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    MMLs are terrible - Lack of competent T2 siege option contributes to turtling

    Scheduled Pinned Locked Moved Balance Discussion
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    • biassB Offline
      biass @advena
      last edited by biass

      @advena said in MMLs are terrible - Lack of competent T2 siege option contributes to turtling:

      I'm asking cos I'm not that good player and newer being able to break firebase with MMLs

      I don't see where the difficulty lies, just launch the missiles 4head
      If you take damage build some mobile shields

      @Psions said in MMLs are terrible - Lack of competent T2 siege option contributes to turtling:

      If you meant to derail the thread

      The point of the thread, if no evidence is given to support claims, is just to argue with random people and for you to flag every post you dont agree with. The balance team doesnt read this forum, posts like this is why.

      If you want anything to actually happen, you need to PROVE with REPLAYS there is an issue. Don't just claim it is so and then spend 40 posts arguing for no reason, it's cringe.

      I'm assuming OP just lost a game and is mad because he thinks he lost to the balance. Just post that replay then? I don't see how you would randomly decide to make this post without seeing them underperform in a game beforehand.

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      • A Offline
        advena @FemtoZetta
        last edited by

        @BlackYps said in MMLs are terrible - Lack of competent T2 siege option contributes to turtling:

        Just post a replay of you not being able to break a firebase then. This is exactly what he asked for.

        That's proof of absence. Person requiring this is either don't understand what asking or just trolling.

        At most there can be synthetic test.

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        • BlackYpsB Offline
          BlackYps
          last edited by

          In what world is posting a replay of an underpowered unit proof of absence?

          A 1 Reply Last reply Reply Quote 1
          • A Offline
            advena @BlackYps
            last edited by advena

            @BlackYps You want replay of not being able to break a firebase to proof that MML cannot break firebase

            That's proof of absence. Even if you'll see argument viable others won't (me including)

            BZW
            I did syntetic test 10 MMLs aganist UEF 2 shields and 4 TMD
            https://replay.faforever.com/13322669
            Cybran MML is fine 2:45
            Aeon is second with more than twice time 6:15
            Seraphim 7:15
            UEF got caught in shield sync 11:50

            PS I'll try and use cybran one given a chance. Other factions - just shit
            PPS I newer seen MMLs to break firebase in my plays or random replays. Usually something else happen (MML die, firebase no longer a problem, firebase got nuked, etc).

            biassB TheVVheelboyT 2 Replies Last reply Reply Quote 0
            • biassB Offline
              biass @advena
              last edited by

              @advena said in MMLs are terrible - Lack of competent T2 siege option contributes to turtling:

              You want replay of not being able to break a firebase to proof that MML cannot break firebase
              That's proof of absence

              i think that's just regular old proof my man

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              • TheVVheelboyT Offline
                TheVVheelboy @advena
                last edited by

                @advena said in MMLs are terrible - Lack of competent T2 siege option contributes to turtling:

                @BlackYps You want replay of not being able to break a firebase to proof that MML cannot break firebase

                That's proof of absence. Even if you'll see argument viable others won't (me including)

                BZW
                I did syntetic test 10 MMLs aganist UEF 2 shields and 4 TMD
                https://replay.faforever.com/13322669
                Cybran MML is fine 2:45
                Aeon is second with more than twice time 6:15
                Seraphim 7:15
                UEF got caught in shield sync 11:50

                PS I'll try and use cybran one given a chance. Other factions - just shit
                PPS I newer seen MMLs to break firebase in my plays or random replays. Usually something else happen (MML die, firebase no longer a problem, firebase got nuked, etc).

                Make it 16-17 mml chad so the mass investment is the same.

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                • TheVVheelboyT Offline
                  TheVVheelboy
                  last edited by TheVVheelboy

                  Anyway here, mass for mass firebase vs same mass in MML.
                  Also accounted for t2 pgen cost to run the shields(960 mass)
                  MML x16=3200 mass vs 4/5 t2 pgen 960m + x4 Tmd 1120m + x2 shield 1200m = 3280mass.

                  Same mass mml vs firebase

                  So the post saying that it takes 10 fucking minutes to break this shitty firebase is straight up lying and should be removed for spreading misinformation.
                  Not to mention I could shave up to 20-30s on breaking the bases if I were to actually properly micro the MML...

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                  • arma473A Offline
                    arma473
                    last edited by

                    If TMD are in front of the shields, the TMD gets more shots off before the missiles hit the shields. That should account for some of the difference between tests by @JusticeForMantis and @advena

                    These tests of course are artificial. In a real game, other stuff would happen. For example you could send nothas to try to bomb the shields/TMD which might create an opportunity for MML missiles to get through, to break the firebase faster. Or you could send 30 light artillery at them.

