tank is so light it can move faster hence T2 is faster in all instances of land air and sea!
      Stop troll Nurfing to balance Aswell! or over nursing units into being t1 at the t2 scale.. and make t2 usefull again..

      stop trying to make a hydrocarbon a Staple by messing with the resources to try and encurage a ONE PATH start system ware there is not 5 Build orders that work but a game standardized one to allow for no Flexibility starts (this is an example of troll nurfing) it was even flexible enough for slight mistakes with a nice 5000 on 1000 mass.. which if anything should be 1200 not Less now its like a misserable 650 which makes no sense.. (they based it on some lame standard like i can get 2 mexis with a hydro (wow) after a factory and Constantly producing any unit!

      1 Reply Last reply Reply Quote -4
      • CaptainKlutzC Offline
        CaptainKlutz
        last edited by

        sir this is a Wendy's

        1 Reply Last reply Reply Quote 7
        • K Offline
          KolmarEye
          last edited by

          Hello, I am playing over 4G/5G RAT and I am experiencing a worse behaviour in trying to connect to other players. When I try to join the lobby, it takes a long time before I can connect to the host, or to other players. I cannot report a pattern, I just try to refaf over and over and as a result I usually fix the connection to a player but a problem in connecting to others often raises

          1 Reply Last reply Reply Quote 0
          • GabberG Offline
            Gabber @p4block
            last edited by Gabber

            @p4block said in Looking for feedback on whether people perceive more or fewer connection problems:

            We're looking for feedback specially from people playing over 4G/5G

            I play via 4G and for a while I´ve been losing connection to one or two players in at least 30% of all games, especially during the day, when there was a high network load a dc was almost guaranteed.

            Now it has become sigificantly better!
            Within the last week I had one total dc to the entire FAF client, which made me drop ingame, but that´s it.
            It does take a few refafs to establish connection to everyone in the lobby now though, but it´s not much of an issue.

            Thank you very much for considering people who use unconventional methods for internet access xD

            1 Reply Last reply Reply Quote 0
            • T Offline
              Tolabo
              last edited by Tolabo

              После обновления не возможно нормально играть. Подключиться без проблем к лобби из 10-16 игроков - настоящее чудо. А после, в процессе игры, без дисконектов не обходился ни один матч. Уж не знаю, связано ли это с происками "людей в сером" или разработчики ФАФ писали патч пьяными 🙂
              Играю с территории России. Местоположение определяется или США или Швеция. Оптоволокно Ростелеком, никаких более "надстроек", вроде VPN, не использую.

              Google translation, sorry, I don’t speak English 😞
              After the update it is not possible to play normally. Connecting without problems to a lobby of 10-16 players is a real miracle. And after, during the game, not a single match was complete without disconnections. I don’t know if this is connected with the machinations of the “men in gray” or the FAF developers wrote the patch drunk 🙂
              I play from Russian territory. The location is determined to be either the US or Sweden. Fiber optic from Rostelecom, I don’t use any other “add-ons” like VPN.

              1 Reply Last reply Reply Quote 0
              • maudlin27M Offline
                maudlin27
                last edited by

                Queuing for 3v3 mathmaker in the last couple of hours I had 4 'match found' games, of which 1 proceeded to an actual game (for which there were no connection issues) and 3 failed with me noted as the cause - client log attached. Prior to this I've probably had as many 'failed due to me' messages in my entire time playing 3v3s
                ice-adapter.log
                client.log
                (I removed entries in the client log from before the time I recalled starting to queue so it'd be small enough to upload)

                M27AI and M28AI developer; Devlogs and more general AI development guide:
                https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                1 Reply Last reply Reply Quote 0
                • S Offline
                  Sonofibis
                  last edited by

                  Mate as a AUS player you have literally fixed the game, it was unplayable before for us!

                  Many thanks to you and all who helped contribute!!!!

                  1 Reply Last reply Reply Quote 0
                  • FreadyFishF Offline
                    FreadyFish Global Moderator
                    last edited by

                    More stable than during the worst of the DDos days, but still lots of games that never connect. So it's been better at points the last year. Also, quite often now I have to restart the client after a game ends as it thinks I'm still in game. This could potentially be because I am on a mac with bootcamp and have always had to terminate the game process for it not to freeze on normal exit (someone wrote that it's about newer macs and their SSDs). But it used to work before. And also, I am no longer Swedish, it switches between Danish and Norwegian.

