@FtXCommando said in MMLs are terrible - Lack of competent T2 siege option contributes to turtling:
No I don't lol. You lose t2 mex and you lose t2 mex reclaim. There is nothing a dude gains from getting tml'd in any way. If you kill more mass than the attack cost you, then you have a relativist mass lead.
1 T2 mex kill is all a TML needs, the opportunity cost is irrelevant, it's always good ceterus paribus.
Your critics are counting the cost of building the launcher itself (700-850 mass) and making missiles (250 mass each) but they are not counting the mass you can get if you ctrl-k the launcher and reclaim it (roughly: the cost of the launcher minus 150 mass).
So if you make the launcher, make 1 missile, launch it, ctrl-k the launcher, and scoop the reclaim, your total cost is around 400 mass. That is obviously a good price for killing 1 enemy T2 mex.
If your enemy makes a bunch of TMD, you should decide whether to keep the launcher, or just ctrl-k it and scoop the mass.