@blackyps said in Can we Pleaassee have 1 v1 random map only queue?:
Why is a poll more relevant than the actual results of trying it out and looking at the player numbers?
Earnest answer attempt:
Despite my liking mapgen maps enough to want a few more in the 1v1 que, adding mapgen maps, or an extra queue, wouldn't really make me play any more or less games per week. It would be more likely to effect how quickly I got tired of the game over the years, than how often I played per week. (tbh games per week depends far more on my jobs) while more data from a poll, if it's easy to make, sounds valuable.
(I know, players don't even always know what we really prefer! )
@stormlantern said in Can we Pleaassee have 1 v1 random map only queue?:
In general, I think the player base is quite evenly split, where about as much people prefer mapgen as pre-made maps. Considering all this, I think a healthy mix of mapgen and pre-made maps combined in one pool makes the most sense. That being said, I would be fine with throwing in a few 1v1 mapgen only months, just to appeal to those who prefer that.
I generally agree with this. The exception, I think, is 1v1 lower ratings. I never got ANY mapgen games when I was at low rating, despite really wanting to play them. (I just checked to make sure, it still seems to be the case with the latest pool. I assume it's a trend by design.)
I can totally understand the 'reason' a map comittee probably decides on no random maps for newcomers / low ratings - keep it simple, give them just a small number of maps to learn etc...
The trouble is, I reckon; a genuine newcomer, (and many low-rated players), isn't trying to learn maps at all! They're not even building on the hydro! They're trying to get good at 1 or maybe 2 build orders, and get tanks on the battlefield.
Any map-specific 'tricks' feel like a hurdle thrown in when you're still learning to crawl; from reclaiming forests on ambush pass, to building up cliffs or pgens for transports on Auburn canyon, and don't even get me STARTED on reclaiming the entire middle city on Loki!!!
I just have a feeling that the idea of low-rating 1v1 being only a small number of maps might not actually feel 'fun' for newcomers, nor be particularly suited to players that should just be learning 'standard' play. And honestly, I felt completely cheated the first time I realised Loki buildings didn't give reclaim mass... Or that engineers could build up certain cliffs in certain spots etc. At least when it happens on a mapgen map, you feel like you got outplayed, rather than feeling like you're losing to knowledge-checks!
I could be totally wrong, of course!
(I understand the flip-side is getting out of low rating without that knowledge and then having to learn it in harder games!)