                    MostLostNoobM 1 Reply Last reply Reply Quote 0
                    • UtopianU Offline
                      Utopian
                      last edited by Utopian

                      I personally find it much, much more stable than pre-DDOS days even, although the occasional disconnect still happens (never to me, always to someone else if it happens, and more than likely it's their fault, not FAF's). The flags are still borked though, for example, the FAF client swears I'm from Austria, even though I live hundreds of kilometers away in Hungary. My friend I often play with is now correctly flagged as being Hungarian (he was also flagged as Austrian for a few days), and we live in the same city, so something weird is going on there.

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                      • MostLostNoobM Offline
                        MostLostNoob
                        last edited by

                        @FreadyFish @Utopian ATM, flags are based on the Cloudflare server that you're connected through to get to the FAF services. There's a fix in the pipeline that will be deployed the next time the FAF server is taken offline for maintenance, but it's unknown when that will be.

                        UtopianU 1 Reply Last reply Reply Quote 1
                        • MostLostNoobM Offline
                          MostLostNoob @FreadyFish
                          last edited by

                          @freadyfish I also play SCFA on an iMac booted into Windows (custom install instead of strait Boot Camp) & did experience issues when exiting the game. It could be both or either the Mac's internal SSD or a sound bug (as inconceivable as that is). I have my install on an external SSD & also use a 3rd party sound device/driver (VoiceMeeter) & haven't had any issues with this setup for several years.

                          FreadyFishF 1 Reply Last reply Reply Quote 0
                          • UtopianU Offline
                            Utopian @MostLostNoob
                            last edited by

                            @mostlostnoob Thanks for the answer! Interesting to know that's how it works. Still, it's a bit odd to put two players who live in the same city in completely different countries for whatever reason. I guess we have different ISPs and that somehow affects the cloudflare connection? To be fair though, this whole "issue" is quite unimportant, it's just a funny visual bug.

                            R 1 Reply Last reply Reply Quote 0
                            • FreadyFishF Offline
                              FreadyFish Global Moderator @MostLostNoob
                              last edited by

                              @mostlostnoob Nice, someday I'll look into that. I think I deleted my music files (2 if I remember), otherwise it didn't start or crashed, something like that. I guess that's the quick fix if anyone else have the same problem. Great about the flags, I guess I can stand being Danish/Norwegian a bit longer. Barely. (JK dear neighbours) Update: Besides flags it been smooth since alpha-3.

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                              • R Offline
                                rigomate @Utopian
                                last edited by

                                @utopian When I play with my friends, we all connect to the same VPN Server, in order to get a direct p2p connection over this single server. Kind of like our on relay node. All the traffic gets routed over this server, yet some of us get a german flag, some get a dutch. We also thought this is weird, but that cloudflare thing explains it.

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                                • M Offline
                                  Monstratus
                                  last edited by

                                  For me the connection has become much better with the latest version of the client. Before this, TMM was very bad, very often it could not connect with players, but I have a cable connection and a minimum number of disconnects. With the new client, I have never caught a situation where I see an empty player table in the ice client debugger window. Thanks to the developers for not abandoning the game and constantly improving the bugs.

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                                  • R Offline
                                    Reckless_Charger
                                    last edited by

                                    Well I had connections problems tonight and have never had any before so....

                                    Brutus5000B 1 Reply Last reply Reply Quote 0
                                    • Brutus5000B Offline
                                      Brutus5000 FAF Server Admin @Reckless_Charger
                                      last edited by

                                      @reckless_charger said in Looking for feedback on whether people perceive more or fewer connection problems:

                                      Well I had connections problems tonight and have never had any before so....

                                      Yesterday was an exception. There was an issue with our ice middleware.

                                      He said, "I've been to the year 3000
                                      Not much has changed, but they live underwater
                                      And your great-great-great-granddaughter
                                      Is playin' FAF, playin' FAF"

                                      1 Reply Last reply Reply Quote 1
                                      • C Offline
                                        Conny_Action
                                        last edited by

                                        after the update it was as good as before the ddos attacks, which is ok, but not that good:P
                                        BUT
                                        after i turned on this cotourn server thing it got a lot better! maybe 1 out of 5 - 7 matches need to be re'ed, which is a huge improvement!

                                        So thx for working on our most favourite rts:)

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                                        • M Offline
                                          monkey_gamer @Jip
                                          last edited by

                                          @jip yep, much better now thank you. far more stable.

                                          now i'm back to the old issues of players having slow cpus, or players being far away from each other e.g. russia to australia

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                                          • H Offline
                                            Hellpers @Jip
                                            last edited by

                                            @jip There are more problems with constant disconnections and freezes.

                                            1 Reply Last reply Reply Quote 1
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