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                    • TheVVheelboyT Offline
                      TheVVheelboy
                      last edited by TheVVheelboy

                      That's 5s to 10s change. Not important at all when I didn't even bother to micro MML properly.
                      I didn't bother to watch his replays nor care for cuz looking at his batshit crazy numbers is enough to say he fucked up.

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                      • A Offline
                        advena
                        last edited by advena

                        Why you take mass for p-gens in question and not take mass for T2 Land HG or MMLs defence?

                        We can reliably compair only mass on field vs mass on field

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                        • TheVVheelboyT Offline
                          TheVVheelboy
                          last edited by TheVVheelboy

                          Are you for real or just trying to look stupid? Cuz sure those shields will look nice when they don't have power to run on.

                          A 1 Reply Last reply Reply Quote 1
                          • A Offline
                            advena @TheVVheelboy
                            last edited by

                            @JusticeForMantis Are you for real or just to look stupid? Cuz sure those MMLs will look nice when they're dead or not ever built

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                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by

                              Almost like this is why you were asked to post a replay of a real game situation.

                              1 Reply Last reply Reply Quote 1
                              • arma473A Offline
                                arma473
                                last edited by

                                @JusticeForMantis said in MMLs are terrible - Lack of competent T2 siege option contributes to turtling:

                                That's 5s to 10s change. Not important at all when I didn't even bother to micro MML properly.
                                I didn't bother to watch his replays nor care for cuz looking at his batshit crazy numbers is enough to say he fucked up.

                                "I didn't like his claims so I didn't look at his evidence" DansGame

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                                • TheVVheelboyT Offline
                                  TheVVheelboy
                                  last edited by TheVVheelboy

                                  When you see someone claim that it will take 12 minutes to break a single firebase then there is no need to look at the replay.
                                  Even more when you see that certain someone go and nonchalantly rig the test by giving the attacker 1k less mass. I can be more than sure that he also didn't bother to micro or anything too.

                                  There is literally no need to go and watch replay when it's enough to look at his post to see how fucking bad his claims are and how they have no ground.

                                  @arma473

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                                  • P Offline
                                    Psions Banned @FemtoZetta
                                    last edited by Psions

                                    @FemtoZetta Replays do not back anything up. The game is multi-variate where hundreds of factors contribute to any specific successful action, not least the map and terrain.

                                    Are we now going to claim that zooey need a huge speed and damage nerf because they destroy on small island maps?

                                    @biass

                                    I didn't start the thread, so why are you now making personal attacks on me?

                                    I disagree with OP, so why are you saying I need to prove anything, and replays are not evidence. Spreadsheets are in fact better evidence than some random replay which is merely anecdotal.

                                    From a clear mathematical standpoint MML are not overpowered. If mathematically they are not overpowered, then it really doesn't matter whether you have a replay with them stomping or not.

                                    Next we'll have OP scout threads based on spurious replays where a 300 rated got his ACU swarmed by a smurf.~

                                    The fact you have 2 replays showing completely different results proves my point.

                                    What people need to do to properly test this anyway is to incorporate some MML under the shields, as counterplay, which is common.

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                                    • ThomasHiattT Offline
                                      ThomasHiatt
                                      last edited by

                                      Can you guys stop making new stupid threads with 40 posts a day? You are never going to convince each other of anything.

                                      A 1 Reply Last reply Reply Quote 1
                                      • A Offline
                                        advena @ThomasHiatt
                                        last edited by

                                        @ThomasHiatt
                                        There is someone wrong in the internet syndrome. Can't be cured. 😧

                                        I still hope to see replay with good use of MMLs. Actually only real reason to post in this thread for me. Probably I should ask in different place

                                        arma473A 1 Reply Last reply Reply Quote 0
                                        • M Offline
                                          moses_the_red @FunkOff
                                          last edited by moses_the_red

                                          @FunkOff

                                          For what its worth, I build MMLs so rarely that I sometimes forget they exist.

                                          "OMG, a com is T2 PD pushing me, and my T3 land factory hasn't been started so I can't get T3 mobile arty... I should make gunships!".

                                          I don't think it could hurt to have a stronger T2 siege unit.

                                          I build far, far more firebeetles than I build T2 MML.

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                                          • FtXCommandoF Offline
                                            FtXCommando
                                            last edited by

                                            MML are good, you forgetting they exist doesn't really change that. They easily destroy mass equivalent bases and can continue to basebreak once you defeat the critical mass buildup of TMD. The dude turtling in a firebase can't continue to turtle beyond the critical mass.

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